ui/phase-20: ship-group inspector actions
Eight ship-group operations land on the inspector behind a single inline-form panel: split, send, load, unload, modernize, dismantle, transfer, join fleet. Each action either appends a typed command to the local order draft or surfaces a tooltip explaining the disabled state. Partial-ship operations emit an implicit breakShipGroup command before the targeted action so the engine sees a clean (Break, Action) pair on the wire. `pkg/calc.BlockUpgradeCost` migrates from `game/internal/controller/ship_group_upgrade.go` so the calc bridge can wrap a pure pkg/calc formula; the controller now imports it. The bridge surfaces the function as `core.blockUpgradeCost`, which the inspector calls once per ship block to render the modernize cost preview. `GameReport.otherRaces` is decoded from the report's player block (non-extinct, ≠ self) and feeds the transfer-to-race picker. The planet inspector's stationed-ship rows become clickable for own groups so the actions panel is reachable from the standard click flow (the renderer continues to hide on-planet groups). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -18,10 +18,12 @@ export const EMPTY_SHIP_GROUPS: {
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incomingShipGroups: ReportIncomingShipGroup[];
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unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
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localFleets: ReportLocalFleet[];
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otherRaces: string[];
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} = {
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localShipGroups: [],
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otherShipGroups: [],
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incomingShipGroups: [],
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unidentifiedShipGroups: [],
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localFleets: [],
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otherRaces: [],
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};
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