feat: gamemaster

This commit is contained in:
Ilia Denisov
2026-05-03 07:59:03 +02:00
committed by GitHub
parent a7cee15115
commit 3e2622757e
229 changed files with 41521 additions and 1098 deletions
@@ -0,0 +1,796 @@
package registerruntime_test
import (
"context"
"errors"
"fmt"
"sort"
"sync"
"testing"
"time"
"galaxy/gamemaster/internal/adapters/mocks"
"galaxy/gamemaster/internal/domain/engineversion"
"galaxy/gamemaster/internal/domain/operation"
"galaxy/gamemaster/internal/domain/playermapping"
"galaxy/gamemaster/internal/domain/runtime"
"galaxy/gamemaster/internal/ports"
"galaxy/gamemaster/internal/service/registerruntime"
"galaxy/gamemaster/internal/telemetry"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
"go.uber.org/mock/gomock"
)
// --- test doubles -----------------------------------------------------
type fakeRuntimeRecords struct {
mu sync.Mutex
stored map[string]runtime.RuntimeRecord
getErr error
insErr error
updErr error
schErr error
delErr error
deletes []string
updates []ports.UpdateStatusInput
scheds []ports.UpdateSchedulingInput
}
func newFakeRuntimeRecords() *fakeRuntimeRecords {
return &fakeRuntimeRecords{stored: map[string]runtime.RuntimeRecord{}}
}
func (s *fakeRuntimeRecords) Get(_ context.Context, gameID string) (runtime.RuntimeRecord, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.getErr != nil {
return runtime.RuntimeRecord{}, s.getErr
}
record, ok := s.stored[gameID]
if !ok {
return runtime.RuntimeRecord{}, runtime.ErrNotFound
}
return record, nil
}
func (s *fakeRuntimeRecords) Insert(_ context.Context, record runtime.RuntimeRecord) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.insErr != nil {
return s.insErr
}
if _, ok := s.stored[record.GameID]; ok {
return runtime.ErrConflict
}
s.stored[record.GameID] = record
return nil
}
func (s *fakeRuntimeRecords) UpdateStatus(_ context.Context, input ports.UpdateStatusInput) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.updErr != nil {
return s.updErr
}
record, ok := s.stored[input.GameID]
if !ok {
return runtime.ErrNotFound
}
if record.Status != input.ExpectedFrom {
return runtime.ErrConflict
}
record.Status = input.To
record.UpdatedAt = input.Now
if input.To == runtime.StatusRunning && record.StartedAt == nil {
started := input.Now
record.StartedAt = &started
}
s.stored[input.GameID] = record
s.updates = append(s.updates, input)
return nil
}
func (s *fakeRuntimeRecords) UpdateScheduling(_ context.Context, input ports.UpdateSchedulingInput) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.schErr != nil {
return s.schErr
}
record, ok := s.stored[input.GameID]
if !ok {
return runtime.ErrNotFound
}
if input.NextGenerationAt != nil {
next := *input.NextGenerationAt
record.NextGenerationAt = &next
} else {
record.NextGenerationAt = nil
}
record.SkipNextTick = input.SkipNextTick
record.CurrentTurn = input.CurrentTurn
record.UpdatedAt = input.Now
s.stored[input.GameID] = record
s.scheds = append(s.scheds, input)
return nil
}
func (s *fakeRuntimeRecords) UpdateImage(_ context.Context, input ports.UpdateImageInput) error {
s.mu.Lock()
defer s.mu.Unlock()
record, ok := s.stored[input.GameID]
if !ok {
return runtime.ErrNotFound
}
if record.Status != input.ExpectedStatus {
return runtime.ErrConflict
}
record.CurrentImageRef = input.CurrentImageRef
record.CurrentEngineVersion = input.CurrentEngineVersion
record.UpdatedAt = input.Now
s.stored[input.GameID] = record
return nil
}
func (s *fakeRuntimeRecords) UpdateEngineHealth(context.Context, ports.UpdateEngineHealthInput) error {
return errors.New("not used")
}
func (s *fakeRuntimeRecords) Delete(_ context.Context, gameID string) error {
s.mu.Lock()
defer s.mu.Unlock()
s.deletes = append(s.deletes, gameID)
if s.delErr != nil {
return s.delErr
}
delete(s.stored, gameID)
