feat: gamemaster

This commit is contained in:
Ilia Denisov
2026-05-03 07:59:03 +02:00
committed by GitHub
parent a7cee15115
commit 3e2622757e
229 changed files with 41521 additions and 1098 deletions
@@ -0,0 +1,42 @@
package adminbanish
// Stable error codes returned in `Result.ErrorCode`. The values match
// the vocabulary frozen by `gamemaster/README.md §Error Model` and
// `gamemaster/api/internal-openapi.yaml`. Service-layer callers (Stage
// 19 handlers) import these names rather than redeclare them; renaming
// any of them is a contract change.
const (
// ErrorCodeInvalidRequest reports that the request envelope failed
// structural validation (empty GameID or RaceName).
ErrorCodeInvalidRequest = "invalid_request"
// ErrorCodeRuntimeNotFound reports that no runtime_records row
// exists for the requested game id.
ErrorCodeRuntimeNotFound = "runtime_not_found"
// ErrorCodeForbidden reports that the requested race is not in the
// game's roster (`player_mappings.GetByRace` returned not-found).
ErrorCodeForbidden = "forbidden"
// ErrorCodeEngineUnreachable reports that the engine
// `/admin/race/banish` call returned a 5xx, timed out, or could
// not be dispatched.
ErrorCodeEngineUnreachable = "engine_unreachable"
// ErrorCodeEngineValidationError reports that the engine
// `/admin/race/banish` call returned a 4xx response (e.g. invalid
// race name).
ErrorCodeEngineValidationError = "engine_validation_error"
// ErrorCodeEngineProtocolViolation reports that the engine
// response did not match the expected protocol shape.
ErrorCodeEngineProtocolViolation = "engine_protocol_violation"
// ErrorCodeServiceUnavailable reports that a steady-state
// dependency (PostgreSQL) was unreachable for this call.
ErrorCodeServiceUnavailable = "service_unavailable"
// ErrorCodeInternal reports an unexpected error not classified by
// the other codes.
ErrorCodeInternal = "internal_error"
)
@@ -0,0 +1,317 @@
// Package adminbanish implements the admin banish service-layer
// orchestrator owned by Game Master. It is driven by Game Lobby (and,
// in a later iteration, Admin Service) through
// `POST /api/v1/internal/games/{game_id}/race/{race_name}/banish` after
// a permanent membership removal at the platform level. The flow
// resolves the race against the installed roster, calls the engine
// `/admin/race/banish` endpoint, and writes one operation_log row.
//
// Lifecycle and failure-mode semantics follow `gamemaster/README.md
// §Lifecycles → Banish`. Design rationale (no runtime status check,
// missing race surfaces as `forbidden`) is captured in
// `gamemaster/docs/stage17-admin-operations.md`.
package adminbanish
import (
"context"
"errors"
"fmt"
"log/slog"
"strings"
"time"
"galaxy/gamemaster/internal/domain/operation"
"galaxy/gamemaster/internal/domain/playermapping"
"galaxy/gamemaster/internal/domain/runtime"
"galaxy/gamemaster/internal/logging"
"galaxy/gamemaster/internal/ports"
"galaxy/gamemaster/internal/telemetry"
)
// Input stores the per-call arguments for one admin banish operation.
type Input struct {
// GameID identifies the runtime the race belongs to.
GameID string
// RaceName stores the platform race name to banish.
RaceName string
// OpSource classifies how the request entered Game Master. Used to
// stamp `operation_log.op_source`. Defaults to `lobby_internal`
// when missing or unrecognised — Lobby is the only v1 caller.
OpSource operation.OpSource
// SourceRef stores the optional opaque per-source reference (REST
// request id). Empty when the caller does not provide one.
