feat: gamemaster
This commit is contained in:
@@ -0,0 +1,45 @@
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package adminpatch
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// Stable error codes returned in `Result.ErrorCode`. The values match
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// the vocabulary frozen by `gamemaster/README.md §Error Model` and
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// `gamemaster/api/internal-openapi.yaml`. Service-layer callers (Stage
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// 19 handlers) import these names rather than redeclare them; renaming
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// any of them is a contract change.
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const (
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// ErrorCodeInvalidRequest reports that the request envelope failed
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// structural validation (empty GameID/Version, malformed semver).
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ErrorCodeInvalidRequest = "invalid_request"
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// ErrorCodeRuntimeNotFound reports that no runtime_records row
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// exists for the requested game id.
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ErrorCodeRuntimeNotFound = "runtime_not_found"
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// ErrorCodeRuntimeNotRunning reports that the runtime is not in
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// `running`. Patch is supported only for runtimes RTM can recreate
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// in place.
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ErrorCodeRuntimeNotRunning = "runtime_not_running"
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// ErrorCodeEngineVersionNotFound reports that the requested target
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// version is missing from the engine_versions registry, or that it
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// is present but `status=deprecated`.
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ErrorCodeEngineVersionNotFound = "engine_version_not_found"
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// ErrorCodeSemverPatchOnly reports that the requested target
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// version differs in major or minor from the current one. Patch
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// upgrades are constrained to same-major.minor.
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ErrorCodeSemverPatchOnly = "semver_patch_only"
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// ErrorCodeConflict reports that the runtime's status changed
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// concurrently between the lookup and the post-RTM image rotation
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// CAS.
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ErrorCodeConflict = "conflict"
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// ErrorCodeServiceUnavailable reports that a steady-state
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// dependency (PostgreSQL, Runtime Manager) was unreachable for
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// this call.
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ErrorCodeServiceUnavailable = "service_unavailable"
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// ErrorCodeInternal reports an unexpected error not classified by
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// the other codes.
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ErrorCodeInternal = "internal_error"
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)
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@@ -0,0 +1,375 @@
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// Package adminpatch implements the admin patch service-layer
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// orchestrator owned by Game Master. It is driven by Admin Service or
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// system administrators through
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// `POST /api/v1/internal/runtimes/{game_id}/patch` and tells Runtime
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// Manager to recreate the engine container with a new image, then
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// rotates `runtime_records.current_image_ref` and
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// `runtime_records.current_engine_version` while keeping the runtime in
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// `running`.
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//
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// Lifecycle and failure-mode semantics follow `gamemaster/README.md
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// §Lifecycles → Patch`. Design rationale (the dedicated UpdateImage
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// port, rejection of deprecated targets, `service_unavailable` mapping
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// for RTM failures) is captured in
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// `gamemaster/docs/stage17-admin-operations.md`.
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package adminpatch
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"strings"
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"time"
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"galaxy/gamemaster/internal/domain/engineversion"
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"galaxy/gamemaster/internal/domain/operation"
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"galaxy/gamemaster/internal/domain/runtime"
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"galaxy/gamemaster/internal/logging"
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"galaxy/gamemaster/internal/ports"
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"galaxy/gamemaster/internal/telemetry"
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)
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// Input stores the per-call arguments for one admin patch operation.
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type Input struct {
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// GameID identifies the runtime to patch.
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GameID string
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// Version stores the target engine version (semver). Must be
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// present in `engine_versions` with `status=active` and a same
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// major.minor as the runtime's current version.
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Version string
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// OpSource classifies how the request entered Game Master. Used to
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// stamp `operation_log.op_source`. Defaults to `admin_rest` when
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// missing or unrecognised.
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OpSource operation.OpSource
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// SourceRef stores the optional opaque per-source reference (REST
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// request id, admin user id). Empty when the caller does not
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// provide one.
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SourceRef string
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}
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// Validate reports whether input carries the structural invariants the
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// service requires before any store is touched.
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func (input Input) Validate() error {
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if strings.TrimSpace(input.GameID) == "" {
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return fmt.Errorf("game id must not be empty")
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}
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if _, err := engineversion.ParseSemver(input.Version); err != nil {
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return fmt.Errorf("version: %w", err)
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}
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return nil
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}
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// Result stores the deterministic outcome of one Handle call. Business
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// outcomes flow through Result; the Go-level error return is reserved
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// for non-business failures (nil context, nil receiver).
