feat: notification service

This commit is contained in:
Ilia Denisov
2026-04-22 08:49:45 +02:00
committed by GitHub
parent 5b7593e6f6
commit 32dc29359a
135 changed files with 21828 additions and 130 deletions
+387
View File
@@ -0,0 +1,387 @@
package transcoder
import (
"reflect"
"strings"
"testing"
notificationfbs "galaxy/schema/fbs/notification"
flatbuffers "github.com/google/flatbuffers/go"
)
func TestNotificationPayloadRoundTrips(t *testing.T) {
t.Parallel()
tests := []struct {
name string
source any
encode func(any) ([]byte, error)
decode func([]byte) (any, error)
}{
{
name: "game turn ready",
source: &GameTurnReadyEvent{GameID: "game-1", TurnNumber: 54},
encode: func(value any) ([]byte, error) { return GameTurnReadyEventToPayload(value.(*GameTurnReadyEvent)) },
decode: func(data []byte) (any, error) { return PayloadToGameTurnReadyEvent(data) },
},
{
name: "game finished",
source: &GameFinishedEvent{GameID: "game-2", FinalTurnNumber: 99},
encode: func(value any) ([]byte, error) { return GameFinishedEventToPayload(value.(*GameFinishedEvent)) },
decode: func(data []byte) (any, error) { return PayloadToGameFinishedEvent(data) },
},
{
name: "lobby application submitted",
source: &LobbyApplicationSubmittedEvent{GameID: "game-3", ApplicantUserID: "user-7"},
encode: func(value any) ([]byte, error) {
return LobbyApplicationSubmittedEventToPayload(value.(*LobbyApplicationSubmittedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyApplicationSubmittedEvent(data) },
},
{
name: "lobby membership approved",
source: &LobbyMembershipApprovedEvent{GameID: "game-4"},
encode: func(value any) ([]byte, error) {
return LobbyMembershipApprovedEventToPayload(value.(*LobbyMembershipApprovedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyMembershipApprovedEvent(data) },
},
{
name: "lobby membership rejected",
source: &LobbyMembershipRejectedEvent{GameID: "game-5"},
encode: func(value any) ([]byte, error) {
return LobbyMembershipRejectedEventToPayload(value.(*LobbyMembershipRejectedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyMembershipRejectedEvent(data) },
},
{
name: "lobby invite created",
source: &LobbyInviteCreatedEvent{GameID: "game-6", InviterUserID: "user-8"},
encode: func(value any) ([]byte, error) {
return LobbyInviteCreatedEventToPayload(value.(*LobbyInviteCreatedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyInviteCreatedEvent(data) },
},
{
name: "lobby invite redeemed",
source: &LobbyInviteRedeemedEvent{GameID: "game-7", InviteeUserID: "user-9"},
encode: func(value any) ([]byte, error) {
return LobbyInviteRedeemedEventToPayload(value.(*LobbyInviteRedeemedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyInviteRedeemedEvent(data) },
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
payload, err := tt.encode(tt.source)
if err != nil {
t.Fatalf("encode payload: %v", err)
}
decoded, err := tt.decode(payload)
if err != nil {
t.Fatalf("decode payload: %v", err)
}
if !reflect.DeepEqual(tt.source, decoded) {
t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", tt.source, decoded)
}
})
}
}
func TestNotificationPayloadEncodersRejectNilInputs(t *testing.T) {
t.Parallel()
tests := []struct {
name string
call func() error
}{
{
name: "game turn ready",
call: func() error {
_, err := GameTurnReadyEventToPayload(nil)
return err
},
},
{
name: "game finished",
call: func() error {
_, err := GameFinishedEventToPayload(nil)
return err
},
},
{
name: "lobby application submitted",
call: func() error {
_, err := LobbyApplicationSubmittedEventToPayload(nil)
return err
},
},
{
name: "lobby membership approved",
call: func() error {
_, err := LobbyMembershipApprovedEventToPayload(nil)
return err
},
},
{
name: "lobby membership rejected",
call: func() error {
_, err := LobbyMembershipRejectedEventToPayload(nil)
return err
},
},
{
name: "lobby invite created",
call: func() error {
_, err := LobbyInviteCreatedEventToPayload(nil)
return err
},
},
{
name: "lobby invite redeemed",
call: func() error {
_, err := LobbyInviteRedeemedEventToPayload(nil)
return err
},
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
if err := tt.call(); err == nil {
t.Fatal("expected error")
}
})
}
}
func TestNotificationPayloadDecodersRejectEmptyPayloads(t *testing.T) {
t.Parallel()
tests := []struct {
name string
call func() error
}{
{
name: "game turn ready",
call: func() error {
_, err := PayloadToGameTurnReadyEvent(nil)
return err
},
},
{
name: "game finished",
call: func() error {