return nil
}
func (s *fakeRuntimeRecords) ListDueRunning(_ context.Context, _ time.Time) ([]runtime.RuntimeRecord, error) {
return nil, errors.New("not used in registerruntime tests")
}
func (s *fakeRuntimeRecords) ListByStatus(_ context.Context, _ runtime.Status) ([]runtime.RuntimeRecord, error) {
return nil, errors.New("not used in registerruntime tests")
}
func (s *fakeRuntimeRecords) List(_ context.Context) ([]runtime.RuntimeRecord, error) {
return nil, errors.New("not used in registerruntime tests")
}
func (s *fakeRuntimeRecords) deleteCount() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.deletes)
}
func (s *fakeRuntimeRecords) hasRecord(gameID string) bool {
s.mu.Lock()
defer s.mu.Unlock()
_, ok := s.stored[gameID]
return ok
}
func (s *fakeRuntimeRecords) record(gameID string) (runtime.RuntimeRecord, bool) {
s.mu.Lock()
defer s.mu.Unlock()
record, ok := s.stored[gameID]
return record, ok
}
type fakeEngineVersions struct {
mu sync.Mutex
versions map[string]engineversion.EngineVersion
getErr error
}
func newFakeEngineVersions() *fakeEngineVersions {
return &fakeEngineVersions{versions: map[string]engineversion.EngineVersion{}}
}
func (s *fakeEngineVersions) seed(version, imageRef string) {
s.mu.Lock()
defer s.mu.Unlock()
s.versions[version] = engineversion.EngineVersion{
Version: version,
ImageRef: imageRef,
Status: engineversion.StatusActive,
CreatedAt: time.Now().UTC(),
UpdatedAt: time.Now().UTC(),
}
}
func (s *fakeEngineVersions) Get(_ context.Context, version string) (engineversion.EngineVersion, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.getErr != nil {
return engineversion.EngineVersion{}, s.getErr
}
record, ok := s.versions[version]
if !ok {
return engineversion.EngineVersion{}, engineversion.ErrNotFound
}
return record, nil
}
func (s *fakeEngineVersions) List(_ context.Context, _ *engineversion.Status) ([]engineversion.EngineVersion, error) {
return nil, errors.New("not used in registerruntime tests")
}
func (s *fakeEngineVersions) Insert(_ context.Context, _ engineversion.EngineVersion) error {
return errors.New("not used in registerruntime tests")
}
func (s *fakeEngineVersions) Update(_ context.Context, _ ports.UpdateEngineVersionInput) error {
return errors.New("not used in registerruntime tests")
}
func (s *fakeEngineVersions) Deprecate(_ context.Context, _ string, _ time.Time) error {
return errors.New("not used in registerruntime tests")
}
func (s *fakeEngineVersions) Delete(_ context.Context, _ string) error {
return errors.New("not used in registerruntime tests")
}
func (s *fakeEngineVersions) IsReferencedByActiveRuntime(_ context.Context, _ string) (bool, error) {
return false, errors.New("not used in registerruntime tests")
}
type fakePlayerMappings struct {
mu sync.Mutex
stored map[string][]playermapping.PlayerMapping
bulkErr error
delErr error
deletes []string
inserted [][]playermapping.PlayerMapping
}
func newFakePlayerMappings() *fakePlayerMappings {
return &fakePlayerMappings{stored: map[string][]playermapping.PlayerMapping{}}
}
func (s *fakePlayerMappings) BulkInsert(_ context.Context, records []playermapping.PlayerMapping) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.bulkErr != nil {
return s.bulkErr
}
if len(records) == 0 {
return nil
}
for _, record := range records {
s.stored[record.GameID] = append(s.stored[record.GameID], record)
}
copyOf := make([]playermapping.PlayerMapping, len(records))
copy(copyOf, records)
s.inserted = append(s.inserted, copyOf)
return nil
}
func (s *fakePlayerMappings) Get(_ context.Context, _, _ string) (playermapping.PlayerMapping, error) {
return playermapping.PlayerMapping{}, errors.New("not used in registerruntime tests")
}
func (s *fakePlayerMappings) GetByRace(_ context.Context, _, _ string) (playermapping.PlayerMapping, error) {