SourceRef string
}
// Validate reports whether input carries the structural invariants the
// service requires before any store is touched.
func (input Input) Validate() error {
if strings.TrimSpace(input.GameID) == "" {
return fmt.Errorf("game id must not be empty")
}
if strings.TrimSpace(input.RaceName) == "" {
return fmt.Errorf("race name must not be empty")
}
return nil
}
// Result stores the deterministic outcome of one Handle call. Business
// outcomes flow through Result; the Go-level error return is reserved
// for non-business failures (nil context, nil receiver).
type Result struct {
// Outcome reports whether the operation completed (success) or
// produced a stable failure code.
Outcome operation.Outcome
// ErrorCode stores the stable error code on failure. Empty on
// success.
ErrorCode string
// ErrorMessage stores the operator-readable detail on failure.
// Empty on success.
ErrorMessage string
}
// IsSuccess reports whether the result represents a successful
// operation.
func (result Result) IsSuccess() bool {
return result.Outcome == operation.OutcomeSuccess
}
// Dependencies groups the collaborators required by Service.
type Dependencies struct {
// RuntimeRecords supplies the engine endpoint used for the engine
// call.
RuntimeRecords ports.RuntimeRecordStore
// PlayerMappings resolves the race against the installed roster.
PlayerMappings ports.PlayerMappingStore
// OperationLogs records the audit entry.
OperationLogs ports.OperationLogStore
// Engine drives the `/admin/race/banish` call.
Engine ports.EngineClient
// Telemetry is required: every banish call ends with a
// `gamemaster.banish.outcomes` counter sample.
Telemetry *telemetry.Runtime
// Logger records structured service-level events. Defaults to
// `slog.Default()` when nil.
Logger *slog.Logger
// Clock supplies the wall-clock used for operation timestamps.
// Defaults to `time.Now` when nil.
Clock func() time.Time
}
// Service executes the admin banish lifecycle operation.
type Service struct {
runtimeRecords ports.RuntimeRecordStore
playerMappings ports.PlayerMappingStore
operationLogs ports.OperationLogStore
engine ports.EngineClient
telemetry *telemetry.Runtime
logger *slog.Logger
clock func() time.Time
}
// NewService constructs one Service from deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.RuntimeRecords == nil:
return nil, errors.New("new admin banish service: nil runtime records")
case deps.PlayerMappings == nil:
return nil, errors.New("new admin banish service: nil player mappings")
case deps.OperationLogs == nil:
return nil, errors.New("new admin banish service: nil operation logs")
case deps.Engine == nil:
return nil, errors.New("new admin banish service: nil engine client")
case deps.Telemetry == nil:
return nil, errors.New("new admin banish service: nil telemetry runtime")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
logger = logger.With("service", "gamemaster.adminbanish")
return &Service{
runtimeRecords: deps.RuntimeRecords,
playerMappings: deps.PlayerMappings,
operationLogs: deps.OperationLogs,
engine: deps.Engine,
telemetry: deps.Telemetry,
logger: logger,
clock: clock,
}, nil
}
// Handle executes one admin banish operation end-to-end. The Go-level
// error return is reserved for non-business failures (nil context, nil
// receiver). Every business outcome flows through Result.
