feat: gamemaster
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@@ -0,0 +1,136 @@
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-- +goose Up
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-- Initial Game Master PostgreSQL schema.
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--
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-- Four tables cover the durable surface of the service:
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-- * runtime_records — one row per game with the latest known runtime
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-- status, scheduling state, and engine health summary;
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-- * engine_versions — the deployable engine version registry consumed
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-- by Lobby's start flow and the GM admin/patch flow;
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-- * player_mappings — the (game_id, user_id) → (race_name,
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-- engine_player_uuid) projection installed at register-runtime;
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-- * operation_log — append-only audit of every register-runtime,
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-- turn-generation, force-next-turn, banish, stop, patch, and
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-- engine-version mutation GM performed.
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--
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-- Schema and the matching `gamemasterservice` role are provisioned
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-- outside this script (in tests via cmd/jetgen/main.go::provisionRoleAndSchema;
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-- in production via an ops init script). This migration runs as the
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-- schema owner with `search_path=gamemaster` and only contains DDL for
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-- the service-owned tables and indexes. ARCHITECTURE.md §Database topology
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-- mandates that the per-service role's grants stay restricted to its own
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-- schema; consequently this file deliberately deviates from PLAN.md
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-- Stage 09's literal `CREATE SCHEMA IF NOT EXISTS gamemaster;` instruction.
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-- runtime_records holds one durable record per game with the latest
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-- known runtime status, scheduling state, and engine health summary.
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-- The status enum is enforced by a CHECK so domain code can rely on it
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-- without reading every callsite. The composite (status,
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-- next_generation_at) index drives the scheduler ticker scan that
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-- selects `status='running' AND next_generation_at <= now()` once per
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-- second. next_generation_at is nullable: a row enters with
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-- status='starting' and a null tick, and only acquires a tick when the
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-- register-runtime CAS flips it to 'running'.
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CREATE TABLE runtime_records (
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game_id text PRIMARY KEY,
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status text NOT NULL,
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engine_endpoint text NOT NULL,
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current_image_ref text NOT NULL,
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current_engine_version text NOT NULL,
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turn_schedule text NOT NULL,
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current_turn integer NOT NULL DEFAULT 0,
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next_generation_at timestamptz,
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skip_next_tick boolean NOT NULL DEFAULT false,
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engine_health text NOT NULL DEFAULT '',
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created_at timestamptz NOT NULL,
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updated_at timestamptz NOT NULL,
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started_at timestamptz,
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stopped_at timestamptz,
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finished_at timestamptz,
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CONSTRAINT runtime_records_status_chk
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CHECK (status IN (
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'starting', 'running', 'generation_in_progress',
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'generation_failed', 'stopped', 'engine_unreachable',
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'finished'
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))
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);
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CREATE INDEX runtime_records_status_next_gen_idx
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ON runtime_records (status, next_generation_at);
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-- engine_versions is the deployable engine version registry. Each row
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-- ties a semver string to a Docker reference and a free-form options
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-- document; the status enum gates the start flow (active versions are
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-- accepted by Lobby's resolve, deprecated versions are rejected on new
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-- starts but remain valid for already-running games). `options` is
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-- jsonb: v1 stores it verbatim and never element-filters.
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CREATE TABLE engine_versions (
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version text PRIMARY KEY,
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image_ref text NOT NULL,
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options jsonb NOT NULL DEFAULT '{}'::jsonb,
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status text NOT NULL,
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created_at timestamptz NOT NULL,
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updated_at timestamptz NOT NULL,
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CONSTRAINT engine_versions_status_chk
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CHECK (status IN ('active', 'deprecated'))
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);
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-- player_mappings carries the (game_id, user_id) → (race_name,
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-- engine_player_uuid) projection installed at register-runtime. The
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-- composite primary key both serves the lookups by (game_id, user_id)
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-- on every command/order/report request and as a leftmost-prefix index
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-- for the per-game roster reads (`WHERE game_id = $1`). The partial
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-- UNIQUE index on (game_id, race_name) enforces the one-race-per-game
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-- invariant at the storage boundary.
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CREATE TABLE player_mappings (
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game_id text NOT NULL,
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user_id text NOT NULL,
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race_name text NOT NULL,
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engine_player_uuid text NOT NULL,
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created_at timestamptz NOT NULL,
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PRIMARY KEY (game_id, user_id)
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);
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CREATE UNIQUE INDEX player_mappings_game_race_uniq
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ON player_mappings (game_id, race_name);
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-- operation_log is an append-only audit of every operation Game Master
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-- performed against a game's runtime or against the engine version
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-- registry. The (game_id, started_at DESC) index drives audit reads
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-- from the GM/Admin REST surface. finished_at is nullable for in-flight
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-- rows even though the service layer always finalises the row. The
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-- op_kind / op_source / outcome enums are enforced by CHECK constraints
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-- to keep the audit schema honest without a separate Go validator.
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CREATE TABLE operation_log (
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id bigserial PRIMARY KEY,
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game_id text NOT NULL,
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op_kind text NOT NULL,
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op_source text NOT NULL,
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source_ref text NOT NULL DEFAULT '',
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outcome text NOT NULL,
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error_code text NOT NULL DEFAULT '',
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error_message text NOT NULL DEFAULT '',
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started_at timestamptz NOT NULL,
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finished_at timestamptz,
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CONSTRAINT operation_log_op_kind_chk
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CHECK (op_kind IN (
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'register_runtime', 'turn_generation', 'force_next_turn',
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'banish', 'stop', 'patch',
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'engine_version_create', 'engine_version_update',
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'engine_version_deprecate', 'engine_version_delete'
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)),
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CONSTRAINT operation_log_op_source_chk
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CHECK (op_source IN (
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'gateway_player', 'lobby_internal', 'admin_rest'
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)),
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CONSTRAINT operation_log_outcome_chk
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CHECK (outcome IN ('success', 'failure'))
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);
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CREATE INDEX operation_log_game_started_idx
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ON operation_log (game_id, started_at DESC);
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-- +goose Down
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DROP TABLE IF EXISTS operation_log;
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DROP TABLE IF EXISTS player_mappings;
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DROP TABLE IF EXISTS engine_versions;
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DROP TABLE IF EXISTS runtime_records;
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@@ -0,0 +1,19 @@
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// Package migrations exposes the embedded goose migration files used by
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// Game Master to provision its `gamemaster` schema in PostgreSQL.
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//
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// The embedded filesystem is consumed by `pkg/postgres.RunMigrations`
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// during gamemaster-service startup and by `cmd/jetgen` when regenerating
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// the `internal/adapters/postgres/jet/` code against a transient
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// PostgreSQL instance.
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package migrations
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import "embed"
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//go:embed *.sql
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var fs embed.FS
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// FS returns the embedded filesystem containing every numbered goose
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// migration shipped with Game Master.
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func FS() embed.FS {
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return fs
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}
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