feat: gamemaster
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@@ -11,6 +11,10 @@ type StateResponse struct {
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Stage uint `json:"stage"`
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// List of Game's players
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Players []PlayerState `json:"player"`
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// Finished is true on the turn-generation response that ends the
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// game; otherwise false. Game Master uses this as the sole signal to
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// run the platform finish flow.
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Finished bool `json:"finished"`
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}
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type PlayerState struct {
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