ui/phase-20: ship-group inspector actions

Eight ship-group operations land on the inspector behind a single
inline-form panel: split, send, load, unload, modernize, dismantle,
transfer, join fleet. Each action either appends a typed command to
the local order draft or surfaces a tooltip explaining the
disabled state. Partial-ship operations emit an implicit
breakShipGroup command before the targeted action so the engine
sees a clean (Break, Action) pair on the wire.

`pkg/calc.BlockUpgradeCost` migrates from
`game/internal/controller/ship_group_upgrade.go` so the calc
bridge can wrap a pure pkg/calc formula; the controller now
imports it. The bridge surfaces the function as
`core.blockUpgradeCost`, which the inspector calls once per ship
block to render the modernize cost preview.

`GameReport.otherRaces` is decoded from the report's player block
(non-extinct, ≠ self) and feeds the transfer-to-race picker. The
planet inspector's stationed-ship rows become clickable for own
groups so the actions panel is reachable from the standard click
flow (the renderer continues to hide on-planet groups).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 16:27:55 +02:00
parent f7109af55c
commit 3626998a33
36 changed files with 4033 additions and 89 deletions
+10
View File
@@ -55,3 +55,13 @@ func CargoCapacity(cargo, cargoTech float64) float64 {
func CarryingMass(load, cargoTech float64) float64 {
return calc.CarryingMass(load, cargoTech)
}
// BlockUpgradeCost wraps `calc.BlockUpgradeCost` (`pkg/calc/ship.go`):
// production cost of upgrading a single ship block from currentBlockTech
// to targetBlockTech. Returns 0 when blockMass is zero or the target is
// not above the current level. Used by the ship-group inspector's
// modernize cost preview, with each of the four blocks (drive, weapons,
// shields, cargo) priced through a separate call.
func BlockUpgradeCost(blockMass, currentBlockTech, targetBlockTech float64) float64 {
return calc.BlockUpgradeCost(blockMass, currentBlockTech, targetBlockTech)
}