feat: gamemaster
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@@ -0,0 +1,81 @@
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package handlers
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import (
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"net/http"
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"galaxy/gamemaster/internal/domain/operation"
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"galaxy/gamemaster/internal/service/registerruntime"
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)
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// registerRuntimeRequestBody mirrors the OpenAPI
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// RegisterRuntimeRequest schema. Strict decoding rejects unknown
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// fields.
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type registerRuntimeRequestBody struct {
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EngineEndpoint string `json:"engine_endpoint"`
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Members []registerRuntimeMemberBody `json:"members"`
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TargetEngineVersion string `json:"target_engine_version"`
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TurnSchedule string `json:"turn_schedule"`
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}
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// registerRuntimeMemberBody mirrors the OpenAPI
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// RegisterRuntimeMember schema.
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type registerRuntimeMemberBody struct {
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UserID string `json:"user_id"`
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RaceName string `json:"race_name"`
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}
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// newRegisterRuntimeHandler returns the handler for
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// `POST /api/v1/internal/games/{game_id}/register-runtime`.
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func newRegisterRuntimeHandler(deps Dependencies) http.HandlerFunc {
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logger := loggerFor(deps.Logger, "internal_rest.register_runtime")
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return func(writer http.ResponseWriter, request *http.Request) {
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if deps.RegisterRuntime == nil {
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writeError(writer, http.StatusInternalServerError, errorCodeInternal, "register runtime service is not wired")
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return
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}
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gameID, ok := extractGameID(writer, request)
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if !ok {
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return
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}
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var body registerRuntimeRequestBody
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if err := decodeStrictJSON(request.Body, &body); err != nil {
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writeError(writer, http.StatusBadRequest, errorCodeInvalidRequest, err.Error())
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return
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}
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members := make([]registerruntime.Member, 0, len(body.Members))
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for _, member := range body.Members {
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members = append(members, registerruntime.Member{
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UserID: member.UserID,
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RaceName: member.RaceName,
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})
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}
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result, err := deps.RegisterRuntime.Handle(request.Context(), registerruntime.Input{
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GameID: gameID,
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EngineEndpoint: body.EngineEndpoint,
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Members: members,
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TargetEngineVersion: body.TargetEngineVersion,
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TurnSchedule: body.TurnSchedule,
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OpSource: resolveOpSource(request),
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SourceRef: requestSourceRef(request),
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})
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if err != nil {
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logger.ErrorContext(request.Context(), "register runtime service errored",
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"game_id", gameID,
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"err", err.Error(),
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)
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writeError(writer, http.StatusInternalServerError, errorCodeInternal, "register runtime service failed")
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return
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}
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if result.Outcome == operation.OutcomeFailure {
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writeFailure(writer, result.ErrorCode, result.ErrorMessage)
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return
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}
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writeJSON(writer, http.StatusOK, encodeRuntimeRecord(result.Record))
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}
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}
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