feat: notification service
This commit is contained in:
@@ -0,0 +1,390 @@
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package transcoder
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import (
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"errors"
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"fmt"
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notificationfbs "galaxy/schema/fbs/notification"
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flatbuffers "github.com/google/flatbuffers/go"
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)
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// GameTurnReadyEvent is the independent Go representation of
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// `notification.GameTurnReadyEvent`.
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type GameTurnReadyEvent struct {
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GameID string
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TurnNumber int64
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}
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// GameFinishedEvent is the independent Go representation of
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// `notification.GameFinishedEvent`.
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type GameFinishedEvent struct {
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GameID string
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FinalTurnNumber int64
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}
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// LobbyApplicationSubmittedEvent is the independent Go representation of
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// `notification.LobbyApplicationSubmittedEvent`.
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type LobbyApplicationSubmittedEvent struct {
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GameID string
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ApplicantUserID string
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}
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// LobbyMembershipApprovedEvent is the independent Go representation of
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// `notification.LobbyMembershipApprovedEvent`.
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type LobbyMembershipApprovedEvent struct {
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GameID string
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}
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// LobbyMembershipRejectedEvent is the independent Go representation of
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// `notification.LobbyMembershipRejectedEvent`.
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type LobbyMembershipRejectedEvent struct {
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GameID string
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}
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// LobbyInviteCreatedEvent is the independent Go representation of
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// `notification.LobbyInviteCreatedEvent`.
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type LobbyInviteCreatedEvent struct {
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GameID string
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InviterUserID string
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}
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// LobbyInviteRedeemedEvent is the independent Go representation of
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// `notification.LobbyInviteRedeemedEvent`.
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type LobbyInviteRedeemedEvent struct {
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GameID string
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InviteeUserID string
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}
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// GameTurnReadyEventToPayload converts GameTurnReadyEvent to FlatBuffers bytes
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// suitable for the authenticated gateway push transport.
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func GameTurnReadyEventToPayload(event *GameTurnReadyEvent) ([]byte, error) {
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if event == nil {
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return nil, errors.New("encode game turn ready payload: event is nil")
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}
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if event.GameID == "" {
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return nil, errors.New("encode game turn ready payload: game_id is empty")
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}
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builder := flatbuffers.NewBuilder(64)
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gameID := builder.CreateString(event.GameID)
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notificationfbs.GameTurnReadyEventStart(builder)
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notificationfbs.GameTurnReadyEventAddGameId(builder, gameID)
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notificationfbs.GameTurnReadyEventAddTurnNumber(builder, event.TurnNumber)
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offset := notificationfbs.GameTurnReadyEventEnd(builder)
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notificationfbs.FinishGameTurnReadyEventBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToGameTurnReadyEvent converts FlatBuffers payload bytes into
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// GameTurnReadyEvent.
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func PayloadToGameTurnReadyEvent(data []byte) (result *GameTurnReadyEvent, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode game turn ready payload: data is empty")
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}
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defer recoverNotificationDecodePanic("decode game turn ready payload", &result, &err)
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event := notificationfbs.GetRootAsGameTurnReadyEvent(data, 0)
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gameID, err := requiredNotificationString(event.GameId(), "game_id")
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if err != nil {
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return nil, fmt.Errorf("decode game turn ready payload: %w", err)
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}
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return &GameTurnReadyEvent{
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GameID: gameID,
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TurnNumber: event.TurnNumber(),
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}, nil
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}
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// GameFinishedEventToPayload converts GameFinishedEvent to FlatBuffers bytes
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// suitable for the authenticated gateway push transport.
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func GameFinishedEventToPayload(event *GameFinishedEvent) ([]byte, error) {
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if event == nil {
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return nil, errors.New("encode game finished payload: event is nil")
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}
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if event.GameID == "" {
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return nil, errors.New("encode game finished payload: game_id is empty")
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}
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builder := flatbuffers.NewBuilder(64)
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gameID := builder.CreateString(event.GameID)
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notificationfbs.GameFinishedEventStart(builder)
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notificationfbs.GameFinishedEventAddGameId(builder, gameID)
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notificationfbs.GameFinishedEventAddFinalTurnNumber(builder, event.FinalTurnNumber)
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offset := notificationfbs.GameFinishedEventEnd(builder)
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notificationfbs.FinishGameFinishedEventBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToGameFinishedEvent converts FlatBuffers payload bytes into
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// GameFinishedEvent.
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func PayloadToGameFinishedEvent(data []byte) (result *GameFinishedEvent, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode game finished payload: data is empty")
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}
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defer recoverNotificationDecodePanic("decode game finished payload", &result, &err)
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event := notificationfbs.GetRootAsGameFinishedEvent(data, 0)
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gameID, err := requiredNotificationString(event.GameId(), "game_id")
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if err != nil {
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return nil, fmt.Errorf("decode game finished payload: %w", err)
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}
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return &GameFinishedEvent{
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GameID: gameID,
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FinalTurnNumber: event.FinalTurnNumber(),
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}, nil
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}
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// LobbyApplicationSubmittedEventToPayload converts
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// LobbyApplicationSubmittedEvent to FlatBuffers bytes suitable for the
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// authenticated gateway push transport.