func (service *Service) Handle(ctx context.Context, input Input) (Result, error) {
if service == nil {
return Result{}, errors.New("admin banish: nil service")
}
if ctx == nil {
return Result{}, errors.New("admin banish: nil context")
}
opStartedAt := service.clock().UTC()
if err := input.Validate(); err != nil {
return service.recordFailure(ctx, opStartedAt, input,
ErrorCodeInvalidRequest, err.Error()), nil
}
record, err := service.runtimeRecords.Get(ctx, input.GameID)
switch {
case errors.Is(err, runtime.ErrNotFound):
return service.recordFailure(ctx, opStartedAt, input,
ErrorCodeRuntimeNotFound, "runtime record does not exist"), nil
case err != nil:
return service.recordFailure(ctx, opStartedAt, input,
ErrorCodeServiceUnavailable, fmt.Sprintf("get runtime record: %s", err.Error())), nil
}
if _, err := service.playerMappings.GetByRace(ctx, input.GameID, input.RaceName); err != nil {
switch {
case errors.Is(err, playermapping.ErrNotFound):
return service.recordFailure(ctx, opStartedAt, input,
ErrorCodeForbidden, fmt.Sprintf("race %q not in roster", input.RaceName)), nil
default:
return service.recordFailure(ctx, opStartedAt, input,
ErrorCodeServiceUnavailable, fmt.Sprintf("get player mapping by race: %s", err.Error())), nil
}
}
if err := service.engine.BanishRace(ctx, record.EngineEndpoint, input.RaceName); err != nil {
errorCode := classifyEngineError(err)
return service.recordFailure(ctx, opStartedAt, input,
errorCode, fmt.Sprintf("engine banish: %s", err.Error())), nil
}
service.appendSuccessLog(ctx, opStartedAt, input)
service.telemetry.RecordBanishOutcome(ctx, string(operation.OutcomeSuccess), "")
logArgs := []any{
"game_id", input.GameID,
"race_name", input.RaceName,
"op_source", string(fallbackOpSource(input.OpSource)),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.InfoContext(ctx, "race banished", logArgs...)
return Result{Outcome: operation.OutcomeSuccess}, nil
}
// recordFailure assembles the failure Result, appends the
// operation_log failure entry, emits telemetry, and returns the
// structured outcome.
func (service *Service) recordFailure(ctx context.Context, opStartedAt time.Time, input Input, errorCode string, errorMessage string) Result {
service.appendFailureLog(ctx, opStartedAt, input, errorCode, errorMessage)
service.telemetry.RecordBanishOutcome(ctx, string(operation.OutcomeFailure), errorCode)
logArgs := []any{
"game_id", input.GameID,
"race_name", input.RaceName,
"op_source", string(input.OpSource),
"error_code", errorCode,
"error_message", errorMessage,
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
service.logger.WarnContext(ctx, "admin banish rejected", logArgs...)
return Result{
Outcome: operation.OutcomeFailure,
ErrorCode: errorCode,
ErrorMessage: errorMessage,
}
}
// classifyEngineError maps the engine port sentinels to the
// admin-banish stable error codes.
func classifyEngineError(err error) string {
switch {
case errors.Is(err, ports.ErrEngineValidation):
return ErrorCodeEngineValidationError
case errors.Is(err, ports.ErrEngineProtocolViolation):
return ErrorCodeEngineProtocolViolation
case errors.Is(err, ports.ErrEngineUnreachable):
return ErrorCodeEngineUnreachable
default:
return ErrorCodeEngineUnreachable
}
}
// appendSuccessLog records the success operation_log entry.
func (service *Service) appendSuccessLog(ctx context.Context, opStartedAt time.Time, input Input) {
finishedAt := service.clock().UTC()
service.bestEffortAppend(ctx, operation.OperationEntry{
GameID: input.GameID,
OpKind: operation.OpKindBanish,
OpSource: fallbackOpSource(input.OpSource),
SourceRef: input.SourceRef,
Outcome: operation.OutcomeSuccess,
StartedAt: opStartedAt,
FinishedAt: &finishedAt,
})
}
// appendFailureLog records the failure operation_log entry. Skipped
// when the input game id is empty so the entry validator does not
// reject an audit row that adds no value.
func (service *Service) appendFailureLog(ctx context.Context, opStartedAt time.Time, input Input, errorCode string, errorMessage string) {
if strings.TrimSpace(input.GameID) == "" {
return
}
finishedAt := service.clock().UTC()
service.bestEffortAppend(ctx, operation.OperationEntry{
GameID: input.GameID,
OpKind: operation.OpKindBanish,
OpSource: fallbackOpSource(input.OpSource),
SourceRef: input.SourceRef,
Outcome: operation.OutcomeFailure,
ErrorCode: errorCode,
ErrorMessage: errorMessage,
StartedAt: opStartedAt,
FinishedAt: &finishedAt,
})
}
// bestEffortAppend writes one operation_log entry. A failure is logged
// and discarded; the engine state and runtime row are the source of
// truth.