return playermapping.PlayerMapping{}, errors.New("not used in registerruntime tests")
}
func (s *fakePlayerMappings) ListByGame(_ context.Context, gameID string) ([]playermapping.PlayerMapping, error) {
s.mu.Lock()
defer s.mu.Unlock()
return append([]playermapping.PlayerMapping(nil), s.stored[gameID]...), nil
}
func (s *fakePlayerMappings) DeleteByGame(_ context.Context, gameID string) error {
s.mu.Lock()
defer s.mu.Unlock()
s.deletes = append(s.deletes, gameID)
if s.delErr != nil {
return s.delErr
}
delete(s.stored, gameID)
return nil
}
func (s *fakePlayerMappings) deleteCount() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.deletes)
}
func (s *fakePlayerMappings) hasRecords(gameID string) bool {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.stored[gameID]) > 0
}
type fakeOperationLogs struct {
mu sync.Mutex
appErr error
entries []operation.OperationEntry
}
func (s *fakeOperationLogs) Append(_ context.Context, entry operation.OperationEntry) (int64, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.appErr != nil {
return 0, s.appErr
}
if err := entry.Validate(); err != nil {
return 0, err
}
s.entries = append(s.entries, entry)
return int64(len(s.entries)), nil
}
func (s *fakeOperationLogs) ListByGame(_ context.Context, _ string, _ int) ([]operation.OperationEntry, error) {
return nil, errors.New("not used in registerruntime tests")
}
func (s *fakeOperationLogs) lastEntry() (operation.OperationEntry, bool) {
s.mu.Lock()
defer s.mu.Unlock()
if len(s.entries) == 0 {
return operation.OperationEntry{}, false
}
return s.entries[len(s.entries)-1], true
}
// --- harness ----------------------------------------------------------
type harness struct {
t *testing.T
ctrl *gomock.Controller
runtime *fakeRuntimeRecords
versions *fakeEngineVersions
mappings *fakePlayerMappings
logs *fakeOperationLogs
engine *mocks.MockEngineClient
lobby *mocks.MockLobbyEventsPublisher
telemetry *telemetry.Runtime
now time.Time
service *registerruntime.Service
}
func newHarness(t *testing.T) *harness {
t.Helper()
ctrl := gomock.NewController(t)
telemetryRuntime, err := telemetry.NewWithProviders(nil, nil)
require.NoError(t, err)
h := &harness{
t: t,
ctrl: ctrl,
runtime: newFakeRuntimeRecords(),
versions: newFakeEngineVersions(),
mappings: newFakePlayerMappings(),
logs: &fakeOperationLogs{},
engine: mocks.NewMockEngineClient(ctrl),
lobby: mocks.NewMockLobbyEventsPublisher(ctrl),
telemetry: telemetryRuntime,
now: time.Date(2026, time.April, 30, 12, 0, 0, 0, time.UTC),
}
h.versions.seed("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
service, err := registerruntime.NewService(registerruntime.Dependencies{
RuntimeRecords: h.runtime,
EngineVersions: h.versions,
PlayerMappings: h.mappings,
OperationLogs: h.logs,
Engine: h.engine,
LobbyEvents: h.lobby,
Telemetry: h.telemetry,
Clock: func() time.Time { return h.now },
})
require.NoError(t, err)
h.service = service
return h
}
func baseInput() registerruntime.Input {
return registerruntime.Input{
GameID: "game-001",
EngineEndpoint: "http://galaxy-game-game-001:8080",
Members: []registerruntime.Member{
{UserID: "user-1", RaceName: "Aelinari"},
{UserID: "user-2", RaceName: "Drazi"},
},
TargetEngineVersion: "v1.2.3",
TurnSchedule: "0 18 * * *",
OpSource: operation.OpSourceLobbyInternal,
SourceRef: "req-abc",
}
}
func enginePlayers() []ports.PlayerState {
return []ports.PlayerState{
{RaceName: "Aelinari", EnginePlayerUUID: "uuid-1", Planets: 3, Population: 100},
{RaceName: "Drazi", EnginePlayerUUID: "uuid-2", Planets: 2, Population: 80},
}
}
// --- tests ------------------------------------------------------------
func TestNewServiceRejectsMissingDeps(t *testing.T) {
telemetryRuntime, err := telemetry.NewWithProviders(nil, nil)
require.NoError(t, err)
