fix(ui-map): repaint fog as layered overpaint; rename to visibleHyperspace
Tests · UI / test (push) Waiting to run
Tests · UI / test (push) Waiting to run
The Phase 29 fog overlay rendered as a handful of random arc segments instead of a clean union of holes around LOCAL planets — Pixi v8's `Graphics.cut()` does not reliably subtract multiple overlapping circles from a base path. Replaced the cut-based approach with a layered overpaint: a fog-tinted rectangle fills the world, then opaque background- coloured circles are painted on top for every visibility circle. The natural rendering order unions overlapping circles for free — no geometry, no `cut()` quirks, one extra fill per circle. Renamed the toggle from `visibilityFog` to `visibleHyperspace` across the store, i18n strings, popover, tests, and docs. The overlay still implements the visual "fog" effect at the renderer level (FOG_COLOR, setVisibilityFog, getMapFog); the toggle is named after the player-facing concept it controls — the portion of the map that is visible (intelligence/scan coverage) — rather than the obscured part. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -113,7 +113,7 @@ describe("GameStateStore.mapToggles persistence", () => {
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await a.init({ client: makeFakeClient(3), cache, gameId: GAME_ID });
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await a.setMapToggle("hyperspaceGroups", false);
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await a.setMapToggle("battleMarkers", false);
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await a.setMapToggle("visibilityFog", false);
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await a.setMapToggle("visibleHyperspace", false);
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a.dispose();
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listMyGamesSpy.mockResolvedValue([makeGameSummary(3)]);
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@@ -121,7 +121,7 @@ describe("GameStateStore.mapToggles persistence", () => {
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await b.init({ client: makeFakeClient(3), cache, gameId: GAME_ID });
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expect(b.mapToggles.hyperspaceGroups).toBe(false);
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expect(b.mapToggles.battleMarkers).toBe(false);
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expect(b.mapToggles.visibilityFog).toBe(false);
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expect(b.mapToggles.visibleHyperspace).toBe(false);
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// Untouched flags retain defaults.
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expect(b.mapToggles.bombingMarkers).toBe(true);
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b.dispose();
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@@ -141,7 +141,7 @@ describe("GameStateStore.mapToggles persistence", () => {
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expect(store.mapToggles.hyperspaceGroups).toBe(false);
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expect(store.mapToggles.battleMarkers).toBe(true);
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expect(store.mapToggles.bombingMarkers).toBe(true);
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expect(store.mapToggles.visibilityFog).toBe(true);
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expect(store.mapToggles.visibleHyperspace).toBe(true);
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store.dispose();
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});
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});
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@@ -153,7 +153,7 @@ describe("GameStateStore.mapToggles new-turn reset", () => {
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...DEFAULT_MAP_TOGGLES,
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hyperspaceGroups: false,
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battleMarkers: false,
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visibilityFog: false,
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visibleHyperspace: false,
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},
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lastResetTurn: 4,
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});
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