feat: gamemaster
This commit is contained in:
@@ -0,0 +1,19 @@
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package livenessreply
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// Stable error codes returned by Handle as Go-level errors. Liveness
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// reply itself never produces a 4xx/5xx response — the endpoint always
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// answers 200 — but the service surfaces structural validation
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// failures to the handler so it can return the standard error envelope.
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const (
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// ErrorCodeInvalidRequest reports that the request envelope failed
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// structural validation (empty GameID).
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ErrorCodeInvalidRequest = "invalid_request"
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// ErrorCodeServiceUnavailable reports that a steady-state
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// dependency (PostgreSQL) was unreachable for this call.
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ErrorCodeServiceUnavailable = "service_unavailable"
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// ErrorCodeInternal reports an unexpected error not classified by
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// the other codes.
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ErrorCodeInternal = "internal_error"
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)
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@@ -0,0 +1,114 @@
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// Package livenessreply implements the Lobby-facing liveness service-
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// layer answer owned by Game Master. It is driven by Game Lobby
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// resuming a paused game through
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// `GET /api/v1/internal/games/{game_id}/liveness` and reflects GM's
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// own view of the runtime without ever calling the engine.
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//
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// Lifecycle and failure-mode semantics follow `gamemaster/README.md
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// §Liveness reply`. The 200 / status="" response on
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// `runtime_not_found` is the Stage 17 D5 decision recorded in
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// `gamemaster/docs/stage17-admin-operations.md`.
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package livenessreply
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"strings"
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"galaxy/gamemaster/internal/domain/runtime"
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"galaxy/gamemaster/internal/ports"
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)
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// Input stores the per-call arguments for one liveness reply.
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type Input struct {
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// GameID identifies the runtime to inspect.
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GameID string
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}
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// Validate reports whether input carries the structural invariants the
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// service requires before any store is touched.
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func (input Input) Validate() error {
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if strings.TrimSpace(input.GameID) == "" {
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return fmt.Errorf("game id must not be empty")
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}
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return nil
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}
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// Result stores the deterministic outcome of one Handle call. The
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// endpoint always answers 200; the result fields populate the JSON
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// body. ErrorCode / ErrorMessage are reserved for handler-side error
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// envelopes and are never set by Handle on a successful read.
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type Result struct {
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// Ready is true when the runtime exists and is in `running`.
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Ready bool
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// Status carries the observed runtime status. Empty when the
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// runtime record does not exist (Stage 17 D5).
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Status runtime.Status
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}
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// Dependencies groups the collaborators required by Service.
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type Dependencies struct {
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// RuntimeRecords supplies the runtime status read.
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RuntimeRecords ports.RuntimeRecordStore
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// Logger records structured service-level events. Defaults to
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// `slog.Default()` when nil.
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Logger *slog.Logger
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}
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// Service executes the liveness reply lookup.
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type Service struct {
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runtimeRecords ports.RuntimeRecordStore
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logger *slog.Logger
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}
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// NewService constructs one Service from deps.
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func NewService(deps Dependencies) (*Service, error) {
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if deps.RuntimeRecords == nil {
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return nil, errors.New("new liveness reply service: nil runtime records")
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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logger = logger.With("service", "gamemaster.livenessreply")
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return &Service{
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runtimeRecords: deps.RuntimeRecords,
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logger: logger,
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}, nil
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}
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// Handle executes one liveness reply lookup. The Go-level error return
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// is reserved for non-business failures: nil context, nil receiver,
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// invalid input (so the handler can answer `invalid_request`), or a
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// store read failure (so the handler can answer `service_unavailable`).
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// `runtime.ErrNotFound` is intentionally absorbed into Result with
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// `Ready=false` and an empty status.
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func (service *Service) Handle(ctx context.Context, input Input) (Result, error) {
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if service == nil {
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return Result{}, errors.New("liveness reply: nil service")
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}
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if ctx == nil {
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return Result{}, errors.New("liveness reply: nil context")
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}
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if err := input.Validate(); err != nil {
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return Result{}, fmt.Errorf("%s: %w", ErrorCodeInvalidRequest, err)
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}
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record, err := service.runtimeRecords.Get(ctx, input.GameID)
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switch {
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case err == nil:
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return Result{
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Ready: record.Status == runtime.StatusRunning,
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Status: record.Status,
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}, nil
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case errors.Is(err, runtime.ErrNotFound):
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return Result{Ready: false, Status: ""}, nil
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default:
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return Result{}, fmt.Errorf("%s: get runtime record: %w", ErrorCodeServiceUnavailable, err)
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}
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}
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@@ -0,0 +1,175 @@
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package livenessreply_test
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import (
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"context"
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"errors"
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"sync"
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"testing"
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"time"
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"galaxy/gamemaster/internal/domain/runtime"
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"galaxy/gamemaster/internal/ports"
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"galaxy/gamemaster/internal/service/livenessreply"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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type fakeRuntimeRecords struct {
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mu sync.Mutex
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stored map[string]runtime.RuntimeRecord
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getErr error
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}
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func newFakeRuntimeRecords() *fakeRuntimeRecords {
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return &fakeRuntimeRecords{stored: map[string]runtime.RuntimeRecord{}}