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type Result struct {
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// Record carries the post-rotation runtime record. Populated on
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// success; zero on early-rejection failures.
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Record runtime.RuntimeRecord
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// Outcome reports whether the operation completed (success) or
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// produced a stable failure code.
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Outcome operation.Outcome
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// ErrorCode stores the stable error code on failure. Empty on
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// success.
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ErrorCode string
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// ErrorMessage stores the operator-readable detail on failure.
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// Empty on success.
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ErrorMessage string
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}
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// IsSuccess reports whether the result represents a successful
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// operation.
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func (result Result) IsSuccess() bool {
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return result.Outcome == operation.OutcomeSuccess
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}
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// Dependencies groups the collaborators required by Service.
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type Dependencies struct {
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// RuntimeRecords drives the row read plus the post-RTM image
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// rotation under a CAS guard.
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RuntimeRecords ports.RuntimeRecordStore
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// EngineVersions resolves the target version's image ref and
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// status.
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EngineVersions ports.EngineVersionStore
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// OperationLogs records the audit entry.
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OperationLogs ports.OperationLogStore
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// RTM drives the Runtime Manager patch call.
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RTM ports.RTMClient
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// Telemetry is required by the audit/log path. The Stage 17
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// service does not introduce a dedicated counter; outcome metrics
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// land under the future Admin Service surface.
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Telemetry *telemetry.Runtime
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// Logger records structured service-level events. Defaults to
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// `slog.Default()` when nil.
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Logger *slog.Logger
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// Clock supplies the wall-clock used for operation timestamps.
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// Defaults to `time.Now` when nil.
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Clock func() time.Time
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}
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// Service executes the admin patch lifecycle operation.
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type Service struct {
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runtimeRecords ports.RuntimeRecordStore
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engineVersions ports.EngineVersionStore
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operationLogs ports.OperationLogStore
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rtm ports.RTMClient
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telemetry *telemetry.Runtime
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logger *slog.Logger
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clock func() time.Time
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}
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// NewService constructs one Service from deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.RuntimeRecords == nil:
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return nil, errors.New("new admin patch service: nil runtime records")
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case deps.EngineVersions == nil:
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return nil, errors.New("new admin patch service: nil engine versions")
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case deps.OperationLogs == nil:
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return nil, errors.New("new admin patch service: nil operation logs")
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case deps.RTM == nil:
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return nil, errors.New("new admin patch service: nil rtm client")
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case deps.Telemetry == nil:
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return nil, errors.New("new admin patch service: nil telemetry runtime")
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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logger = logger.With("service", "gamemaster.adminpatch")
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return &Service{
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runtimeRecords: deps.RuntimeRecords,
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engineVersions: deps.EngineVersions,
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operationLogs: deps.OperationLogs,
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rtm: deps.RTM,
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telemetry: deps.Telemetry,
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logger: logger,
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clock: clock,
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}, nil
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}
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// Handle executes one admin patch operation end-to-end. The Go-level
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// error return is reserved for non-business failures (nil context, nil
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// receiver). Every business outcome flows through Result.