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func LobbyApplicationSubmittedEventToPayload(event *LobbyApplicationSubmittedEvent) ([]byte, error) {
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if event == nil {
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return nil, errors.New("encode lobby application submitted payload: event is nil")
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}
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if event.GameID == "" {
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return nil, errors.New("encode lobby application submitted payload: game_id is empty")
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}
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if event.ApplicantUserID == "" {
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return nil, errors.New("encode lobby application submitted payload: applicant_user_id is empty")
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}
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builder := flatbuffers.NewBuilder(96)
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gameID := builder.CreateString(event.GameID)
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applicantUserID := builder.CreateString(event.ApplicantUserID)
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notificationfbs.LobbyApplicationSubmittedEventStart(builder)
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notificationfbs.LobbyApplicationSubmittedEventAddGameId(builder, gameID)
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notificationfbs.LobbyApplicationSubmittedEventAddApplicantUserId(builder, applicantUserID)
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offset := notificationfbs.LobbyApplicationSubmittedEventEnd(builder)
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notificationfbs.FinishLobbyApplicationSubmittedEventBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToLobbyApplicationSubmittedEvent converts FlatBuffers payload bytes
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// into LobbyApplicationSubmittedEvent.
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func PayloadToLobbyApplicationSubmittedEvent(data []byte) (result *LobbyApplicationSubmittedEvent, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode lobby application submitted payload: data is empty")
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}
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defer recoverNotificationDecodePanic("decode lobby application submitted payload", &result, &err)
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event := notificationfbs.GetRootAsLobbyApplicationSubmittedEvent(data, 0)
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gameID, err := requiredNotificationString(event.GameId(), "game_id")
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if err != nil {
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return nil, fmt.Errorf("decode lobby application submitted payload: %w", err)
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}
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applicantUserID, err := requiredNotificationString(event.ApplicantUserId(), "applicant_user_id")
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if err != nil {
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return nil, fmt.Errorf("decode lobby application submitted payload: %w", err)
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}
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return &LobbyApplicationSubmittedEvent{
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GameID: gameID,
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ApplicantUserID: applicantUserID,
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}, nil
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}
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// LobbyMembershipApprovedEventToPayload converts LobbyMembershipApprovedEvent
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// to FlatBuffers bytes suitable for the authenticated gateway push transport.
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func LobbyMembershipApprovedEventToPayload(event *LobbyMembershipApprovedEvent) ([]byte, error) {
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if event == nil {
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return nil, errors.New("encode lobby membership approved payload: event is nil")
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}
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if event.GameID == "" {
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return nil, errors.New("encode lobby membership approved payload: game_id is empty")
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}
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builder := flatbuffers.NewBuilder(48)
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gameID := builder.CreateString(event.GameID)
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notificationfbs.LobbyMembershipApprovedEventStart(builder)
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notificationfbs.LobbyMembershipApprovedEventAddGameId(builder, gameID)
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offset := notificationfbs.LobbyMembershipApprovedEventEnd(builder)
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notificationfbs.FinishLobbyMembershipApprovedEventBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToLobbyMembershipApprovedEvent converts FlatBuffers payload bytes
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// into LobbyMembershipApprovedEvent.
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func PayloadToLobbyMembershipApprovedEvent(data []byte) (result *LobbyMembershipApprovedEvent, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode lobby membership approved payload: data is empty")
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}
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defer recoverNotificationDecodePanic("decode lobby membership approved payload", &result, &err)
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event := notificationfbs.GetRootAsLobbyMembershipApprovedEvent(data, 0)
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gameID, err := requiredNotificationString(event.GameId(), "game_id")
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if err != nil {
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return nil, fmt.Errorf("decode lobby membership approved payload: %w", err)
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}
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return &LobbyMembershipApprovedEvent{GameID: gameID}, nil
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}
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// LobbyMembershipRejectedEventToPayload converts LobbyMembershipRejectedEvent
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// to FlatBuffers bytes suitable for the authenticated gateway push transport.
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func LobbyMembershipRejectedEventToPayload(event *LobbyMembershipRejectedEvent) ([]byte, error) {
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if event == nil {
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return nil, errors.New("encode lobby membership rejected payload: event is nil")
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}
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if event.GameID == "" {
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return nil, errors.New("encode lobby membership rejected payload: game_id is empty")
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}
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builder := flatbuffers.NewBuilder(48)
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gameID := builder.CreateString(event.GameID)
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notificationfbs.LobbyMembershipRejectedEventStart(builder)
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notificationfbs.LobbyMembershipRejectedEventAddGameId(builder, gameID)
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offset := notificationfbs.LobbyMembershipRejectedEventEnd(builder)
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notificationfbs.FinishLobbyMembershipRejectedEventBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToLobbyMembershipRejectedEvent converts FlatBuffers payload bytes
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// into LobbyMembershipRejectedEvent.