_, err := PayloadToGameFinishedEvent(nil)
return err
},
},
{
name: "lobby application submitted",
call: func() error {
_, err := PayloadToLobbyApplicationSubmittedEvent(nil)
return err
},
},
{
name: "lobby membership approved",
call: func() error {
_, err := PayloadToLobbyMembershipApprovedEvent(nil)
return err
},
},
{
name: "lobby membership rejected",
call: func() error {
_, err := PayloadToLobbyMembershipRejectedEvent(nil)
return err
},
},
{
name: "lobby invite created",
call: func() error {
_, err := PayloadToLobbyInviteCreatedEvent(nil)
return err
},
},
{
name: "lobby invite redeemed",
call: func() error {
_, err := PayloadToLobbyInviteRedeemedEvent(nil)
return err
},
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
if err := tt.call(); err == nil {
t.Fatal("expected error")
}
})
}
}
func TestNotificationPayloadEncodersRejectMissingRequiredStrings(t *testing.T) {
t.Parallel()
tests := []struct {
name string
call func() error
want string
}{
{
name: "game turn ready",
call: func() error {
_, err := GameTurnReadyEventToPayload(&GameTurnReadyEvent{})
return err
},
want: "game_id is empty",
},
{
name: "lobby application submitted",
call: func() error {
_, err := LobbyApplicationSubmittedEventToPayload(&LobbyApplicationSubmittedEvent{GameID: "game-1"})
return err
},
want: "applicant_user_id is empty",
},
{
name: "lobby invite created",
call: func() error {
_, err := LobbyInviteCreatedEventToPayload(&LobbyInviteCreatedEvent{GameID: "game-1"})
return err
},
want: "inviter_user_id is empty",
},
{
name: "lobby invite redeemed",
call: func() error {
_, err := LobbyInviteRedeemedEventToPayload(&LobbyInviteRedeemedEvent{GameID: "game-1"})
return err
},
want: "invitee_user_id is empty",
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
err := tt.call()
if err == nil {
t.Fatal("expected error")
}
if !strings.Contains(err.Error(), tt.want) {
t.Fatalf("unexpected error: %v", err)
}
})
}
}
func TestNotificationPayloadDecodersRejectMissingRequiredStrings(t *testing.T) {
t.Parallel()
tests := []struct {
name string
payload func() []byte
decode func([]byte) error
want string
}{
{
name: "game turn ready",
payload: func() []byte {
builder := flatbuffers.NewBuilder(32)
notificationfbs.GameTurnReadyEventStart(builder)
offset := notificationfbs.GameTurnReadyEventEnd(builder)
notificationfbs.FinishGameTurnReadyEventBuffer(builder, offset)
return builder.FinishedBytes()
},
decode: func(data []byte) error {
_, err := PayloadToGameTurnReadyEvent(data)
return err
},
want: "game_id is missing",
},
{
name: "lobby application submitted",
payload: func() []byte {
builder := flatbuffers.NewBuilder(32)
gameID := builder.CreateString("game-1")
notificationfbs.LobbyApplicationSubmittedEventStart(builder)
notificationfbs.LobbyApplicationSubmittedEventAddGameId(builder, gameID)
offset := notificationfbs.LobbyApplicationSubmittedEventEnd(builder)
notificationfbs.FinishLobbyApplicationSubmittedEventBuffer(builder, offset)
return builder.FinishedBytes()
},
decode: func(data []byte) error {
_, err := PayloadToLobbyApplicationSubmittedEvent(data)
return err
},
want: "applicant_user_id is missing",
},
{
name: "lobby invite created",
payload: func() []byte {
builder := flatbuffers.NewBuilder(32)
gameID := builder.CreateString("game-1")
notificationfbs.LobbyInviteCreatedEventStart(builder)
notificationfbs.LobbyInviteCreatedEventAddGameId(builder, gameID)
offset := notificationfbs.LobbyInviteCreatedEventEnd(builder)
notificationfbs.FinishLobbyInviteCreatedEventBuffer(builder, offset)
return builder.FinishedBytes()
},
decode: func(data []byte) error {
_, err := PayloadToLobbyInviteCreatedEvent(data)
return err
},
want: "inviter_user_id is missing",
},
{
name: "lobby invite redeemed",
payload: func() []byte {
builder := flatbuffers.NewBuilder(32)
gameID := builder.CreateString("game-1")
notificationfbs.LobbyInviteRedeemedEventStart(builder)
notificationfbs.LobbyInviteRedeemedEventAddGameId(builder, gameID)
offset := notificationfbs.LobbyInviteRedeemedEventEnd(builder)
notificationfbs.FinishLobbyInviteRedeemedEventBuffer(builder, offset)
return builder.FinishedBytes()
},
decode: func(data []byte) error {
_, err := PayloadToLobbyInviteRedeemedEvent(data)
return err
},
want: "invitee_user_id is missing",
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
err := tt.decode(tt.payload())
if err == nil {
t.Fatal("expected error")
}
if !strings.Contains(err.Error(), tt.want) {
t.Fatalf("unexpected error: %v", err)
}
})
}
}