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func (service *Service) Handle(ctx context.Context, input Input) (Result, error) {
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if service == nil {
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return Result{}, errors.New("admin patch: nil service")
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}
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if ctx == nil {
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return Result{}, errors.New("admin patch: nil context")
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}
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opStartedAt := service.clock().UTC()
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if err := input.Validate(); err != nil {
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeInvalidRequest, err.Error()), nil
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}
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record, err := service.runtimeRecords.Get(ctx, input.GameID)
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switch {
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case errors.Is(err, runtime.ErrNotFound):
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeRuntimeNotFound, "runtime record does not exist"), nil
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case err != nil:
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeServiceUnavailable, fmt.Sprintf("get runtime record: %s", err.Error())), nil
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}
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if record.Status != runtime.StatusRunning {
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeRuntimeNotRunning,
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fmt.Sprintf("runtime status is %q, expected %q",
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record.Status, runtime.StatusRunning)), nil
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}
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target, err := service.engineVersions.Get(ctx, input.Version)
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switch {
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case errors.Is(err, engineversion.ErrNotFound):
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeEngineVersionNotFound,
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fmt.Sprintf("engine version %q not found", input.Version)), nil
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case err != nil:
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeServiceUnavailable, fmt.Sprintf("get engine version: %s", err.Error())), nil
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}
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if target.Status != engineversion.StatusActive {
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeEngineVersionNotFound,
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fmt.Sprintf("engine version %q is %q, expected %q",
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input.Version, target.Status, engineversion.StatusActive)), nil
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}
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patchOK, semErr := engineversion.IsPatchUpgrade(record.CurrentEngineVersion, input.Version)
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if semErr != nil {
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeInvalidRequest, fmt.Sprintf("compare semver: %s", semErr.Error())), nil
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}
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if !patchOK {
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeSemverPatchOnly,
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fmt.Sprintf("target %q is not a same-major.minor patch of %q",
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input.Version, record.CurrentEngineVersion)), nil
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}
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if err := service.rtm.Patch(ctx, input.GameID, target.ImageRef); err != nil {
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeServiceUnavailable, fmt.Sprintf("rtm patch: %s", err.Error())), nil
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}
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rotatedAt := service.clock().UTC()
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updateErr := service.runtimeRecords.UpdateImage(ctx, ports.UpdateImageInput{
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GameID: input.GameID,
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ExpectedStatus: runtime.StatusRunning,
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CurrentImageRef: target.ImageRef,
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CurrentEngineVersion: input.Version,
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Now: rotatedAt,
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})
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switch {
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case updateErr == nil:
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case errors.Is(updateErr, runtime.ErrConflict):
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeConflict,
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fmt.Sprintf("runtime status changed during patch: %s", updateErr.Error())), nil
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case errors.Is(updateErr, runtime.ErrNotFound):
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeRuntimeNotFound,
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fmt.Sprintf("runtime record disappeared during patch: %s", updateErr.Error())), nil
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default:
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return service.recordFailure(ctx, opStartedAt, input,
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ErrorCodeServiceUnavailable,
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fmt.Sprintf("update runtime image: %s", updateErr.Error())), nil
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}
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persisted, reloadErr := service.runtimeRecords.Get(ctx, input.GameID)
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if reloadErr != nil {
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// The image rotation already committed; surface the success
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// outcome with the in-memory projection so the caller still
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// sees the new image_ref / engine_version.
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service.logger.WarnContext(ctx, "reload runtime record after patch",
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"game_id", input.GameID,
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"err", reloadErr.Error(),
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)
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persisted = record
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persisted.CurrentImageRef = target.ImageRef
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persisted.CurrentEngineVersion = input.Version
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persisted.UpdatedAt = rotatedAt
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}
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service.appendSuccessLog(ctx, opStartedAt, input)
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logArgs := []any{
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"game_id", input.GameID,
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"new_image_ref", target.ImageRef,
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"new_engine_version", input.Version,
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"previous_engine_version", record.CurrentEngineVersion,
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"op_source", string(fallbackOpSource(input.OpSource)),
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.InfoContext(ctx, "runtime patched", logArgs...)
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return Result{
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Record: persisted,
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Outcome: operation.OutcomeSuccess,
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}, nil
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}
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// recordFailure assembles the failure Result, appends the
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// operation_log failure entry, and returns the structured outcome.
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func (service *Service) recordFailure(ctx context.Context, opStartedAt time.Time, input Input, errorCode string, errorMessage string) Result {
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service.appendFailureLog(ctx, opStartedAt, input, errorCode, errorMessage)
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logArgs := []any{
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"game_id", input.GameID,
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"target_version", input.Version,
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"op_source", string(input.OpSource),
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"error_code", errorCode,
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"error_message", errorMessage,
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.WarnContext(ctx, "admin patch rejected", logArgs...)
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return Result{
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Outcome: operation.OutcomeFailure,
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ErrorCode: errorCode,
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ErrorMessage: errorMessage,
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}
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}
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// appendSuccessLog records the success operation_log entry.
