feat: gamemaster

This commit is contained in:
Ilia Denisov
2026-05-03 07:59:03 +02:00
committed by GitHub
parent a7cee15115
commit 3e2622757e
229 changed files with 41521 additions and 1098 deletions
+10 -4
View File
@@ -23,6 +23,7 @@ type CommandExecutor interface {
GenerateGame([]string) (rest.StateResponse, error)
GenerateTurn() (rest.StateResponse, error)
GameState() (rest.StateResponse, error)
BanishRace(string) error
LoadReport(actor string, turn uint) (*report.Report, error)
Execute(cmd ...Command) error
ValidateOrder(actor string, cmd ...order.DecodableCommand) error
@@ -103,16 +104,21 @@ func (e *executor) GameState() (rest.StateResponse, error) {
return stateResponse(s), nil
}
func (e *executor) BanishRace(raceName string) error {
return controller.BanishRace(e.cfg, raceName)
}
func (e *executor) LoadReport(actor string, turn uint) (*report.Report, error) {
return controller.LoadReport(e.cfg, actor, turn)
}
func stateResponse(s game.State) rest.StateResponse {
result := &rest.StateResponse{
ID: s.ID,
Turn: s.Turn,
Stage: s.Stage,
Players: make([]rest.PlayerState, len(s.Players)),
ID: s.ID,
Turn: s.Turn,
Stage: s.Stage,
Finished: s.Finished,
Players: make([]rest.PlayerState, len(s.Players)),
}
for i := range s.Players {
result.Players[i].ID = s.Players[i].ID