feat: gamemaster
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@@ -0,0 +1,114 @@
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// Package livenessreply implements the Lobby-facing liveness service-
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// layer answer owned by Game Master. It is driven by Game Lobby
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// resuming a paused game through
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// `GET /api/v1/internal/games/{game_id}/liveness` and reflects GM's
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// own view of the runtime without ever calling the engine.
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//
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// Lifecycle and failure-mode semantics follow `gamemaster/README.md
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// §Liveness reply`. The 200 / status="" response on
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// `runtime_not_found` is the Stage 17 D5 decision recorded in
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// `gamemaster/docs/stage17-admin-operations.md`.
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package livenessreply
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"strings"
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"galaxy/gamemaster/internal/domain/runtime"
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"galaxy/gamemaster/internal/ports"
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)
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// Input stores the per-call arguments for one liveness reply.
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type Input struct {
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// GameID identifies the runtime to inspect.
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GameID string
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}
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// Validate reports whether input carries the structural invariants the
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// service requires before any store is touched.
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func (input Input) Validate() error {
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if strings.TrimSpace(input.GameID) == "" {
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return fmt.Errorf("game id must not be empty")
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}
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return nil
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}
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// Result stores the deterministic outcome of one Handle call. The
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// endpoint always answers 200; the result fields populate the JSON
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// body. ErrorCode / ErrorMessage are reserved for handler-side error
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// envelopes and are never set by Handle on a successful read.
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type Result struct {
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// Ready is true when the runtime exists and is in `running`.
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Ready bool
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// Status carries the observed runtime status. Empty when the
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// runtime record does not exist (Stage 17 D5).
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Status runtime.Status
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}
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// Dependencies groups the collaborators required by Service.
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type Dependencies struct {
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// RuntimeRecords supplies the runtime status read.
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RuntimeRecords ports.RuntimeRecordStore
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// Logger records structured service-level events. Defaults to
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// `slog.Default()` when nil.
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Logger *slog.Logger
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}
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// Service executes the liveness reply lookup.
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type Service struct {
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runtimeRecords ports.RuntimeRecordStore
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logger *slog.Logger
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}
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// NewService constructs one Service from deps.
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func NewService(deps Dependencies) (*Service, error) {
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if deps.RuntimeRecords == nil {
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return nil, errors.New("new liveness reply service: nil runtime records")
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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logger = logger.With("service", "gamemaster.livenessreply")
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return &Service{
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runtimeRecords: deps.RuntimeRecords,
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logger: logger,
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}, nil
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}
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// Handle executes one liveness reply lookup. The Go-level error return
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// is reserved for non-business failures: nil context, nil receiver,
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// invalid input (so the handler can answer `invalid_request`), or a
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// store read failure (so the handler can answer `service_unavailable`).
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// `runtime.ErrNotFound` is intentionally absorbed into Result with
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// `Ready=false` and an empty status.
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func (service *Service) Handle(ctx context.Context, input Input) (Result, error) {
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if service == nil {
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return Result{}, errors.New("liveness reply: nil service")
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}
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if ctx == nil {
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return Result{}, errors.New("liveness reply: nil context")
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}
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if err := input.Validate(); err != nil {
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return Result{}, fmt.Errorf("%s: %w", ErrorCodeInvalidRequest, err)
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}
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record, err := service.runtimeRecords.Get(ctx, input.GameID)
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switch {
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case err == nil:
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return Result{
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Ready: record.Status == runtime.StatusRunning,
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Status: record.Status,
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}, nil
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case errors.Is(err, runtime.ErrNotFound):
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return Result{Ready: false, Status: ""}, nil
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default:
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return Result{}, fmt.Errorf("%s: get runtime record: %w", ErrorCodeServiceUnavailable, err)
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}
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}
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