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func (service *Service) appendSuccessLog(ctx context.Context, opStartedAt time.Time, input Input) {
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finishedAt := service.clock().UTC()
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service.bestEffortAppend(ctx, operation.OperationEntry{
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GameID: input.GameID,
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OpKind: operation.OpKindPatch,
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OpSource: fallbackOpSource(input.OpSource),
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SourceRef: input.SourceRef,
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Outcome: operation.OutcomeSuccess,
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StartedAt: opStartedAt,
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FinishedAt: &finishedAt,
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})
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}
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|
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// appendFailureLog records the failure operation_log entry. Skipped
|
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// when the input game id is empty so the entry validator does not
|
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// reject an audit row that adds no value.
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func (service *Service) appendFailureLog(ctx context.Context, opStartedAt time.Time, input Input, errorCode string, errorMessage string) {
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if strings.TrimSpace(input.GameID) == "" {
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return
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}
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finishedAt := service.clock().UTC()
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service.bestEffortAppend(ctx, operation.OperationEntry{
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GameID: input.GameID,
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OpKind: operation.OpKindPatch,
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OpSource: fallbackOpSource(input.OpSource),
|
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SourceRef: input.SourceRef,
|
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Outcome: operation.OutcomeFailure,
|
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ErrorCode: errorCode,
|
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ErrorMessage: errorMessage,
|
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StartedAt: opStartedAt,
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FinishedAt: &finishedAt,
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})
|
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}
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|
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// bestEffortAppend writes one operation_log entry. A failure is logged
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// and discarded; the runtime row is the source of truth.
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func (service *Service) bestEffortAppend(ctx context.Context, entry operation.OperationEntry) {
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if _, err := service.operationLogs.Append(ctx, entry); err != nil {
|
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service.logger.ErrorContext(ctx, "append operation log",
|
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"game_id", entry.GameID,
|
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"op_kind", string(entry.OpKind),
|
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"outcome", string(entry.Outcome),
|
||||
"error_code", entry.ErrorCode,
|
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"err", err.Error(),
|
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)
|
||||
}
|
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}
|
||||
|
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// fallbackOpSource defaults to `admin_rest` when the caller did not
|
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// supply a known op source. Mirrors `gamemaster/README.md §Trusted
|
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// Surfaces`.
|
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func fallbackOpSource(source operation.OpSource) operation.OpSource {
