diplomail (Stage C): paid-tier broadcast + multi-game + cleanup
Closes out the producer-side of the diplomail surface. Paid-tier players can fan out one personal message to the rest of the active roster (gated on entitlement_snapshots.is_paid). Site admins gain a multi-game broadcast (POST /admin/mail/broadcast with `selected` / `all_running` scopes) and the bulk-purge endpoint that wipes diplomail rows tied to games finished more than N years ago. An admin listing (GET /admin/mail/messages) rounds out the observability surface. EntitlementReader and GameLookup are new narrow deps wired from `*user.Service` and `*lobby.Service` in cmd/backend/main; the lobby service grows a one-off `ListFinishedGamesBefore` helper for the cleanup path (the cache evicts terminal-state games so the cache walk is not enough). Stage D will swap LangUndetermined for an actual body-language detector and add the translation cache. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -16,7 +16,7 @@ purge, and the language-detection / translation cache.
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|-------|-------|--------|
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| A | Schema, personal single-recipient send / read / delete, unread badge, push event with body-language `und` | shipped |
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| B | Owner / admin sends + lifecycle hooks (paused, cancelled, kick); strict soft-access for kicked players | shipped |
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| C | Paid-tier personal broadcast + admin multi-game broadcast + bulk purge | planned |
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| C | Paid-tier personal broadcast + admin multi-game broadcast + bulk purge + admin observability | shipped |
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| D | Body-language detection (whatlanggo) + translation cache + async worker | planned |
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## Tables
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@@ -40,14 +40,17 @@ Three Postgres tables in the `backend` schema:
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| Action | Caller | Pre-conditions |
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|--------|--------|----------------|
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| Send personal | user | active membership in game; recipient is active member |
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| Paid-tier broadcast | paid-tier user | active membership; recipients = every other active member |
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| Send admin (single user) | game owner OR site admin | recipient is any-status member of the game |
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| Send admin (broadcast) | game owner OR site admin | recipient scope ∈ `active` / `active_and_removed` / `all_members`; sender excluded |
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| Multi-game admin broadcast | site admin | scope `selected` (with `game_ids`) or `all_running` |
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| Bulk purge | site admin | `older_than_years >= 1`; targets games with terminal status finished more than N years ago |
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| Read message | the recipient | row exists in `diplomail_recipients(message_id, user_id)`; non-active members see admin-kind only |
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| Mark read | the recipient | row exists; idempotent if already marked |
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| Soft delete | the recipient | `read_at IS NOT NULL` (open-then-delete, item 10) |
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Stage C will add the paid-tier player broadcast and the bulk-purge
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admin endpoint.
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Stage D will add body-language detection (whatlanggo) and the
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translation cache + async worker.
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System mail is produced internally by lobby lifecycle hooks:
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`Service.transition()` emits `game.paused` / `game.cancelled` system
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