func (service *Service) bestEffortAppend(ctx context.Context, entry operation.OperationEntry) {
if _, err := service.operationLogs.Append(ctx, entry); err != nil {
service.logger.ErrorContext(ctx, "append operation log",
"game_id", entry.GameID,
"op_kind", string(entry.OpKind),
"outcome", string(entry.Outcome),
"error_code", entry.ErrorCode,
"err", err.Error(),
)
}
}
// fallbackOpSource defaults to `lobby_internal` when the caller did
// not supply a known op source. Lobby is the only v1 banish caller; an
// `admin_rest` source is preserved when explicitly set so future Admin
// Service traffic is identifiable.
func fallbackOpSource(source operation.OpSource) operation.OpSource {
if source.IsKnown() {
return source
}
return operation.OpSourceLobbyInternal
}
@@ -0,0 +1,415 @@
package adminbanish_test
import (
"context"
"errors"
"sync"
"testing"
"time"
"galaxy/gamemaster/internal/adapters/mocks"
"galaxy/gamemaster/internal/domain/operation"
"galaxy/gamemaster/internal/domain/playermapping"
"galaxy/gamemaster/internal/domain/runtime"
"galaxy/gamemaster/internal/ports"
"galaxy/gamemaster/internal/service/adminbanish"
"galaxy/gamemaster/internal/telemetry"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
"go.uber.org/mock/gomock"
)
// --- test doubles -----------------------------------------------------
type fakeRuntimeRecords struct {
mu sync.Mutex
stored map[string]runtime.RuntimeRecord
getErr error
}
func newFakeRuntimeRecords() *fakeRuntimeRecords {
return &fakeRuntimeRecords{stored: map[string]runtime.RuntimeRecord{}}
}
func (s *fakeRuntimeRecords) seed(record runtime.RuntimeRecord) {
s.mu.Lock()
defer s.mu.Unlock()
s.stored[record.GameID] = record
}
func (s *fakeRuntimeRecords) Get(_ context.Context, gameID string) (runtime.RuntimeRecord, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.getErr != nil {
return runtime.RuntimeRecord{}, s.getErr
}
record, ok := s.stored[gameID]
if !ok {
return runtime.RuntimeRecord{}, runtime.ErrNotFound
}
return record, nil
}
func (s *fakeRuntimeRecords) Insert(context.Context, runtime.RuntimeRecord) error {
return errors.New("not used")
}
func (s *fakeRuntimeRecords) UpdateStatus(context.Context, ports.UpdateStatusInput) error {
return errors.New("not used")
}
func (s *fakeRuntimeRecords) UpdateScheduling(context.Context, ports.UpdateSchedulingInput) error {
return errors.New("not used")
}
func (s *fakeRuntimeRecords) UpdateImage(context.Context, ports.UpdateImageInput) error {
return errors.New("not used")
}
func (s *fakeRuntimeRecords) UpdateEngineHealth(context.Context, ports.UpdateEngineHealthInput) error {
return errors.New("not used")
}
func (s *fakeRuntimeRecords) Delete(context.Context, string) error {
return errors.New("not used")
}
func (s *fakeRuntimeRecords) ListDueRunning(context.Context, time.Time) ([]runtime.RuntimeRecord, error) {
return nil, errors.New("not used")
}
func (s *fakeRuntimeRecords) ListByStatus(context.Context, runtime.Status) ([]runtime.RuntimeRecord, error) {
return nil, errors.New("not used")
}
func (s *fakeRuntimeRecords) List(context.Context) ([]runtime.RuntimeRecord, error) {
return nil, errors.New("not used")
}
type fakePlayerMappings struct {
mu sync.Mutex
races map[string]map[string]playermapping.PlayerMapping
getErr error
}
func newFakePlayerMappings() *fakePlayerMappings {
return &fakePlayerMappings{races: map[string]map[string]playermapping.PlayerMapping{}}
}
func (s *fakePlayerMappings) seedRace(gameID, raceName, userID, uuid string) {