|
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if source.IsKnown() {
|
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return source
|
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}
|
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return operation.OpSourceAdminRest
|
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}
|
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@@ -0,0 +1,448 @@
|
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package adminpatch_test
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"sync"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"galaxy/gamemaster/internal/adapters/mocks"
|
||||
"galaxy/gamemaster/internal/domain/engineversion"
|
||||
"galaxy/gamemaster/internal/domain/operation"
|
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"galaxy/gamemaster/internal/domain/runtime"
|
||||
"galaxy/gamemaster/internal/ports"
|
||||
"galaxy/gamemaster/internal/service/adminpatch"
|
||||
"galaxy/gamemaster/internal/telemetry"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/stretchr/testify/require"
|
||||
"go.uber.org/mock/gomock"
|
||||
)
|
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|
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// --- test doubles -----------------------------------------------------
|
||||
|
||||
type fakeRuntimeRecords struct {
|
||||
mu sync.Mutex
|
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stored map[string]runtime.RuntimeRecord
|
||||
getErr error
|
||||
imgErr error
|
||||
images []ports.UpdateImageInput
|
||||
}
|
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|
||||
func newFakeRuntimeRecords() *fakeRuntimeRecords {
|
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return &fakeRuntimeRecords{stored: map[string]runtime.RuntimeRecord{}}
|
||||
}
|
||||
|
||||
func (s *fakeRuntimeRecords) seed(record runtime.RuntimeRecord) {
|
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s.mu.Lock()
|
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defer s.mu.Unlock()
|
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s.stored[record.GameID] = record
|
||||
}
|
||||
|
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func (s *fakeRuntimeRecords) Get(_ context.Context, gameID string) (runtime.RuntimeRecord, error) {
|
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s.mu.Lock()
|
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defer s.mu.Unlock()
|
||||
if s.getErr != nil {
|
||||
return runtime.RuntimeRecord{}, s.getErr
|
||||
}
|
||||
record, ok := s.stored[gameID]
|
||||
if !ok {
|
||||
return runtime.RuntimeRecord{}, runtime.ErrNotFound
|
||||
}
|
||||
return record, nil
|
||||
}
|
||||
|
||||
func (s *fakeRuntimeRecords) Insert(context.Context, runtime.RuntimeRecord) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeRuntimeRecords) UpdateStatus(context.Context, ports.UpdateStatusInput) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeRuntimeRecords) UpdateScheduling(context.Context, ports.UpdateSchedulingInput) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeRuntimeRecords) UpdateImage(_ context.Context, input ports.UpdateImageInput) error {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
if s.imgErr != nil {
|
||||
s.images = append(s.images, input)
|
||||
return s.imgErr
|
||||
}
|
||||
record, ok := s.stored[input.GameID]
|
||||
if !ok {
|
||||
s.images = append(s.images, input)
|
||||
return runtime.ErrNotFound
|
||||
}
|
||||
if record.Status != input.ExpectedStatus {
|
||||
s.images = append(s.images, input)
|
||||
return runtime.ErrConflict
|
||||
}
|
||||
record.CurrentImageRef = input.CurrentImageRef
|
||||
record.CurrentEngineVersion = input.CurrentEngineVersion
|
||||
record.UpdatedAt = input.Now
|
||||
s.stored[input.GameID] = record
|
||||
s.images = append(s.images, input)
|
||||
return nil
|
||||
}
|
||||
func (s *fakeRuntimeRecords) UpdateEngineHealth(context.Context, ports.UpdateEngineHealthInput) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeRuntimeRecords) Delete(context.Context, string) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeRuntimeRecords) ListDueRunning(context.Context, time.Time) ([]runtime.RuntimeRecord, error) {
|
||||
return nil, errors.New("not used")
|
||||
}
|
||||
func (s *fakeRuntimeRecords) ListByStatus(context.Context, runtime.Status) ([]runtime.RuntimeRecord, error) {
|
||||