cases := []struct {
name string
mut func(*registerruntime.Dependencies)
}{
{"runtime records", func(d *registerruntime.Dependencies) { d.RuntimeRecords = nil }},
{"engine versions", func(d *registerruntime.Dependencies) { d.EngineVersions = nil }},
{"player mappings", func(d *registerruntime.Dependencies) { d.PlayerMappings = nil }},
{"operation logs", func(d *registerruntime.Dependencies) { d.OperationLogs = nil }},
{"engine", func(d *registerruntime.Dependencies) { d.Engine = nil }},
{"lobby events", func(d *registerruntime.Dependencies) { d.LobbyEvents = nil }},
{"telemetry", func(d *registerruntime.Dependencies) { d.Telemetry = nil }},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
ctrl := gomock.NewController(t)
deps := registerruntime.Dependencies{
RuntimeRecords: newFakeRuntimeRecords(),
EngineVersions: newFakeEngineVersions(),
PlayerMappings: newFakePlayerMappings(),
OperationLogs: &fakeOperationLogs{},
Engine: mocks.NewMockEngineClient(ctrl),
LobbyEvents: mocks.NewMockLobbyEventsPublisher(ctrl),
Telemetry: telemetryRuntime,
}
tc.mut(&deps)
service, err := registerruntime.NewService(deps)
require.Error(t, err)
require.Nil(t, service)
})
}
}
func TestHandleHappyPath(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, ports.InitRequest{
Races: []ports.InitRace{{RaceName: "Aelinari"}, {RaceName: "Drazi"}},
}).
Return(ports.StateResponse{
Turn: 0,
Players: enginePlayers(),
}, nil)
var captured ports.RuntimeSnapshotUpdate
h.lobby.EXPECT().
PublishSnapshotUpdate(gomock.Any(), gomock.Any()).
DoAndReturn(func(_ context.Context, msg ports.RuntimeSnapshotUpdate) error {
captured = msg
return nil
})
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
require.True(t, result.IsSuccess(), "outcome %q error_code=%q", result.Outcome, result.ErrorCode)
require.Equal(t, runtime.StatusRunning, result.Record.Status)
require.Equal(t, "ghcr.io/galaxy/game:v1.2.3", result.Record.CurrentImageRef)
require.NotNil(t, result.Record.NextGenerationAt)
require.NotNil(t, result.Record.StartedAt)
stored, ok := h.runtime.record(input.GameID)
require.True(t, ok)
assert.Equal(t, runtime.StatusRunning, stored.Status)
assert.Equal(t, 0, stored.CurrentTurn)
assert.False(t, stored.SkipNextTick)
require.NotNil(t, stored.NextGenerationAt)
assert.True(t, stored.NextGenerationAt.After(h.now))
mappings, err := h.mappings.ListByGame(context.Background(), input.GameID)
require.NoError(t, err)
require.Len(t, mappings, 2)
sort.Slice(mappings, func(i, j int) bool { return mappings[i].UserID < mappings[j].UserID })
assert.Equal(t, "user-1", mappings[0].UserID)
assert.Equal(t, "Aelinari", mappings[0].RaceName)
assert.Equal(t, "uuid-1", mappings[0].EnginePlayerUUID)
assert.Equal(t, "user-2", mappings[1].UserID)
assert.Equal(t, "Drazi", mappings[1].RaceName)
assert.Equal(t, "uuid-2", mappings[1].EnginePlayerUUID)
entry, ok := h.logs.lastEntry()
require.True(t, ok)
assert.Equal(t, operation.OutcomeSuccess, entry.Outcome)
assert.Equal(t, operation.OpKindRegisterRuntime, entry.OpKind)
assert.Equal(t, operation.OpSourceLobbyInternal, entry.OpSource)
assert.Equal(t, "req-abc", entry.SourceRef)
assert.Equal(t, input.GameID, captured.GameID)
assert.Equal(t, runtime.StatusRunning, captured.RuntimeStatus)
assert.Equal(t, 0, captured.CurrentTurn)
assert.Equal(t, "", captured.EngineHealthSummary)
require.Len(t, captured.PlayerTurnStats, 2)
assert.Equal(t, "user-1", captured.PlayerTurnStats[0].UserID)
assert.Equal(t, 3, captured.PlayerTurnStats[0].Planets)
assert.Equal(t, 100, captured.PlayerTurnStats[0].Population)
assert.Equal(t, "user-2", captured.PlayerTurnStats[1].UserID)
assert.Equal(t, 2, captured.PlayerTurnStats[1].Planets)
assert.Equal(t, 80, captured.PlayerTurnStats[1].Population)
assert.Equal(t, h.now.UTC(), captured.OccurredAt)
}
