ui/phase-20: ship-group inspector actions

Eight ship-group operations land on the inspector behind a single
inline-form panel: split, send, load, unload, modernize, dismantle,
transfer, join fleet. Each action either appends a typed command to
the local order draft or surfaces a tooltip explaining the
disabled state. Partial-ship operations emit an implicit
breakShipGroup command before the targeted action so the engine
sees a clean (Break, Action) pair on the wire.

`pkg/calc.BlockUpgradeCost` migrates from
`game/internal/controller/ship_group_upgrade.go` so the calc
bridge can wrap a pure pkg/calc formula; the controller now
imports it. The bridge surfaces the function as
`core.blockUpgradeCost`, which the inspector calls once per ship
block to render the modernize cost preview.

`GameReport.otherRaces` is decoded from the report's player block
(non-extinct, ≠ self) and feeds the transfer-to-race picker. The
planet inspector's stationed-ship rows become clickable for own
groups so the actions panel is reachable from the standard click
flow (the renderer continues to hide on-planet groups).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 16:27:55 +02:00
parent f7109af55c
commit 3626998a33
36 changed files with 4033 additions and 89 deletions
@@ -180,12 +180,27 @@ fresh.
const inspectorLocalDrive = $derived(
renderedReport.report?.localPlayerDrive ?? 0,
);
const inspectorLocalWeapons = $derived(
renderedReport.report?.localPlayerWeapons ?? 0,
);
const inspectorLocalShields = $derived(
renderedReport.report?.localPlayerShields ?? 0,
);
const inspectorLocalCargo = $derived(
renderedReport.report?.localPlayerCargo ?? 0,
);
const inspectorLocalShipGroups = $derived(
renderedReport.report?.localShipGroups ?? [],
);
const inspectorOtherShipGroups = $derived(
renderedReport.report?.otherShipGroups ?? [],
);
const inspectorLocalFleets = $derived(
renderedReport.report?.localFleets ?? [],
);
const inspectorOtherRaces = $derived(
renderedReport.report?.otherRaces ?? [],
);
const inspectorLocalRace = $derived(renderedReport.report?.race ?? "");
// Reveal the inspector whenever a new planet selection lands.
@@ -340,6 +355,15 @@ fresh.
<ShipGroupSheet
selection={selectedShipGroup}
planets={inspectorPlanets}
{localShipClass}
localFleets={inspectorLocalFleets}
otherRaces={inspectorOtherRaces}
mapWidth={inspectorMapWidth}
mapHeight={inspectorMapHeight}
localPlayerDrive={inspectorLocalDrive}
localPlayerWeapons={inspectorLocalWeapons}
localPlayerShields={inspectorLocalShields}
localPlayerCargo={inspectorLocalCargo}
onMap={effectiveTool === "map"}
onClose={() => selection.clear()}
/>