feat: gamemaster
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@@ -0,0 +1,59 @@
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package handlers
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import (
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"net/http"
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"galaxy/gamemaster/internal/domain/operation"
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"galaxy/gamemaster/internal/service/adminpatch"
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)
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// patchRuntimeRequestBody mirrors the OpenAPI PatchRuntimeRequest
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// schema.
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type patchRuntimeRequestBody struct {
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Version string `json:"version"`
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}
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// newPatchRuntimeHandler returns the handler for
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// `POST /api/v1/internal/runtimes/{game_id}/patch`.
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func newPatchRuntimeHandler(deps Dependencies) http.HandlerFunc {
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logger := loggerFor(deps.Logger, "internal_rest.patch_runtime")
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return func(writer http.ResponseWriter, request *http.Request) {
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if deps.PatchRuntime == nil {
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writeError(writer, http.StatusInternalServerError, errorCodeInternal, "patch runtime service is not wired")
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return
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}
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gameID, ok := extractGameID(writer, request)
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if !ok {
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return
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}
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var body patchRuntimeRequestBody
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if err := decodeStrictJSON(request.Body, &body); err != nil {
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writeError(writer, http.StatusBadRequest, errorCodeInvalidRequest, err.Error())
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return
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}
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result, err := deps.PatchRuntime.Handle(request.Context(), adminpatch.Input{
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GameID: gameID,
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Version: body.Version,
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OpSource: resolveOpSource(request),
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SourceRef: requestSourceRef(request),
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})
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if err != nil {
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logger.ErrorContext(request.Context(), "patch runtime service errored",
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"game_id", gameID,
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"err", err.Error(),
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)
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writeError(writer, http.StatusInternalServerError, errorCodeInternal, "patch runtime service failed")
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return
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}
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if result.Outcome == operation.OutcomeFailure {
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writeFailure(writer, result.ErrorCode, result.ErrorMessage)
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return
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}
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writeJSON(writer, http.StatusOK, encodeRuntimeRecord(result.Record))
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}
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}
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