func TestHandleRejectsInvalidInput(t *testing.T) {
cases := []struct {
name string
mut func(*registerruntime.Input)
}{
{"empty game id", func(i *registerruntime.Input) { i.GameID = "" }},
{"empty engine endpoint", func(i *registerruntime.Input) { i.EngineEndpoint = "" }},
{"empty members", func(i *registerruntime.Input) { i.Members = nil }},
{"empty target version", func(i *registerruntime.Input) { i.TargetEngineVersion = "" }},
{"empty turn schedule", func(i *registerruntime.Input) { i.TurnSchedule = "" }},
{"missing user id", func(i *registerruntime.Input) {
i.Members = []registerruntime.Member{{UserID: "", RaceName: "Aelinari"}}
}},
{"missing race name", func(i *registerruntime.Input) {
i.Members = []registerruntime.Member{{UserID: "user-1", RaceName: ""}}
}},
{"unknown op source", func(i *registerruntime.Input) { i.OpSource = "exotic" }},
{"duplicate user id", func(i *registerruntime.Input) {
i.Members = []registerruntime.Member{
{UserID: "user-1", RaceName: "Aelinari"},
{UserID: "user-1", RaceName: "Drazi"},
}
}},
{"duplicate race name", func(i *registerruntime.Input) {
i.Members = []registerruntime.Member{
{UserID: "user-1", RaceName: "Aelinari"},
{UserID: "user-2", RaceName: "Aelinari"},
}
}},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
h := newHarness(t)
input := baseInput()
tc.mut(&input)
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeInvalidRequest, result.ErrorCode)
// No persistence should have happened.
assert.False(t, h.runtime.hasRecord(input.GameID))
assert.False(t, h.mappings.hasRecords(input.GameID))
})
}
}
func TestHandleRejectsExistingRuntime(t *testing.T) {
h := newHarness(t)
input := baseInput()
require.NoError(t, h.runtime.Insert(context.Background(), runtime.RuntimeRecord{
GameID: input.GameID,
Status: runtime.StatusRunning,
EngineEndpoint: input.EngineEndpoint,
CurrentImageRef: "ghcr.io/galaxy/game:v1.2.3",
CurrentEngineVersion: "v1.2.3",
TurnSchedule: input.TurnSchedule,
CreatedAt: h.now,
UpdatedAt: h.now,
StartedAt: &h.now,
}))
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeConflict, result.ErrorCode)
assert.True(t, h.runtime.hasRecord(input.GameID), "existing record must not be removed")
assert.Equal(t, 0, h.runtime.deleteCount())
assert.Equal(t, 0, h.mappings.deleteCount())
entry, ok := h.logs.lastEntry()
require.True(t, ok)
assert.Equal(t, operation.OutcomeFailure, entry.Outcome)
assert.Equal(t, registerruntime.ErrorCodeConflict, entry.ErrorCode)
}
func TestHandleRejectsMissingEngineVersion(t *testing.T) {
h := newHarness(t)
input := baseInput()
input.TargetEngineVersion = "v9.9.9"
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeEngineVersionNotFound, result.ErrorCode)
assert.False(t, h.runtime.hasRecord(input.GameID))
assert.Equal(t, 0, h.runtime.deleteCount())
}
func TestHandleRollsBackOnEngineUnreachable(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, gomock.Any()).
Return(ports.StateResponse{}, fmt.Errorf("dial: %w", ports.ErrEngineUnreachable))
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeEngineUnreachable, result.ErrorCode)
assert.False(t, h.runtime.hasRecord(input.GameID))
assert.Equal(t, 1, h.runtime.deleteCount())
// player_mappings were never installed; rollback skips them.
assert.Equal(t, 0, h.mappings.deleteCount())
}
func TestHandleRollsBackOnEngineValidationError(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, gomock.Any()).
Return(ports.StateResponse{}, fmt.Errorf("init body: %w", ports.ErrEngineValidation))
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeEngineValidationError, result.ErrorCode)
assert.False(t, h.runtime.hasRecord(input.GameID))
assert.Equal(t, 1, h.runtime.deleteCount())
}
func TestHandleRollsBackOnEngineProtocolViolation(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, gomock.Any()).
