ui/phase-20: ship-group inspector actions

Eight ship-group operations land on the inspector behind a single
inline-form panel: split, send, load, unload, modernize, dismantle,
transfer, join fleet. Each action either appends a typed command to
the local order draft or surfaces a tooltip explaining the
disabled state. Partial-ship operations emit an implicit
breakShipGroup command before the targeted action so the engine
sees a clean (Break, Action) pair on the wire.

`pkg/calc.BlockUpgradeCost` migrates from
`game/internal/controller/ship_group_upgrade.go` so the calc
bridge can wrap a pure pkg/calc formula; the controller now
imports it. The bridge surfaces the function as
`core.blockUpgradeCost`, which the inspector calls once per ship
block to render the modernize cost preview.

`GameReport.otherRaces` is decoded from the report's player block
(non-extinct, ≠ self) and feeds the transfer-to-race picker. The
planet inspector's stationed-ship rows become clickable for own
groups so the actions panel is reachable from the standard click
flow (the renderer continues to hide on-planet groups).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 16:27:55 +02:00
parent f7109af55c
commit 3626998a33
36 changed files with 4033 additions and 89 deletions
@@ -12,12 +12,15 @@ variant — for Phase 19 the inspector is intentionally read-only.
<script lang="ts">
import type {
ReportIncomingShipGroup,
ReportLocalFleet,
ReportLocalShipGroup,
ReportOtherShipGroup,
ReportPlanet,
ReportUnidentifiedShipGroup,
ShipClassSummary,
} from "../../api/game-state";
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
import Actions from "./ship-group/actions.svelte";
export type ShipGroupSelection =
| { variant: "local"; group: ReportLocalShipGroup }
@@ -28,8 +31,29 @@ variant — for Phase 19 the inspector is intentionally read-only.
type Props = {
selection: ShipGroupSelection;
planets: ReportPlanet[];
localShipClass?: ShipClassSummary[];
localFleets?: ReportLocalFleet[];
otherRaces?: string[];
mapWidth?: number;
mapHeight?: number;
localPlayerDrive?: number;
localPlayerWeapons?: number;
localPlayerShields?: number;
localPlayerCargo?: number;
};
let { selection, planets }: Props = $props();
let {
selection,
planets,
localShipClass = [],
localFleets = [],
otherRaces = [],
mapWidth = 1,
mapHeight = 1,
localPlayerDrive = 0,
localPlayerWeapons = 0,
localPlayerShields = 0,
localPlayerCargo = 0,
}: Props = $props();
const kindKeyMap: Record<ShipGroupSelection["variant"], TranslationKey> = {
local: "game.inspector.ship_group.kind.local",
@@ -86,6 +110,22 @@ variant — for Phase 19 the inspector is intentionally read-only.
{/if}
</header>
{#if selection.variant === "local"}
<Actions
group={selection.group}
{planets}
{localShipClass}
{localFleets}
{otherRaces}
{mapWidth}
{mapHeight}
{localPlayerDrive}
{localPlayerWeapons}
{localPlayerShields}
{localPlayerCargo}
/>
{/if}
{#if selection.variant === "local" || selection.variant === "other"}
{@const g = selection.group}
{@const onPlanet = g.origin === null || g.range === null}