s.mu.Lock()
defer s.mu.Unlock()
if _, ok := s.races[gameID]; !ok {
s.races[gameID] = map[string]playermapping.PlayerMapping{}
}
s.races[gameID][raceName] = playermapping.PlayerMapping{
GameID: gameID, UserID: userID, RaceName: raceName, EnginePlayerUUID: uuid,
CreatedAt: time.Now(),
}
}
func (s *fakePlayerMappings) BulkInsert(context.Context, []playermapping.PlayerMapping) error {
return errors.New("not used")
}
func (s *fakePlayerMappings) Get(context.Context, string, string) (playermapping.PlayerMapping, error) {
return playermapping.PlayerMapping{}, errors.New("not used")
}
func (s *fakePlayerMappings) GetByRace(_ context.Context, gameID, raceName string) (playermapping.PlayerMapping, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.getErr != nil {
return playermapping.PlayerMapping{}, s.getErr
}
gameRaces, ok := s.races[gameID]
if !ok {
return playermapping.PlayerMapping{}, playermapping.ErrNotFound
}
rec, ok := gameRaces[raceName]
if !ok {
return playermapping.PlayerMapping{}, playermapping.ErrNotFound
}
return rec, nil
}
func (s *fakePlayerMappings) ListByGame(context.Context, string) ([]playermapping.PlayerMapping, error) {
return nil, errors.New("not used")
}
func (s *fakePlayerMappings) DeleteByGame(context.Context, string) error {
return errors.New("not used")
}
type fakeOperationLogs struct {
mu sync.Mutex
entries []operation.OperationEntry
}
func (s *fakeOperationLogs) Append(_ context.Context, entry operation.OperationEntry) (int64, error) {
s.mu.Lock()
defer s.mu.Unlock()
if err := entry.Validate(); err != nil {
return 0, err
}
s.entries = append(s.entries, entry)
return int64(len(s.entries)), nil
}
func (s *fakeOperationLogs) ListByGame(context.Context, string, int) ([]operation.OperationEntry, error) {
return nil, errors.New("not used")
}
func (s *fakeOperationLogs) lastEntry() (operation.OperationEntry, bool) {
s.mu.Lock()
defer s.mu.Unlock()
if len(s.entries) == 0 {
return operation.OperationEntry{}, false
}
return s.entries[len(s.entries)-1], true
}
// --- harness ----------------------------------------------------------
type harness struct {
t *testing.T
ctrl *gomock.Controller
runtime *fakeRuntimeRecords
mappings *fakePlayerMappings
logs *fakeOperationLogs
engine *mocks.MockEngineClient
telemetry *telemetry.Runtime
now time.Time
service *adminbanish.Service
}
func newHarness(t *testing.T) *harness {
t.Helper()
ctrl := gomock.NewController(t)
telemetryRuntime, err := telemetry.NewWithProviders(nil, nil)
require.NoError(t, err)
h := &harness{
t: t,
ctrl: ctrl,
runtime: newFakeRuntimeRecords(),
mappings: newFakePlayerMappings(),
logs: &fakeOperationLogs{},
engine: mocks.NewMockEngineClient(ctrl),
telemetry: telemetryRuntime,
now: time.Date(2026, time.May, 1, 12, 0, 0, 0, time.UTC),
}
service, err := adminbanish.NewService(adminbanish.Dependencies{
RuntimeRecords: h.runtime,
PlayerMappings: h.mappings,
OperationLogs: h.logs,
Engine: h.engine,
Telemetry: h.telemetry,
Clock: func() time.Time { return h.now },
})
require.NoError(t, err)
h.service = service
return h
}
const (
testGameID = "game-001"
testRaceName = "Aelinari"
testEndpoint = "http://galaxy-game-game-001:8080"
)
func (h *harness) seedRuntime(status runtime.Status) {
created := h.now.Add(-time.Hour)
started := h.now.Add(-30 * time.Minute)
record := runtime.RuntimeRecord{
GameID: testGameID,
Status: status,
EngineEndpoint: testEndpoint,
CurrentImageRef: "ghcr.io/galaxy/game:v1.2.3",
