feat: gamemaster
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@@ -0,0 +1,45 @@
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package app
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import (
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"context"
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"errors"
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"galaxy/redisconn"
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"galaxy/gamemaster/internal/config"
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"galaxy/gamemaster/internal/telemetry"
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"github.com/redis/go-redis/v9"
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)
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// newRedisClient builds the master Redis client from cfg via the shared
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// `pkg/redisconn` helper. Replica clients are not opened in this iteration
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// per ARCHITECTURE.md §Persistence Backends; they will be wired when read
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// routing is introduced.
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func newRedisClient(cfg config.RedisConfig) *redis.Client {
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return redisconn.NewMasterClient(cfg.Conn)
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}
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// instrumentRedisClient attaches the OpenTelemetry tracing and metrics
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// instrumentation to client when telemetryRuntime is available. The
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// actual instrumentation lives in `pkg/redisconn` so every Galaxy service
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// shares one surface.
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func instrumentRedisClient(redisClient *redis.Client, telemetryRuntime *telemetry.Runtime) error {
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if redisClient == nil {
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return errors.New("instrument redis client: nil client")
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}
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if telemetryRuntime == nil {
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return nil
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}
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return redisconn.Instrument(redisClient,
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redisconn.WithTracerProvider(telemetryRuntime.TracerProvider()),
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redisconn.WithMeterProvider(telemetryRuntime.MeterProvider()),
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)
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}
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// pingRedis performs a single Redis PING bounded by
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// cfg.Conn.OperationTimeout to confirm that the configured Redis endpoint
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// is reachable at startup.
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func pingRedis(ctx context.Context, cfg config.RedisConfig, redisClient *redis.Client) error {
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return redisconn.Ping(ctx, redisClient, cfg.Conn.OperationTimeout)
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}
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