return nil, errors.New("not used")
|
||||
}
|
||||
func (s *fakeRuntimeRecords) List(context.Context) ([]runtime.RuntimeRecord, error) {
|
||||
return nil, errors.New("not used")
|
||||
}
|
||||
|
||||
type fakeEngineVersions struct {
|
||||
mu sync.Mutex
|
||||
versions map[string]engineversion.EngineVersion
|
||||
getErr error
|
||||
}
|
||||
|
||||
func newFakeEngineVersions() *fakeEngineVersions {
|
||||
return &fakeEngineVersions{versions: map[string]engineversion.EngineVersion{}}
|
||||
}
|
||||
|
||||
func (s *fakeEngineVersions) seed(record engineversion.EngineVersion) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
s.versions[record.Version] = record
|
||||
}
|
||||
|
||||
func (s *fakeEngineVersions) Get(_ context.Context, version string) (engineversion.EngineVersion, error) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
if s.getErr != nil {
|
||||
return engineversion.EngineVersion{}, s.getErr
|
||||
}
|
||||
rec, ok := s.versions[version]
|
||||
if !ok {
|
||||
return engineversion.EngineVersion{}, engineversion.ErrNotFound
|
||||
}
|
||||
return rec, nil
|
||||
}
|
||||
|
||||
func (s *fakeEngineVersions) List(context.Context, *engineversion.Status) ([]engineversion.EngineVersion, error) {
|
||||
return nil, errors.New("not used")
|
||||
}
|
||||
func (s *fakeEngineVersions) Insert(context.Context, engineversion.EngineVersion) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeEngineVersions) Update(context.Context, ports.UpdateEngineVersionInput) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeEngineVersions) Deprecate(context.Context, string, time.Time) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeEngineVersions) Delete(context.Context, string) error {
|
||||
return errors.New("not used")
|
||||
}
|
||||
func (s *fakeEngineVersions) IsReferencedByActiveRuntime(context.Context, string) (bool, error) {
|
||||
return false, errors.New("not used")
|
||||
}
|
||||
|
||||
type fakeOperationLogs struct {
|
||||
mu sync.Mutex
|
||||
entries []operation.OperationEntry
|
||||
}
|
||||
|
||||
func (s *fakeOperationLogs) Append(_ context.Context, entry operation.OperationEntry) (int64, error) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
if err := entry.Validate(); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
s.entries = append(s.entries, entry)
|
||||
return int64(len(s.entries)), nil
|
||||
}
|
||||
func (s *fakeOperationLogs) ListByGame(context.Context, string, int) ([]operation.OperationEntry, error) {
|
||||
return nil, errors.New("not used")
|
||||
}
|
||||
func (s *fakeOperationLogs) lastEntry() (operation.OperationEntry, bool) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
if len(s.entries) == 0 {
|
||||
return operation.OperationEntry{}, false
|
||||
}
|
||||
return s.entries[len(s.entries)-1], true
|
||||
}
|
||||
func (s *fakeOperationLogs) snapshot() []operation.OperationEntry {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
out := make([]operation.OperationEntry, len(s.entries))
|
||||
copy(out, s.entries)
|
||||
return out
|
||||
}
|
||||
|
||||
// --- harness ----------------------------------------------------------
|
||||
|
||||
type harness struct {
|
||||
t *testing.T
|
||||
ctrl *gomock.Controller
|
||||
runtime *fakeRuntimeRecords
|
||||
versions *fakeEngineVersions
|
||||
logs *fakeOperationLogs
|
||||
rtm *mocks.MockRTMClient
|
||||
telemetry *telemetry.Runtime
|
||||
now time.Time
|
||||
service *adminpatch.Service
|
||||
}
|
||||
|
||||
func newHarness(t *testing.T) *harness {
|
||||
t.Helper()
|
||||
ctrl := gomock.NewController(t)
|
||||
telemetryRuntime, err := telemetry.NewWithProviders(nil, nil)
|
||||
require.NoError(t, err)
|
||||
h := &harness{
|
||||
t: t,
|
||||
ctrl: ctrl,
|
||||
runtime: newFakeRuntimeRecords(),
|
||||
versions: newFakeEngineVersions(),
|
||||
logs: &fakeOperationLogs{},
|
||||
rtm: mocks.NewMockRTMClient(ctrl),
|
||||
telemetry: telemetryRuntime,
|
||||
now: time.Date(2026, time.May, 1, 12, 0, 0, 0, time.UTC),
|
||||
}
|
||||
service, err := adminpatch.NewService(adminpatch.Dependencies{
|
||||
RuntimeRecords: h.runtime,
|
||||
EngineVersions: h.versions,
|
||||
OperationLogs: h.logs,
|
||||
RTM: h.rtm,
|
||||
Telemetry: h.telemetry,
|
||||
Clock: func() time.Time { return h.now },
|
||||
})
|
||||
require.NoError(t, err)
|
||||
h.service = service
|
||||
return h
|
||||
}
|
||||
|
||||
func (h *harness) seedRunningOnVersion(version, image string) runtime.RuntimeRecord {
|
||||
