feat: gamemaster
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@@ -0,0 +1,180 @@
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// Package lobbyeventspublisher provides the Redis-Streams-backed
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// publisher for `gm:lobby_events`. The stream carries two distinct
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// message types — `runtime_snapshot_update` and `game_finished` —
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// discriminated by the `event_type` field as fixed by
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// `gamemaster/api/runtime-events-asyncapi.yaml`.
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//
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// The adapter mirrors `rtmanager/internal/adapters/healtheventspublisher`
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// behaviourally: the publisher validates the message before XADDing,
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// emits one entry per call, and never trims the stream (consumers own
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// their consumer-group offsets).
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package lobbyeventspublisher
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"strconv"
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"github.com/redis/go-redis/v9"
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"galaxy/gamemaster/internal/domain/runtime"
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"galaxy/gamemaster/internal/ports"
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)
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// Wire field names used by the Redis Streams payload. Frozen by
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// `gamemaster/api/runtime-events-asyncapi.yaml`; renaming any of them
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// breaks Game Lobby's consumer.
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const (
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fieldEventType = "event_type"
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fieldGameID = "game_id"
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fieldCurrentTurn = "current_turn"
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fieldFinalTurnNumber = "final_turn_number"
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fieldRuntimeStatus = "runtime_status"
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fieldEngineHealthSummary = "engine_health_summary"
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fieldPlayerTurnStats = "player_turn_stats"
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fieldOccurredAtMS = "occurred_at_ms"
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fieldFinishedAtMS = "finished_at_ms"
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eventTypeRuntimeSnapshotUpdate = "runtime_snapshot_update"
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eventTypeGameFinished = "game_finished"
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emptyPlayerTurnStatsJSON = "[]"
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)
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// Config groups the dependencies and stream name required to
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// construct a Publisher.
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type Config struct {
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// Client appends entries to Redis Streams. Must be non-nil.
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Client *redis.Client
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// Stream stores the Redis Stream key events are published to.
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// Must not be empty (typically `gm:lobby_events`).
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Stream string
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}
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// Publisher implements `ports.LobbyEventsPublisher` on top of a shared
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// Redis client.
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type Publisher struct {
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client *redis.Client
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stream string
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}
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// NewPublisher constructs a Publisher from cfg. Validation errors
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// surface the missing collaborator verbatim.
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func NewPublisher(cfg Config) (*Publisher, error) {
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if cfg.Client == nil {
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return nil, errors.New("new gamemaster lobby events publisher: nil redis client")
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}
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if cfg.Stream == "" {
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return nil, errors.New("new gamemaster lobby events publisher: stream must not be empty")
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}
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return &Publisher{client: cfg.Client, stream: cfg.Stream}, nil
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}
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// PublishSnapshotUpdate appends a `runtime_snapshot_update` message to
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// the stream after validating msg through msg.Validate.
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func (publisher *Publisher) PublishSnapshotUpdate(ctx context.Context, msg ports.RuntimeSnapshotUpdate) error {
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if err := publisher.guardCall(ctx); err != nil {
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return err
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}
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if err := msg.Validate(); err != nil {
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return fmt.Errorf("publish runtime snapshot update: %w", err)
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}
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statsJSON, err := encodePlayerTurnStats(msg.PlayerTurnStats)
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if err != nil {
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return fmt.Errorf("publish runtime snapshot update: %w", err)
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}
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values := map[string]any{
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fieldEventType: eventTypeRuntimeSnapshotUpdate,
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fieldGameID: msg.GameID,
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fieldCurrentTurn: strconv.Itoa(msg.CurrentTurn),
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fieldRuntimeStatus: string(msg.RuntimeStatus),
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fieldEngineHealthSummary: msg.EngineHealthSummary,
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fieldPlayerTurnStats: statsJSON,
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fieldOccurredAtMS: strconv.FormatInt(msg.OccurredAt.UTC().UnixMilli(), 10),
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}
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if err := publisher.client.XAdd(ctx, &redis.XAddArgs{
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Stream: publisher.stream,
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Values: values,
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}).Err(); err != nil {
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return fmt.Errorf("publish runtime snapshot update: xadd: %w", err)
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}
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return nil
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}
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// PublishGameFinished appends a `game_finished` message to the stream
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// after validating msg through msg.Validate.
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func (publisher *Publisher) PublishGameFinished(ctx context.Context, msg ports.GameFinished) error {
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if err := publisher.guardCall(ctx); err != nil {
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return err
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}
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if err := msg.Validate(); err != nil {
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return fmt.Errorf("publish game finished: %w", err)
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}
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if msg.RuntimeStatus != runtime.StatusFinished {
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return fmt.Errorf("publish game finished: runtime status must be %q, got %q", runtime.StatusFinished, msg.RuntimeStatus)
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}
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statsJSON, err := encodePlayerTurnStats(msg.PlayerTurnStats)
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if err != nil {
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return fmt.Errorf("publish game finished: %w", err)
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}
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values := map[string]any{
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fieldEventType: eventTypeGameFinished,
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fieldGameID: msg.GameID,
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fieldFinalTurnNumber: strconv.Itoa(msg.FinalTurnNumber),
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fieldRuntimeStatus: string(msg.RuntimeStatus),
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fieldPlayerTurnStats: statsJSON,
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fieldFinishedAtMS: strconv.FormatInt(msg.FinishedAt.UTC().UnixMilli(), 10),
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}
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if err := publisher.client.XAdd(ctx, &redis.XAddArgs{
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Stream: publisher.stream,
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Values: values,
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}).Err(); err != nil {
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return fmt.Errorf("publish game finished: xadd: %w", err)
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}
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return nil
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}
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func (publisher *Publisher) guardCall(ctx context.Context) error {
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if publisher == nil || publisher.client == nil {
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return errors.New("nil publisher")
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}
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if ctx == nil {
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return errors.New("nil context")
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}
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return nil
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}
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// encodePlayerTurnStats returns the JSON serialisation of the per-player
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// stats array. Empty input becomes the literal `[]` so the stream entry
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// always carries a valid JSON document for the field.
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func encodePlayerTurnStats(stats []ports.PlayerTurnStats) (string, error) {
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if len(stats) == 0 {
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return emptyPlayerTurnStatsJSON, nil
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}
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envelope := make([]playerTurnStatEnvelope, 0, len(stats))
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for _, item := range stats {
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envelope = append(envelope, playerTurnStatEnvelope{
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UserID: item.UserID,
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Planets: item.Planets,
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Population: item.Population,
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})
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}
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encoded, err := json.Marshal(envelope)
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if err != nil {
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return "", fmt.Errorf("encode player turn stats: %w", err)
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}
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return string(encoded), nil
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}
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type playerTurnStatEnvelope struct {
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UserID string `json:"user_id"`
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Planets int `json:"planets"`
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Population int `json:"population"`
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}
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// Compile-time assertion: Publisher implements
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// ports.LobbyEventsPublisher.
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var _ ports.LobbyEventsPublisher = (*Publisher)(nil)
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