cmd: merge ship types
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@@ -13,12 +13,14 @@ const (
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ErrDeleteShipTypeExistingGroup = 5000
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ErrDeleteShipTypePlanetProduction = 5001
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ErrDeleteSciencePlanetProduction = 5002
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ErrMergeShipTypeNotEqual = 5003
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)
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const (
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ErrInputUnknownRace int = 3000 + iota
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ErrInputEntityTypeNameInvalid
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ErrInputEntityTypeNameDuplicate
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ErrInputEntityTypeNameEquality
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ErrInputEntityNotExists
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ErrInputEntityNotOwned
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ErrInputPlanetNumber
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@@ -47,6 +49,8 @@ func GenericErrorText(code int) string {
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return "Name has invalid length or symbols"
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case ErrInputEntityTypeNameDuplicate:
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return "Name already exists"
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case ErrInputEntityTypeNameEquality:
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return "Names should differ"
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case ErrInputEntityNotExists:
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return "Entity does not exists"
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case ErrInputEntityNotOwned:
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@@ -77,6 +81,8 @@ func GenericErrorText(code int) string {
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return "Science proportions sum should be equal 1"
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case ErrInputProductionInvalid:
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return "Invalid Production type"
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case ErrMergeShipTypeNotEqual:
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return "Source and target ship types are not the same"
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default:
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return fmt.Sprintf("Undescribed error with code %d", code)
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}
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@@ -12,6 +12,10 @@ func NewEntityTypeNameDuplicateError(arg ...any) error {
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return newGenericError(ErrInputEntityTypeNameDuplicate, arg...)
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}
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func NewEntityTypeNameEqualityError(arg ...any) error {
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return newGenericError(ErrInputEntityTypeNameEquality, arg...)
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}
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func NewEntityNotExistsError(arg ...any) error {
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return newGenericError(ErrInputEntityNotExists, arg...)
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}
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@@ -59,3 +63,7 @@ func NewScienceSumValuesError(arg ...any) error {
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func NewProductionInvalidError(arg ...any) error {
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return newGenericError(ErrInputProductionInvalid, arg...)
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}
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func NewMergeShipTypeNotEqualError(arg ...any) error {
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return newGenericError(ErrMergeShipTypeNotEqual, arg...)
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}
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@@ -18,6 +18,22 @@ func createShipType(r Repo, g game.Game, race, typeName string, d, w, s, c float
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return r.SaveState(g)
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}
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func MergeShipType(configure func(*Param), race, source, target string) (err error) {
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control(configure, func(c *ctrl) {
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c.execute(func(r Repo, g game.Game) {
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err = mergeShipType(r, g, race, source, target)
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})
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})
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return
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}
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func mergeShipType(r Repo, g game.Game, race, source, target string) error {
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if err := g.MergeShipType(race, source, target); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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func DeleteShipType(configure func(*Param), race, typeName string) (err error) {
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control(configure, func(c *ctrl) {
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c.execute(func(r Repo, g game.Game) {
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@@ -91,3 +91,27 @@ func TestCreateShipTypeValidation(t *testing.T) {
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}
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})
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}
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func TestMergeShipType(t *testing.T) {
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race := "race_01"
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g(t, func(p func(*game.Param), g func() mg.Game) {
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err := game.CreateShipType(p, race, "Drone", 1, 0, 0, 0, 0)
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assert.NoError(t, err)
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err = game.CreateShipType(p, race, "Spy", 1, 0, 0, 0, 0)
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assert.NoError(t, err)
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err = game.CreateShipType(p, race, "Cruiser", 15, 15, 15, 0, 1)
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assert.NoError(t, err)
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err = game.MergeShipType(p, race, "Sky", "Drone")
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.MergeShipType(p, race, "Spy", "Freighter")
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.MergeShipType(p, race, "Spy", "Drone")
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assert.NoError(t, err)
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st, err := g().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 2)
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err = game.MergeShipType(p, race, "Drone", "Cruiser")
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrMergeShipTypeNotEqual))
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// TODO: test group/production changed
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})
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}
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@@ -44,6 +44,14 @@ type Fleet struct {
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ShipGroups []ShipGroup `json:"group"`
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}
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func (st ShipType) Equal(o ShipType) bool {
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return st.Drive == o.Drive &&
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st.Weapons == o.Weapons &&
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st.Armament == o.Armament &&
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st.Shields == o.Shields &&
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st.Cargo == o.Cargo
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}
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func (st ShipType) EmptyMass() float64 {
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shipMass := st.Drive + st.Shields + st.Cargo + st.WeaponsMass()
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return shipMass
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@@ -197,6 +205,53 @@ func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a
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return nil
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}
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func (g Game) MergeShipType(race, name, targetName string) error {
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ri, err := g.raceIndex(race)
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if err != nil {
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return err
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}
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return g.mergeShipTypeInternal(ri, name, targetName)
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}
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func (g Game) mergeShipTypeInternal(ri int, name, targetName string) error {
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
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if st < 0 {
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return e.NewEntityNotExistsError("source ship type %w", name)
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}
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if name == targetName {
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return e.NewEntityTypeNameEqualityError("ship type %q", targetName)
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}
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tt := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == targetName })
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if tt < 0 {
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return e.NewEntityNotExistsError("target ship type %w", name)
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}
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if !g.Race[ri].ShipTypes[st].Equal(g.Race[ri].ShipTypes[tt]) {
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return e.NewMergeShipTypeNotEqualError()
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}
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// switch planet productions to the new type
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Owner == g.Race[ri].ID &&
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g.Map.Planet[pl].Production.Production == ProductionShip &&
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g.Map.Planet[pl].Production.SubjectID != nil &&
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*g.Map.Planet[pl].Production.SubjectID == g.Race[ri].ShipTypes[st].ID {
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g.Map.Planet[pl].Production.SubjectID = &g.Race[ri].ShipTypes[tt].ID
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}
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}
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// switch ship groups to the new type
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for sg := range g.Race[ri].ShipGroups {
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if g.Race[ri].ShipGroups[sg].TypeID == g.Race[ri].ShipTypes[st].ID {
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g.Race[ri].ShipGroups[sg].TypeID = g.Race[ri].ShipTypes[tt].ID
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}
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}
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// remove the source type
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g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
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return nil
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}
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func checkShipTypeValues(d, w, s, c float64, a int) error {
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if !checkShipTypeValueDWSC(d) {
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return e.NewDriveValueError(d)
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