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}
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func (s *fakeRuntimeRecords) seed(record runtime.RuntimeRecord) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.stored[record.GameID] = record
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}
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func (s *fakeRuntimeRecords) Get(_ context.Context, gameID string) (runtime.RuntimeRecord, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.getErr != nil {
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return runtime.RuntimeRecord{}, s.getErr
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}
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record, ok := s.stored[gameID]
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if !ok {
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return runtime.RuntimeRecord{}, runtime.ErrNotFound
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}
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return record, nil
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}
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func (s *fakeRuntimeRecords) Insert(context.Context, runtime.RuntimeRecord) error {
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return errors.New("not used")
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}
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func (s *fakeRuntimeRecords) UpdateStatus(context.Context, ports.UpdateStatusInput) error {
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return errors.New("not used")
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}
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func (s *fakeRuntimeRecords) UpdateScheduling(context.Context, ports.UpdateSchedulingInput) error {
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return errors.New("not used")
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}
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func (s *fakeRuntimeRecords) UpdateImage(context.Context, ports.UpdateImageInput) error {
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return errors.New("not used")
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}
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func (s *fakeRuntimeRecords) UpdateEngineHealth(context.Context, ports.UpdateEngineHealthInput) error {
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return errors.New("not used")
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}
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func (s *fakeRuntimeRecords) Delete(context.Context, string) error {
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return errors.New("not used")
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}
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func (s *fakeRuntimeRecords) ListDueRunning(context.Context, time.Time) ([]runtime.RuntimeRecord, error) {
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return nil, errors.New("not used")
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}
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func (s *fakeRuntimeRecords) ListByStatus(context.Context, runtime.Status) ([]runtime.RuntimeRecord, error) {
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return nil, errors.New("not used")
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}
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func (s *fakeRuntimeRecords) List(context.Context) ([]runtime.RuntimeRecord, error) {
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return nil, errors.New("not used")
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}
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func newService(t *testing.T, store *fakeRuntimeRecords) *livenessreply.Service {
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t.Helper()
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service, err := livenessreply.NewService(livenessreply.Dependencies{
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RuntimeRecords: store,
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})
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require.NoError(t, err)
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return service
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}
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func runningRecord(gameID string) runtime.RuntimeRecord {
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now := time.Date(2026, time.May, 1, 12, 0, 0, 0, time.UTC)
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return runtime.RuntimeRecord{
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GameID: gameID,
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Status: runtime.StatusRunning,
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EngineEndpoint: "http://galaxy-game-" + gameID + ":8080",
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CurrentImageRef: "ghcr.io/galaxy/game:v1.2.3",
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CurrentEngineVersion: "v1.2.3",
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TurnSchedule: "0 18 * * *",
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CurrentTurn: 5,
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CreatedAt: now,
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UpdatedAt: now,
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}
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}
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func TestNewServiceRejectsNilRuntimeRecords(t *testing.T) {
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_, err := livenessreply.NewService(livenessreply.Dependencies{})
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require.Error(t, err)
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}
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func TestHandleRunningReturnsReadyTrue(t *testing.T) {
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store := newFakeRuntimeRecords()
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store.seed(runningRecord("game-001"))
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service := newService(t, store)
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result, err := service.Handle(context.Background(), livenessreply.Input{GameID: "game-001"})
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require.NoError(t, err)
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assert.True(t, result.Ready)
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assert.Equal(t, runtime.StatusRunning, result.Status)
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}
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func TestHandleNonRunningReturnsReadyFalseWithStatus(t *testing.T) {
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cases := []runtime.Status{
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runtime.StatusStarting,
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runtime.StatusGenerationInProgress,
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runtime.StatusGenerationFailed,
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runtime.StatusEngineUnreachable,
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runtime.StatusStopped,
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runtime.StatusFinished,
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}
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for _, status := range cases {
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t.Run(string(status), func(t *testing.T) {
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store := newFakeRuntimeRecords()
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rec := runningRecord("game-001")
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rec.Status = status
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store.seed(rec)
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service := newService(t, store)
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result, err := service.Handle(context.Background(), livenessreply.Input{GameID: "game-001"})
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require.NoError(t, err)
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assert.False(t, result.Ready)
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assert.Equal(t, status, result.Status)
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})
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}
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}
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func TestHandleRuntimeNotFoundReturnsEmptyStatus(t *testing.T) {
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store := newFakeRuntimeRecords()
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service := newService(t, store)
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result, err := service.Handle(context.Background(), livenessreply.Input{GameID: "missing"})
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require.NoError(t, err, "runtime_not_found is absorbed into 200 response per Stage 17 D5")
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assert.False(t, result.Ready)
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assert.Equal(t, runtime.Status(""), result.Status)
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}
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func TestHandleStoreReadFailureReturnsServiceUnavailable(t *testing.T) {
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store := newFakeRuntimeRecords()
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store.getErr = errors.New("connection refused")
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service := newService(t, store)
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_, err := service.Handle(context.Background(), livenessreply.Input{GameID: "game-001"})
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require.Error(t, err)
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assert.Contains(t, err.Error(), livenessreply.ErrorCodeServiceUnavailable)
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}
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func TestHandleEmptyGameIDReturnsInvalidRequest(t *testing.T) {
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store := newFakeRuntimeRecords()
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service := newService(t, store)
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_, err := service.Handle(context.Background(), livenessreply.Input{GameID: ""})
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require.Error(t, err)
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assert.Contains(t, err.Error(), livenessreply.ErrorCodeInvalidRequest)
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}
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func TestHandleNilContextReturnsError(t *testing.T) {
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store := newFakeRuntimeRecords()
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service := newService(t, store)
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_, err := service.Handle(nil, livenessreply.Input{GameID: "game-001"}) //nolint:staticcheck // guard test
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require.Error(t, err)
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}
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