created := h.now.Add(-time.Hour)
|
||||
started := h.now.Add(-30 * time.Minute)
|
||||
next := h.now.Add(30 * time.Minute)
|
||||
record := runtime.RuntimeRecord{
|
||||
GameID: "game-001",
|
||||
Status: runtime.StatusRunning,
|
||||
EngineEndpoint: "http://galaxy-game-game-001:8080",
|
||||
CurrentImageRef: image,
|
||||
CurrentEngineVersion: version,
|
||||
TurnSchedule: "0 18 * * *",
|
||||
CurrentTurn: 7,
|
||||
NextGenerationAt: &next,
|
||||
EngineHealth: "healthy",
|
||||
CreatedAt: created,
|
||||
UpdatedAt: started,
|
||||
StartedAt: &started,
|
||||
}
|
||||
h.runtime.seed(record)
|
||||
return record
|
||||
}
|
||||
|
||||
func (h *harness) seedTarget(version, image string, status engineversion.Status) {
|
||||
h.versions.seed(engineversion.EngineVersion{
|
||||
Version: version,
|
||||
ImageRef: image,
|
||||
Status: status,
|
||||
CreatedAt: h.now.Add(-24 * time.Hour),
|
||||
UpdatedAt: h.now.Add(-24 * time.Hour),
|
||||
})
|
||||
}
|
||||
|
||||
func baseInput(version string) adminpatch.Input {
|
||||
return adminpatch.Input{
|
||||
GameID: "game-001",
|
||||
Version: version,
|
||||
OpSource: operation.OpSourceAdminRest,
|
||||
SourceRef: "req-patch-001",
|
||||
}
|
||||
}
|
||||
|
||||
// --- tests ------------------------------------------------------------
|
||||
|
||||
func TestNewServiceRejectsMissingDeps(t *testing.T) {
|
||||
telemetryRuntime, err := telemetry.NewWithProviders(nil, nil)
|
||||
require.NoError(t, err)
|
||||
cases := []struct {
|
||||
name string
|
||||
mut func(*adminpatch.Dependencies)
|
||||
}{
|
||||
{"runtime records", func(d *adminpatch.Dependencies) { d.RuntimeRecords = nil }},
|
||||
{"engine versions", func(d *adminpatch.Dependencies) { d.EngineVersions = nil }},
|
||||
{"operation logs", func(d *adminpatch.Dependencies) { d.OperationLogs = nil }},
|
||||
{"rtm", func(d *adminpatch.Dependencies) { d.RTM = nil }},
|
||||
{"telemetry", func(d *adminpatch.Dependencies) { d.Telemetry = nil }},
|
||||
}
|
||||
for _, tc := range cases {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
ctrl := gomock.NewController(t)
|
||||
deps := adminpatch.Dependencies{
|
||||
RuntimeRecords: newFakeRuntimeRecords(),
|
||||
EngineVersions: newFakeEngineVersions(),
|
||||
OperationLogs: &fakeOperationLogs{},
|
||||
RTM: mocks.NewMockRTMClient(ctrl),
|
||||
Telemetry: telemetryRuntime,
|
||||
}
|
||||
tc.mut(&deps)
|
||||
service, err := adminpatch.NewService(deps)
|
||||
require.Error(t, err)
|
||||
require.Nil(t, service)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleHappyPathRotatesImage(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.seedRunningOnVersion("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
|
||||
h.seedTarget("v1.2.4", "ghcr.io/galaxy/game:v1.2.4", engineversion.StatusActive)
|
||||
|
||||
h.rtm.EXPECT().Patch(gomock.Any(), "game-001", "ghcr.io/galaxy/game:v1.2.4").Return(nil)
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.2.4"))
|
||||
require.NoError(t, err)
|
||||
require.True(t, result.IsSuccess(), "want success, got %+v", result)
|
||||
assert.Equal(t, "ghcr.io/galaxy/game:v1.2.4", result.Record.CurrentImageRef)
|
||||
assert.Equal(t, "v1.2.4", result.Record.CurrentEngineVersion)
|
||||
assert.Equal(t, runtime.StatusRunning, result.Record.Status)
|
||||
|
||||
require.Len(t, h.runtime.images, 1)
|
||||
assert.Equal(t, runtime.StatusRunning, h.runtime.images[0].ExpectedStatus)
|
||||
assert.Equal(t, "ghcr.io/galaxy/game:v1.2.4", h.runtime.images[0].CurrentImageRef)
|
||||
assert.Equal(t, "v1.2.4", h.runtime.images[0].CurrentEngineVersion)
|
||||
|
||||
entry, ok := h.logs.lastEntry()
|
||||
require.True(t, ok)
|
||||
assert.Equal(t, operation.OpKindPatch, entry.OpKind)
|
||||
assert.Equal(t, operation.OutcomeSuccess, entry.Outcome)
|
||||
}
|
||||
|
||||
func TestHandleRuntimeNotFound(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.seedTarget("v1.2.4", "ghcr.io/galaxy/game:v1.2.4", engineversion.StatusActive)
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.2.4"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeRuntimeNotFound, result.ErrorCode)
|
||||
}
|
||||
|
||||
func TestHandleRuntimeNotRunning(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
rec := h.seedRunningOnVersion("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
|
||||
rec.Status = runtime.StatusStopped
|
||||
h.runtime.seed(rec)
|
||||
h.seedTarget("v1.2.4", "ghcr.io/galaxy/game:v1.2.4", engineversion.StatusActive)