Return(ports.StateResponse{
Players: []ports.PlayerState{
{RaceName: "Unknown", EnginePlayerUUID: "uuid-x", Planets: 1, Population: 10},
{RaceName: "Aelinari", EnginePlayerUUID: "uuid-1", Planets: 2, Population: 50},
},
}, nil)
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeEngineProtocolViolation, result.ErrorCode)
assert.False(t, h.runtime.hasRecord(input.GameID))
assert.Equal(t, 1, h.runtime.deleteCount())
}
func TestHandleRollsBackOnPlayerCountMismatch(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, gomock.Any()).
Return(ports.StateResponse{
Players: []ports.PlayerState{
{RaceName: "Aelinari", EnginePlayerUUID: "uuid-1", Planets: 1, Population: 10},
},
}, nil)
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeEngineProtocolViolation, result.ErrorCode)
assert.False(t, h.runtime.hasRecord(input.GameID))
}
func TestHandleRollsBackOnPlayerMappingConflict(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.mappings.bulkErr = fmt.Errorf("duplicate row: %w", playermapping.ErrConflict)
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, gomock.Any()).
Return(ports.StateResponse{Players: enginePlayers()}, nil)
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeConflict, result.ErrorCode)
assert.False(t, h.runtime.hasRecord(input.GameID))
assert.Equal(t, 1, h.runtime.deleteCount())
// BulkInsert is per-statement atomic, so a failure leaves no rows
// to clean up.
assert.Equal(t, 0, h.mappings.deleteCount())
}
func TestHandleRollsBackOnSchedulingUpdateFailure(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.runtime.schErr = errors.New("postgres timeout")
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, gomock.Any()).
Return(ports.StateResponse{Players: enginePlayers()}, nil)
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeServiceUnavailable, result.ErrorCode)
assert.False(t, h.runtime.hasRecord(input.GameID))
assert.Equal(t, 1, h.runtime.deleteCount())
assert.Equal(t, 1, h.mappings.deleteCount())
}
func TestHandleRollsBackOnInvalidTurnSchedule(t *testing.T) {
h := newHarness(t)
input := baseInput()
input.TurnSchedule = "not-a-cron"
// Engine init still happens because TurnSchedule is parsed only
// after the engine roster validation step.
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, gomock.Any()).
Return(ports.StateResponse{Players: enginePlayers()}, nil)
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeInvalidRequest, result.ErrorCode)
assert.False(t, h.runtime.hasRecord(input.GameID))
assert.Equal(t, 1, h.runtime.deleteCount())
assert.Equal(t, 1, h.mappings.deleteCount())
}
func TestHandleAppendsOperationLogOnFailure(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.engine.EXPECT().
Init(gomock.Any(), input.EngineEndpoint, gomock.Any()).
Return(ports.StateResponse{}, fmt.Errorf("dial: %w", ports.ErrEngineUnreachable))
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
require.Equal(t, operation.OutcomeFailure, result.Outcome)
entry, ok := h.logs.lastEntry()
require.True(t, ok)
assert.Equal(t, operation.OpKindRegisterRuntime, entry.OpKind)
assert.Equal(t, operation.OpSourceLobbyInternal, entry.OpSource)
assert.Equal(t, operation.OutcomeFailure, entry.Outcome)
assert.Equal(t, registerruntime.ErrorCodeEngineUnreachable, entry.ErrorCode)
require.NotNil(t, entry.FinishedAt)
assert.False(t, entry.FinishedAt.Before(entry.StartedAt))
}
func TestHandleSurfaceServiceUnavailableOnGetRuntimeError(t *testing.T) {
h := newHarness(t)
input := baseInput()
h.runtime.getErr = errors.New("postgres dial timeout")
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
assert.Equal(t, registerruntime.ErrorCodeServiceUnavailable, result.ErrorCode)
}
func TestHandleRejectsNilContext(t *testing.T) {
h := newHarness(t)
_, err := h.service.Handle(nil, baseInput()) //nolint:staticcheck // intentional nil context
require.Error(t, err)
}
func TestHandleNilServiceReturnsError(t *testing.T) {
var service *registerruntime.Service
_, err := service.Handle(context.Background(), baseInput())
require.Error(t, err)
}