feat: gamemaster
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@@ -0,0 +1,60 @@
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package handlers
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import (
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"net/http"
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"galaxy/gamemaster/internal/domain/operation"
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"galaxy/gamemaster/internal/service/commandexecute"
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)
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// newExecuteCommandsHandler returns the handler for
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// `POST /api/v1/internal/games/{game_id}/commands`. The request body
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// is engine-owned (`additionalProperties: true`) and is forwarded to
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// the service as a `json.RawMessage`. The response on success is the
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// engine's payload byte-for-byte; failure outcomes use the canonical
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// error envelope per the OpenAPI contract.
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func newExecuteCommandsHandler(deps Dependencies) http.HandlerFunc {
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logger := loggerFor(deps.Logger, "internal_rest.execute_commands")
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return func(writer http.ResponseWriter, request *http.Request) {
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if deps.CommandExecute == nil {
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writeError(writer, http.StatusInternalServerError, errorCodeInternal, "command execute service is not wired")
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return
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}
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gameID, ok := extractGameID(writer, request)
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if !ok {
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return
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}
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userID, ok := extractUserID(writer, request)
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if !ok {
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return
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}
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body, err := readRawJSONBody(request.Body)
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if err != nil {
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writeError(writer, http.StatusBadRequest, errorCodeInvalidRequest, err.Error())
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return
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}
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result, err := deps.CommandExecute.Handle(request.Context(), commandexecute.Input{
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GameID: gameID,
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UserID: userID,
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Payload: body,
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})
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if err != nil {
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logger.ErrorContext(request.Context(), "command execute service errored",
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"game_id", gameID,
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"user_id", userID,
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"err", err.Error(),
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)
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writeError(writer, http.StatusInternalServerError, errorCodeInternal, "command execute service failed")
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return
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}
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if result.Outcome == operation.OutcomeFailure {
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writeFailure(writer, result.ErrorCode, result.ErrorMessage)
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return
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}
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writeRawJSON(writer, http.StatusOK, []byte(result.RawResponse))
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}
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}
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