CurrentEngineVersion: "v1.2.3",
TurnSchedule: "0 18 * * *",
CurrentTurn: 7,
CreatedAt: created,
UpdatedAt: started,
StartedAt: &started,
}
h.runtime.seed(record)
}
func baseInput() adminbanish.Input {
return adminbanish.Input{
GameID: testGameID,
RaceName: testRaceName,
OpSource: operation.OpSourceLobbyInternal,
SourceRef: "req-banish-001",
}
}
// --- tests ------------------------------------------------------------
func TestNewServiceRejectsMissingDeps(t *testing.T) {
telemetryRuntime, err := telemetry.NewWithProviders(nil, nil)
require.NoError(t, err)
cases := []struct {
name string
mut func(*adminbanish.Dependencies)
}{
{"runtime records", func(d *adminbanish.Dependencies) { d.RuntimeRecords = nil }},
{"player mappings", func(d *adminbanish.Dependencies) { d.PlayerMappings = nil }},
{"operation logs", func(d *adminbanish.Dependencies) { d.OperationLogs = nil }},
{"engine", func(d *adminbanish.Dependencies) { d.Engine = nil }},
{"telemetry", func(d *adminbanish.Dependencies) { d.Telemetry = nil }},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
ctrl := gomock.NewController(t)
deps := adminbanish.Dependencies{
RuntimeRecords: newFakeRuntimeRecords(),
PlayerMappings: newFakePlayerMappings(),
OperationLogs: &fakeOperationLogs{},
Engine: mocks.NewMockEngineClient(ctrl),
Telemetry: telemetryRuntime,
}
tc.mut(&deps)
service, err := adminbanish.NewService(deps)
require.Error(t, err)
require.Nil(t, service)
})
}
}
func TestHandleHappyPath(t *testing.T) {
h := newHarness(t)
h.seedRuntime(runtime.StatusRunning)
h.mappings.seedRace(testGameID, testRaceName, "user-1", "uuid-1")
h.engine.EXPECT().BanishRace(gomock.Any(), testEndpoint, testRaceName).Return(nil)
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
require.True(t, result.IsSuccess(), "want success, got %+v", result)
entry, ok := h.logs.lastEntry()
require.True(t, ok)
assert.Equal(t, operation.OpKindBanish, entry.OpKind)
assert.Equal(t, operation.OpSourceLobbyInternal, entry.OpSource)
assert.Equal(t, operation.OutcomeSuccess, entry.Outcome)
}
func TestHandleHappyPathOnStoppedRuntime(t *testing.T) {
// README §Banish does not check status; the engine call may fail
// later with engine_unreachable, but the service runs the call.
h := newHarness(t)
h.seedRuntime(runtime.StatusStopped)
h.mappings.seedRace(testGameID, testRaceName, "user-1", "uuid-1")
h.engine.EXPECT().BanishRace(gomock.Any(), testEndpoint, testRaceName).Return(nil)
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
require.True(t, result.IsSuccess())
}
func TestHandleRuntimeNotFound(t *testing.T) {
h := newHarness(t)
h.mappings.seedRace(testGameID, testRaceName, "user-1", "uuid-1")
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
assert.Equal(t, adminbanish.ErrorCodeRuntimeNotFound, result.ErrorCode)
}
func TestHandleForbiddenWhenRaceMissing(t *testing.T) {
h := newHarness(t)
h.seedRuntime(runtime.StatusRunning)
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
assert.Equal(t, adminbanish.ErrorCodeForbidden, result.ErrorCode)
entry, ok := h.logs.lastEntry()
require.True(t, ok)
assert.Equal(t, operation.OutcomeFailure, entry.Outcome)
assert.Equal(t, adminbanish.ErrorCodeForbidden, entry.ErrorCode)
}
func TestHandleEngineUnreachable(t *testing.T) {
h := newHarness(t)
h.seedRuntime(runtime.StatusRunning)
h.mappings.seedRace(testGameID, testRaceName, "user-1", "uuid-1")
h.engine.EXPECT().BanishRace(gomock.Any(), testEndpoint, testRaceName).