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.2.4"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeRuntimeNotRunning, result.ErrorCode)
|
||||
assert.Empty(t, h.runtime.images, "no UpdateImage when status precondition fails")
|
||||
}
|
||||
|
||||
func TestHandleEngineVersionMissing(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.seedRunningOnVersion("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.2.4"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeEngineVersionNotFound, result.ErrorCode)
|
||||
}
|
||||
|
||||
func TestHandleEngineVersionDeprecated(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.seedRunningOnVersion("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
|
||||
h.seedTarget("v1.2.4", "ghcr.io/galaxy/game:v1.2.4", engineversion.StatusDeprecated)
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.2.4"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeEngineVersionNotFound, result.ErrorCode)
|
||||
assert.Contains(t, result.ErrorMessage, "deprecated")
|
||||
}
|
||||
|
||||
func TestHandleSemverPatchOnlyMajor(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.seedRunningOnVersion("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
|
||||
h.seedTarget("v2.0.0", "ghcr.io/galaxy/game:v2.0.0", engineversion.StatusActive)
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v2.0.0"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeSemverPatchOnly, result.ErrorCode)
|
||||
assert.Empty(t, h.runtime.images)
|
||||
}
|
||||
|
||||
func TestHandleSemverPatchOnlyMinor(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.seedRunningOnVersion("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
|
||||
h.seedTarget("v1.3.0", "ghcr.io/galaxy/game:v1.3.0", engineversion.StatusActive)
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.3.0"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeSemverPatchOnly, result.ErrorCode)
|
||||
}
|
||||
|
||||
func TestHandleRTMUnavailable(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.seedRunningOnVersion("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
|
||||
h.seedTarget("v1.2.4", "ghcr.io/galaxy/game:v1.2.4", engineversion.StatusActive)
|
||||
|
||||
h.rtm.EXPECT().Patch(gomock.Any(), "game-001", "ghcr.io/galaxy/game:v1.2.4").
|
||||
Return(ports.ErrRTMUnavailable)
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.2.4"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeServiceUnavailable, result.ErrorCode)
|
||||
assert.Empty(t, h.runtime.images, "no UpdateImage when RTM fails")
|
||||
}
|
||||
|
||||
func TestHandleCASLostAfterRTM(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.seedRunningOnVersion("v1.2.3", "ghcr.io/galaxy/game:v1.2.3")
|
||||
h.seedTarget("v1.2.4", "ghcr.io/galaxy/game:v1.2.4", engineversion.StatusActive)
|
||||
|
||||
h.rtm.EXPECT().Patch(gomock.Any(), "game-001", "ghcr.io/galaxy/game:v1.2.4").Return(nil)
|
||||
h.runtime.imgErr = runtime.ErrConflict
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.2.4"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeConflict, result.ErrorCode)
|
||||
require.Len(t, h.runtime.images, 1)
|
||||
}
|
||||
|
||||
func TestHandleInvalidRequest(t *testing.T) {
|
||||
cases := []struct {
|
||||
name string
|
||||
input adminpatch.Input
|
||||
}{
|
||||
{"empty game id", adminpatch.Input{GameID: "", Version: "v1.2.4", OpSource: operation.OpSourceAdminRest}},
|
||||
{"malformed version", adminpatch.Input{GameID: "game-001", Version: "not-a-semver", OpSource: operation.OpSourceAdminRest}},
|
||||
}
|
||||
for _, tc := range cases {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
result, err := h.service.Handle(context.Background(), tc.input)
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeInvalidRequest, result.ErrorCode)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestHandleNilContextReturnsError(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
_, err := h.service.Handle(nil, baseInput("v1.2.4")) //nolint:staticcheck // guard test
|
||||
require.Error(t, err)
|
||||
}
|
||||
|
||||
func TestHandleStoreReadFailure(t *testing.T) {
|
||||
h := newHarness(t)
|
||||
h.runtime.getErr = errors.New("connection refused")
|
||||
|
||||
result, err := h.service.Handle(context.Background(), baseInput("v1.2.4"))
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, adminpatch.ErrorCodeServiceUnavailable, result.ErrorCode)
|
||||
}
|
||||
Reference in New Issue
Block a user