feat: gamemaster

This commit is contained in:
Ilia Denisov
2026-05-03 07:59:03 +02:00
committed by GitHub
parent a7cee15115
commit 3e2622757e
229 changed files with 41521 additions and 1098 deletions
@@ -0,0 +1,114 @@
// Package livenessreply implements the Lobby-facing liveness service-
// layer answer owned by Game Master. It is driven by Game Lobby
// resuming a paused game through
// `GET /api/v1/internal/games/{game_id}/liveness` and reflects GM's
// own view of the runtime without ever calling the engine.
//
// Lifecycle and failure-mode semantics follow `gamemaster/README.md
// §Liveness reply`. The 200 / status="" response on
// `runtime_not_found` is the Stage 17 D5 decision recorded in
// `gamemaster/docs/stage17-admin-operations.md`.
package livenessreply
import (
"context"
"errors"
"fmt"
"log/slog"
"strings"
"galaxy/gamemaster/internal/domain/runtime"
"galaxy/gamemaster/internal/ports"
)
// Input stores the per-call arguments for one liveness reply.
type Input struct {
// GameID identifies the runtime to inspect.
GameID string
}
// Validate reports whether input carries the structural invariants the
// service requires before any store is touched.
func (input Input) Validate() error {
if strings.TrimSpace(input.GameID) == "" {
return fmt.Errorf("game id must not be empty")
}
return nil
}
// Result stores the deterministic outcome of one Handle call. The
// endpoint always answers 200; the result fields populate the JSON
// body. ErrorCode / ErrorMessage are reserved for handler-side error
// envelopes and are never set by Handle on a successful read.
type Result struct {
// Ready is true when the runtime exists and is in `running`.
Ready bool
// Status carries the observed runtime status. Empty when the
// runtime record does not exist (Stage 17 D5).
Status runtime.Status
}
// Dependencies groups the collaborators required by Service.
type Dependencies struct {
// RuntimeRecords supplies the runtime status read.
RuntimeRecords ports.RuntimeRecordStore
// Logger records structured service-level events. Defaults to
// `slog.Default()` when nil.
Logger *slog.Logger
}
// Service executes the liveness reply lookup.
type Service struct {
runtimeRecords ports.RuntimeRecordStore
logger *slog.Logger
}
// NewService constructs one Service from deps.
func NewService(deps Dependencies) (*Service, error) {
if deps.RuntimeRecords == nil {
return nil, errors.New("new liveness reply service: nil runtime records")
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
logger = logger.With("service", "gamemaster.livenessreply")
return &Service{
runtimeRecords: deps.RuntimeRecords,
logger: logger,
}, nil
}
// Handle executes one liveness reply lookup. The Go-level error return
// is reserved for non-business failures: nil context, nil receiver,
// invalid input (so the handler can answer `invalid_request`), or a
// store read failure (so the handler can answer `service_unavailable`).
// `runtime.ErrNotFound` is intentionally absorbed into Result with
// `Ready=false` and an empty status.
func (service *Service) Handle(ctx context.Context, input Input) (Result, error) {
if service == nil {
return Result{}, errors.New("liveness reply: nil service")
}
if ctx == nil {
return Result{}, errors.New("liveness reply: nil context")
}
if err := input.Validate(); err != nil {
return Result{}, fmt.Errorf("%s: %w", ErrorCodeInvalidRequest, err)
}
record, err := service.runtimeRecords.Get(ctx, input.GameID)
switch {
case err == nil:
return Result{
Ready: record.Status == runtime.StatusRunning,
Status: record.Status,
}, nil
case errors.Is(err, runtime.ErrNotFound):
return Result{Ready: false, Status: ""}, nil
default:
return Result{}, fmt.Errorf("%s: get runtime record: %w", ErrorCodeServiceUnavailable, err)
}
}