feat: validate user input for entity names

This commit is contained in:
IliaDenisov
2026-02-06 19:31:35 +03:00
parent 203d4e21c4
commit 3dd0440832
11 changed files with 304 additions and 28 deletions
-20
View File
@@ -1,20 +0,0 @@
package controller
import "strings"
// validateTypeName always return v without leading and trailing spaces
func validateTypeName(v string) (string, bool) {
s := strings.TrimSpace(v)
if len(s) > 0 {
return s, true
}
// TODO: special symbols AND include error check in all user-input test
return s, false
}
func maxUint(a, b uint) uint {
if b > a {
return b
}
return a
}
+3 -2
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@@ -9,6 +9,7 @@ import (
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/util"
)
var fleetStateNil = game.ShipGroupState("-")
@@ -110,7 +111,7 @@ func (c *Controller) JoinShipGroupToFleet(raceName, fleetName string, group, cou
func (c *Cache) JoinShipGroupToFleet(ri int, fleetName string, groupIndex, quantity uint) (err error) {
c.validateRaceIndex(ri)
name, ok := validateTypeName(fleetName)
name, ok := util.ValidateTypeName(fleetName)
if !ok {
return e.NewEntityTypeNameValidationError("%q", name)
}
@@ -211,7 +212,7 @@ func (c *Cache) JoinFleets(ri int, fleetSourceName, fleetTargetName string) (err
func (c *Cache) createFleet(ri int, name string) (int, error) {
c.validateRaceIndex(ri)
n, ok := validateTypeName(name)
n, ok := util.ValidateTypeName(name)
if !ok {
return 0, e.NewEntityTypeNameValidationError("%q", n)
}
+2 -1
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@@ -9,6 +9,7 @@ import (
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/util"
)
func (c *Controller) RenamePlanet(raceName string, planetNumber int, typeName string) error {
@@ -20,7 +21,7 @@ func (c *Controller) RenamePlanet(raceName string, planetNumber int, typeName st
}
func (c *Cache) RenamePlanet(ri int, number int, name string) error {
n, ok := validateTypeName(name)
n, ok := util.ValidateTypeName(name)
if !ok {
return e.NewEntityTypeNameValidationError("%q", n)
}
+2 -1
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@@ -7,6 +7,7 @@ import (
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/util"
)
func (c *Controller) CreateScience(raceName, typeName string, drive, weapons, shields, cargo float64) error {
@@ -19,7 +20,7 @@ func (c *Controller) CreateScience(raceName, typeName string, drive, weapons, sh
func (c *Cache) CreateScience(ri int, name string, drive, weapons, shileds, cargo float64) error {
c.validateRaceIndex(ri)
n, ok := validateTypeName(name)
n, ok := util.ValidateTypeName(name)
if !ok {
return e.NewEntityTypeNameValidationError("%q", n)
}
+2 -1
View File
@@ -8,6 +8,7 @@ import (
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/util"
)
func (c *Controller) CreateShipType(raceName, typeName string, drive float64, ammo int, weapons, shileds, cargo float64) error {
@@ -23,7 +24,7 @@ func (c *Cache) CreateShipType(ri int, typeName string, drive float64, ammo int,
if err := checkShipTypeValues(drive, ammo, weapons, shileds, cargo); err != nil {
return err
}
n, ok := validateTypeName(typeName)
n, ok := util.ValidateTypeName(typeName)
if !ok {
return e.NewEntityTypeNameValidationError("%q", n)
}
+2 -1
View File
@@ -9,6 +9,7 @@ import (
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/number"
)
func (c *Cache) CreateShips(ri int, shipTypeName string, planetNumber uint, quantity int) error {
@@ -154,7 +155,7 @@ func (c *Cache) JoinEqualGroups(ri int) {
for i := 0; i < len(raceGroups)-1; i++ {
for j := len(raceGroups) - 1; j > i; j-- {
if raceGroups[i].Equal(raceGroups[j]) {
raceGroups[i].Index = maxUint(raceGroups[i].Index, raceGroups[j].Index)
raceGroups[i].Index = number.Max(raceGroups[i].Index, raceGroups[j].Index)
raceGroups[i].Number += raceGroups[j].Number
raceGroups = append(raceGroups[:j], raceGroups[j+1:]...)
}