ui/phase-20: ship-group inspector actions

Eight ship-group operations land on the inspector behind a single
inline-form panel: split, send, load, unload, modernize, dismantle,
transfer, join fleet. Each action either appends a typed command to
the local order draft or surfaces a tooltip explaining the
disabled state. Partial-ship operations emit an implicit
breakShipGroup command before the targeted action so the engine
sees a clean (Break, Action) pair on the wire.

`pkg/calc.BlockUpgradeCost` migrates from
`game/internal/controller/ship_group_upgrade.go` so the calc
bridge can wrap a pure pkg/calc formula; the controller now
imports it. The bridge surfaces the function as
`core.blockUpgradeCost`, which the inspector calls once per ship
block to render the modernize cost preview.

`GameReport.otherRaces` is decoded from the report's player block
(non-extinct, ≠ self) and feeds the transfer-to-race picker. The
planet inspector's stationed-ship rows become clickable for own
groups so the actions panel is reachable from the standard click
flow (the renderer continues to hide on-planet groups).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 16:27:55 +02:00
parent f7109af55c
commit 3626998a33
36 changed files with 4033 additions and 89 deletions
+35
View File
@@ -272,6 +272,18 @@ export interface GameReport {
incomingShipGroups: ReportIncomingShipGroup[];
unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
localFleets: ReportLocalFleet[];
/**
* otherRaces lists the names of every non-extinct race other than
* the local player, sorted alphabetically. Drawn from the
* `report.player[]` block in the FBS report (each `Player` row
* carries an `extinct` flag). The ship-group inspector consumes
* this list for the "transfer to race" picker; Phase 22's Races
* View reuses the same field so the read shape is stable across
* stages. Empty when the report has no `player` block (boot
* state, history-mode snapshots) or when the local player is the
* only non-extinct race.
*/
otherRaces: string[];
}
export async function fetchGameReport(
@@ -405,6 +417,7 @@ function decodeReport(report: Report): GameReport {
const raceName = report.race() ?? "";
const routes = decodeReportRoutes(report);
const localTech = findLocalPlayerTech(report, raceName);
const otherRaces = collectOtherRaces(report, raceName);
const localShipGroups = decodeLocalShipGroups(report);
const otherShipGroups = decodeOtherShipGroups(report);
const incomingShipGroups = decodeIncomingShipGroups(report);
@@ -429,6 +442,7 @@ function decodeReport(report: Report): GameReport {
incomingShipGroups,
unidentifiedShipGroups,
localFleets,
otherRaces,
};
}
@@ -705,6 +719,27 @@ function findLocalPlayerTech(
return { drive: 0, weapons: 0, shields: 0, cargo: 0 };
}
/**
* collectOtherRaces walks the `report.player[]` block and returns
* the alphabetically-sorted names of every non-extinct race other
* than the local player. Used by `GameReport.otherRaces` to back the
* ship-group inspector's transfer-to-race picker (Phase 20) and the
* Races View list (Phase 22).
*/
function collectOtherRaces(report: Report, raceName: string): string[] {
const out: string[] = [];
for (let i = 0; i < report.playerLength(); i++) {
const player = report.player(i);
if (player === null) continue;
if (player.extinct()) continue;
const name = player.name() ?? "";
if (name === "" || name === raceName) continue;
out.push(name);
}
out.sort((a, b) => a.localeCompare(b));
return out;
}
/**
* uuidToHiLo splits the canonical 36-character UUID string
* (`xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx`) into the two big-endian
+17
View File
@@ -102,6 +102,7 @@ interface SyntheticPlayer {
weapons: number;
shields: number;
cargo: number;
extinct?: boolean;
}
interface SyntheticShipGroup {
@@ -269,9 +270,25 @@ function decodeSyntheticReport(json: unknown): GameReport {
incomingShipGroups,
unidentifiedShipGroups,
localFleets,
otherRaces: collectOtherRacesFromSynthetic(root, race),
};
}
function collectOtherRacesFromSynthetic(
root: SyntheticReportRoot,
raceName: string,
): string[] {
const out: string[] = [];
for (const player of root.player ?? []) {
if (player.extinct === true) continue;
const name = typeof player.name === "string" ? player.name : "";
if (name === "" || name === raceName) continue;
out.push(name);
}
out.sort((a, b) => a.localeCompare(b));
return out;
}
function toShipGroupTech(raw: Record<string, number> | undefined): ShipGroupTech {
const out: ShipGroupTech = { drive: 0, weapons: 0, shields: 0, cargo: 0 };
if (raw === undefined || raw === null) return out;