ui/phase-20: ship-group inspector actions
Eight ship-group operations land on the inspector behind a single inline-form panel: split, send, load, unload, modernize, dismantle, transfer, join fleet. Each action either appends a typed command to the local order draft or surfaces a tooltip explaining the disabled state. Partial-ship operations emit an implicit breakShipGroup command before the targeted action so the engine sees a clean (Break, Action) pair on the wire. `pkg/calc.BlockUpgradeCost` migrates from `game/internal/controller/ship_group_upgrade.go` so the calc bridge can wrap a pure pkg/calc formula; the controller now imports it. The bridge surfaces the function as `core.blockUpgradeCost`, which the inspector calls once per ship block to render the modernize cost preview. `GameReport.otherRaces` is decoded from the report's player block (non-extinct, ≠ self) and feeds the transfer-to-race picker. The planet inspector's stationed-ship rows become clickable for own groups so the actions panel is reachable from the standard click flow (the renderer continues to hide on-planet groups). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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// Vitest coverage for the Phase 20 dismantle confirmation. The
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// inspector requires an explicit second click ("colonists die") when
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// the player tries to dismantle a colonist-laden group over a
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// foreign planet — engine rule reference:
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// `controller/ship_group.go.shipGroupDismantle:177-179` (over a
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// foreign planet, `UnloadColonists` is not called and the cargo is
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// lost).
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { fireEvent, render, waitFor } from "@testing-library/svelte";
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import { afterEach, beforeEach, describe, expect, test } from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import type {
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ReportLocalShipGroup,
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ReportPlanet,
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ShipClassSummary,
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} from "../src/api/game-state";
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import ShipGroup, {
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type ShipGroupSelection,
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} from "../src/lib/inspectors/ship-group.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { Cache } from "../src/platform/store/index";
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import type { IDBPDatabase } from "idb";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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let cache: Cache;
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let draft: OrderDraftStore;
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const PLANETS: ReportPlanet[] = [
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{
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number: 99,
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name: "Outpost",
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x: 100,
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y: 100,
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kind: "other",
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owner: "Foreign",
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size: 500,
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resources: 5,
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industryStockpile: 0,
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materialsStockpile: 0,
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industry: 500,
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population: 500,
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colonists: 100,
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production: "Capital",
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freeIndustry: 500,
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},
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{
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number: 17,
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name: "Castle",
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x: 50,
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y: 50,
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kind: "local",
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owner: null,
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size: 1000,
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resources: 5,
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industryStockpile: 0,
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materialsStockpile: 0,
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industry: 1000,
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population: 1000,
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colonists: 100,
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production: "Capital",
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freeIndustry: 1000,
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},
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];
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const SHIP_CLASS_FRONTIER: ShipClassSummary = {
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name: "Frontier",
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drive: 5,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 1,
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};
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beforeEach(async () => {
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dbName = `galaxy-ship-group-dismantle-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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cache = new IDBCache(db);
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draft = new OrderDraftStore();
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await draft.init({ cache, gameId: GAME_ID });
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i18n.resetForTests("en");
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});
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afterEach(async () => {
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draft.dispose();
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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function group(
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overrides: Partial<ReportLocalShipGroup> = {},
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): ReportLocalShipGroup {
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return {
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id: "bbbbbbbb-bbbb-bbbb-bbbb-bbbbbbbbbbbb",
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count: 2,
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class: "Frontier",
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tech: { drive: 1, weapons: 0, shields: 0, cargo: 1 },
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cargo: "COL",
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load: 1.5,
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destination: 99,
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origin: null,
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range: null,
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speed: 0,
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mass: 12,
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state: "In_Orbit",
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fleet: null,
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...overrides,
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};
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}
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function mount(g: ReportLocalShipGroup) {
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const selection: ShipGroupSelection = { variant: "local", group: g };
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const context = new Map<unknown, unknown>([
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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]);
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return render(ShipGroup, {
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props: {
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selection,
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planets: PLANETS,
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localShipClass: [SHIP_CLASS_FRONTIER],
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localFleets: [],
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otherRaces: ["Aliens"],
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mapWidth: 1000,
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mapHeight: 1000,
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localPlayerDrive: 5,
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localPlayerWeapons: 1,
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localPlayerShields: 1,
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localPlayerCargo: 2,
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},
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context,
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});
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}
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describe("ship-group inspector — dismantle confirmation", () => {
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test("first click on dismantle of foreign-COL group shows the warning and adds nothing", async () => {
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const ui = mount(group());
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await fireEvent.click(ui.getByTestId("inspector-ship-group-action-dismantle"));
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expect(
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ui.getByTestId("inspector-ship-group-form-dismantle-warning"),
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).toBeInTheDocument();
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const confirm = ui.getByTestId(
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"inspector-ship-group-form-dismantle-confirm",
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);
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expect(confirm).toHaveTextContent(/colonists die/i);
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await fireEvent.click(confirm);
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expect(draft.commands).toHaveLength(0);
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});
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test("second click on the colonists-die confirm emits dismantleShipGroup", async () => {
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const ui = mount(group());
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await fireEvent.click(ui.getByTestId("inspector-ship-group-action-dismantle"));
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const confirm = ui.getByTestId(
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"inspector-ship-group-form-dismantle-confirm",
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);
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await fireEvent.click(confirm);
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await fireEvent.click(confirm);
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await waitFor(() => expect(draft.commands).toHaveLength(1));
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const cmd = draft.commands[0]!;
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expect(cmd.kind).toBe("dismantleShipGroup");
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});
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test("dismantle over own planet skips the warning even with COL aboard", async () => {
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const ui = mount(group({ destination: 17 }));
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await fireEvent.click(ui.getByTestId("inspector-ship-group-action-dismantle"));
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expect(
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ui.queryByTestId("inspector-ship-group-form-dismantle-warning"),
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).toBeNull();
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await fireEvent.click(
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ui.getByTestId("inspector-ship-group-form-dismantle-confirm"),
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);
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await waitFor(() => expect(draft.commands).toHaveLength(1));
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expect(draft.commands[0]!.kind).toBe("dismantleShipGroup");
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});
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test("dismantle over foreign planet without colonists skips the warning", async () => {
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const ui = mount(group({ cargo: "NONE", load: 0 }));
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await fireEvent.click(ui.getByTestId("inspector-ship-group-action-dismantle"));
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expect(
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ui.queryByTestId("inspector-ship-group-form-dismantle-warning"),
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).toBeNull();
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await fireEvent.click(
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ui.getByTestId("inspector-ship-group-form-dismantle-confirm"),
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);
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await waitFor(() => expect(draft.commands).toHaveLength(1));
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});
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});
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