ui/phase-20: ship-group inspector actions

Eight ship-group operations land on the inspector behind a single
inline-form panel: split, send, load, unload, modernize, dismantle,
transfer, join fleet. Each action either appends a typed command to
the local order draft or surfaces a tooltip explaining the
disabled state. Partial-ship operations emit an implicit
breakShipGroup command before the targeted action so the engine
sees a clean (Break, Action) pair on the wire.

`pkg/calc.BlockUpgradeCost` migrates from
`game/internal/controller/ship_group_upgrade.go` so the calc
bridge can wrap a pure pkg/calc formula; the controller now
imports it. The bridge surfaces the function as
`core.blockUpgradeCost`, which the inspector calls once per ship
block to render the modernize cost preview.

`GameReport.otherRaces` is decoded from the report's player block
(non-extinct, ≠ self) and feeds the transfer-to-race picker. The
planet inspector's stationed-ship rows become clickable for own
groups so the actions panel is reachable from the standard click
flow (the renderer continues to hide on-planet groups).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 16:27:55 +02:00
parent f7109af55c
commit 3626998a33
36 changed files with 4033 additions and 89 deletions
+17
View File
@@ -25,6 +25,7 @@
// - speed(fields) -> number
// - cargoCapacity(fields) -> number
// - carryingMass(fields) -> number
// - blockUpgradeCost(fields) -> number (Phase 20: modernize cost preview)
//
// Field objects are plain JS objects with camelCase keys matching the
// TypeScript `Core` interface, and bytes fields are Uint8Array.
@@ -59,6 +60,7 @@ func main() {
"speed": js.FuncOf(speed),
"cargoCapacity": js.FuncOf(cargoCapacity),
"carryingMass": js.FuncOf(carryingMass),
"blockUpgradeCost": js.FuncOf(blockUpgradeCost),
}))
// Block forever so the Go runtime stays alive while JS keeps calling
@@ -224,6 +226,21 @@ func carryingMass(_ js.Value, args []js.Value) any {
return js.ValueOf(calc.CarryingMass(load, cargoTech))
}
// blockUpgradeCost bridges `calc.BlockUpgradeCost`. Input
// `{ blockMass, currentTech, targetTech }`, output a JS number
// (production cost of moving one block from currentTech to
// targetTech; zero when blockMass is zero or targetTech is not
// above currentTech).
func blockUpgradeCost(_ js.Value, args []js.Value) any {
if len(args) != 1 {
return js.Null()
}
blockMass := args[0].Get("blockMass").Float()
currentTech := args[0].Get("currentTech").Float()
targetTech := args[0].Get("targetTech").Float()
return js.ValueOf(calc.BlockUpgradeCost(blockMass, currentTech, targetTech))
}
// copyBytesFromJS materialises a JS Uint8Array (or any indexable
// byte-shaped value) into a Go byte slice. We avoid `js.CopyBytesToGo`
// because TinyGo's implementation panics on values it does not