Return(ports.ErrEngineUnreachable)
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
assert.Equal(t, adminbanish.ErrorCodeEngineUnreachable, result.ErrorCode)
}
func TestHandleEngineValidation(t *testing.T) {
h := newHarness(t)
h.seedRuntime(runtime.StatusRunning)
h.mappings.seedRace(testGameID, testRaceName, "user-1", "uuid-1")
h.engine.EXPECT().BanishRace(gomock.Any(), testEndpoint, testRaceName).
Return(ports.ErrEngineValidation)
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
assert.Equal(t, adminbanish.ErrorCodeEngineValidationError, result.ErrorCode)
}
func TestHandleEngineProtocolViolation(t *testing.T) {
h := newHarness(t)
h.seedRuntime(runtime.StatusRunning)
h.mappings.seedRace(testGameID, testRaceName, "user-1", "uuid-1")
h.engine.EXPECT().BanishRace(gomock.Any(), testEndpoint, testRaceName).
Return(ports.ErrEngineProtocolViolation)
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
assert.Equal(t, adminbanish.ErrorCodeEngineProtocolViolation, result.ErrorCode)
}
func TestHandleStoreReadFailure(t *testing.T) {
h := newHarness(t)
h.runtime.getErr = errors.New("connection refused")
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
assert.Equal(t, adminbanish.ErrorCodeServiceUnavailable, result.ErrorCode)
}
func TestHandleMappingStoreFailure(t *testing.T) {
h := newHarness(t)
h.seedRuntime(runtime.StatusRunning)
h.mappings.getErr = errors.New("connection refused")
result, err := h.service.Handle(context.Background(), baseInput())
require.NoError(t, err)
assert.Equal(t, adminbanish.ErrorCodeServiceUnavailable, result.ErrorCode)
}
func TestHandleInvalidRequest(t *testing.T) {
cases := []struct {
name string
input adminbanish.Input
}{
{"empty game id", adminbanish.Input{GameID: "", RaceName: "X", OpSource: operation.OpSourceLobbyInternal}},
{"empty race", adminbanish.Input{GameID: testGameID, RaceName: "", OpSource: operation.OpSourceLobbyInternal}},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
h := newHarness(t)
result, err := h.service.Handle(context.Background(), tc.input)
require.NoError(t, err)
assert.Equal(t, adminbanish.ErrorCodeInvalidRequest, result.ErrorCode)
})
}
}
func TestHandleNilContextReturnsError(t *testing.T) {
h := newHarness(t)
_, err := h.service.Handle(nil, baseInput()) //nolint:staticcheck // guard test
require.Error(t, err)
}
func TestHandleDefaultsOpSourceToLobbyInternal(t *testing.T) {
h := newHarness(t)
h.seedRuntime(runtime.StatusRunning)
h.mappings.seedRace(testGameID, testRaceName, "user-1", "uuid-1")
h.engine.EXPECT().BanishRace(gomock.Any(), testEndpoint, testRaceName).Return(nil)
input := baseInput()
input.OpSource = ""
result, err := h.service.Handle(context.Background(), input)
require.NoError(t, err)
require.True(t, result.IsSuccess())
entry, ok := h.logs.lastEntry()
require.True(t, ok)
assert.Equal(t, operation.OpSourceLobbyInternal, entry.OpSource)
}