feat: move func to calc package
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@@ -1,8 +1,7 @@
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package controller
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import (
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"galaxy/util"
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"galaxy/calc"
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e "galaxy/error"
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"galaxy/game/internal/model/game"
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@@ -25,7 +24,7 @@ func (c *Cache) FleetSend(ri, fi int, planetNumber uint) error {
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if !ok {
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return e.NewEntityNotExistsError("destination planet #%d", planetNumber)
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}
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rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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rangeToDestination := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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if rangeToDestination > c.g.Race[ri].FlightDistance() {
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return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
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}
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@@ -9,8 +9,6 @@ import (
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"galaxy/calc"
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mr "galaxy/model/report"
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"galaxy/util"
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"galaxy/game/internal/model/game"
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"github.com/google/uuid"
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@@ -94,7 +92,7 @@ func (c *Cache) InitReport(t uint) *mr.Report {
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}
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for pi := range c.g.Map.Planet {
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p2 := &c.g.Map.Planet[pi]
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distance := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F())
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distance := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F())
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report.InSpaceGroupRangeCache[sgi][p2.Number] = distance
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}
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} else {
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@@ -396,7 +394,7 @@ func (c *Cache) ReportIncomingGroup(ri int, rep *mr.Report) {
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continue
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}
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distance := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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distance := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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var speed, mass float64
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if sg.FleetID != nil {
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speed, mass = c.FleetSpeedAndMass(c.MustFleetIndex(*sg.FleetID))
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@@ -597,7 +595,7 @@ func (c *Cache) ReportLocalFleet(ri int, rep *mr.Report) {
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if inSpace, ok := fleetState.InSpace(); ok {
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rep.LocalFleet[i].Origin = &inSpace.Origin
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p2 := c.MustPlanet(rep.LocalFleet[i].Destination)
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rangeToDestination := mr.F(util.ShortDistance(c.g.Map.Width, c.g.Map.Height, inSpace.X.F(), inSpace.Y.F(), p2.X.F(), p2.Y.F()))
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rangeToDestination := mr.F(calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, inSpace.X.F(), inSpace.Y.F(), p2.X.F(), p2.Y.F()))
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rep.LocalFleet[i].Range = &rangeToDestination
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}
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i++
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@@ -726,7 +724,7 @@ func (c *Cache) otherGroup(v *mr.OtherGroup, sg *game.ShipGroup, st *game.ShipTy
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if sg.State() == game.StateInSpace {
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v.Origin = &sg.StateInSpace.Origin
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p2 := c.MustPlanet(v.Destination)
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rangeToDestination := mr.F(util.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F()))
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rangeToDestination := mr.F(calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F()))
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v.Range = &rangeToDestination
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}
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v.Speed = mr.F(sg.Speed(st))
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@@ -8,7 +8,7 @@ import (
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"math/rand/v2"
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"slices"
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"galaxy/util"
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"galaxy/calc"
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e "galaxy/error"
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@@ -28,7 +28,7 @@ func (c *Cache) PlanetRouteSet(ri int, rt game.RouteType, origin, destination ui
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if !ok {
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return e.NewEntityNotExistsError("destination planet #%d", destination)
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}
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rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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rangeToDestination := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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if rangeToDestination > c.g.Race[ri].FlightDistance() {
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return e.NewSendUnreachableDestinationError("range=%.03f max=%.03f", rangeToDestination, c.g.Race[ri].FlightDistance())
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}
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@@ -194,7 +194,7 @@ func (c *Cache) RemoveUnreachableRoutes() {
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ri := c.RaceIndex(*p1.Owner)
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for rt, destination := range p1.Route {
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p2 := c.MustPlanet(destination)
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rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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rangeToDestination := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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if rangeToDestination > c.g.Race[ri].FlightDistance() {
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delete(p1.Route, rt)
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}
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@@ -1,8 +1,7 @@
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package controller
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import (
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"galaxy/util"
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"galaxy/calc"
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e "galaxy/error"
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"galaxy/game/internal/model/game"
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@@ -47,7 +46,7 @@ func (c *Cache) shipGroupSend(ri int, groupID uuid.UUID, planetNumber uint) erro
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if !ok {
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return e.NewEntityNotExistsError("destination planet #%d", planetNumber)
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}
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rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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rangeToDestination := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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if rangeToDestination > c.g.Race[ri].FlightDistance() {
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return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
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}
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@@ -4,8 +4,7 @@ import (
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"fmt"
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"math/rand"
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"galaxy/util"
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"galaxy/calc"
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"galaxy/game/internal/generator/plotter"
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)
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@@ -59,7 +58,7 @@ func (m Map) NewCoordinate(deadZoneRaduis float64) (Coordinate, error) {
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}
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func (m Map) ShortDistance(from, to Coordinate) float64 {
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return util.ShortDistance(m.Width, m.Height, from.X, from.Y, to.X, to.Y)
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return calc.ShortDistance(m.Width, m.Height, from.X, from.Y, to.X, to.Y)
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}
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// RandI returns a random float64 value between min and max
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