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func PayloadToLobbyMembershipRejectedEvent(data []byte) (result *LobbyMembershipRejectedEvent, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode lobby membership rejected payload: data is empty")
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}
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defer recoverNotificationDecodePanic("decode lobby membership rejected payload", &result, &err)
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event := notificationfbs.GetRootAsLobbyMembershipRejectedEvent(data, 0)
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gameID, err := requiredNotificationString(event.GameId(), "game_id")
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if err != nil {
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return nil, fmt.Errorf("decode lobby membership rejected payload: %w", err)
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}
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return &LobbyMembershipRejectedEvent{GameID: gameID}, nil
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}
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// LobbyInviteCreatedEventToPayload converts LobbyInviteCreatedEvent to
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// FlatBuffers bytes suitable for the authenticated gateway push transport.
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func LobbyInviteCreatedEventToPayload(event *LobbyInviteCreatedEvent) ([]byte, error) {
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if event == nil {
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return nil, errors.New("encode lobby invite created payload: event is nil")
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}
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if event.GameID == "" {
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return nil, errors.New("encode lobby invite created payload: game_id is empty")
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}
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if event.InviterUserID == "" {
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return nil, errors.New("encode lobby invite created payload: inviter_user_id is empty")
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}
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builder := flatbuffers.NewBuilder(96)
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gameID := builder.CreateString(event.GameID)
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inviterUserID := builder.CreateString(event.InviterUserID)
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notificationfbs.LobbyInviteCreatedEventStart(builder)
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notificationfbs.LobbyInviteCreatedEventAddGameId(builder, gameID)
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notificationfbs.LobbyInviteCreatedEventAddInviterUserId(builder, inviterUserID)
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offset := notificationfbs.LobbyInviteCreatedEventEnd(builder)
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notificationfbs.FinishLobbyInviteCreatedEventBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToLobbyInviteCreatedEvent converts FlatBuffers payload bytes into
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// LobbyInviteCreatedEvent.
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func PayloadToLobbyInviteCreatedEvent(data []byte) (result *LobbyInviteCreatedEvent, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode lobby invite created payload: data is empty")
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}
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defer recoverNotificationDecodePanic("decode lobby invite created payload", &result, &err)
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event := notificationfbs.GetRootAsLobbyInviteCreatedEvent(data, 0)
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gameID, err := requiredNotificationString(event.GameId(), "game_id")
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if err != nil {
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return nil, fmt.Errorf("decode lobby invite created payload: %w", err)
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}
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inviterUserID, err := requiredNotificationString(event.InviterUserId(), "inviter_user_id")
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if err != nil {
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return nil, fmt.Errorf("decode lobby invite created payload: %w", err)
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}
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return &LobbyInviteCreatedEvent{
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GameID: gameID,
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InviterUserID: inviterUserID,
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}, nil
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}
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// LobbyInviteRedeemedEventToPayload converts LobbyInviteRedeemedEvent to
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// FlatBuffers bytes suitable for the authenticated gateway push transport.
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func LobbyInviteRedeemedEventToPayload(event *LobbyInviteRedeemedEvent) ([]byte, error) {
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if event == nil {
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return nil, errors.New("encode lobby invite redeemed payload: event is nil")
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}
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if event.GameID == "" {
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return nil, errors.New("encode lobby invite redeemed payload: game_id is empty")
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}
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if event.InviteeUserID == "" {
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return nil, errors.New("encode lobby invite redeemed payload: invitee_user_id is empty")
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}
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builder := flatbuffers.NewBuilder(96)
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gameID := builder.CreateString(event.GameID)
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inviteeUserID := builder.CreateString(event.InviteeUserID)
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notificationfbs.LobbyInviteRedeemedEventStart(builder)
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notificationfbs.LobbyInviteRedeemedEventAddGameId(builder, gameID)
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notificationfbs.LobbyInviteRedeemedEventAddInviteeUserId(builder, inviteeUserID)
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offset := notificationfbs.LobbyInviteRedeemedEventEnd(builder)
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notificationfbs.FinishLobbyInviteRedeemedEventBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToLobbyInviteRedeemedEvent converts FlatBuffers payload bytes into
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// LobbyInviteRedeemedEvent.
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func PayloadToLobbyInviteRedeemedEvent(data []byte) (result *LobbyInviteRedeemedEvent, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode lobby invite redeemed payload: data is empty")
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}
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defer recoverNotificationDecodePanic("decode lobby invite redeemed payload", &result, &err)
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event := notificationfbs.GetRootAsLobbyInviteRedeemedEvent(data, 0)
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gameID, err := requiredNotificationString(event.GameId(), "game_id")
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if err != nil {
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return nil, fmt.Errorf("decode lobby invite redeemed payload: %w", err)
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}
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inviteeUserID, err := requiredNotificationString(event.InviteeUserId(), "invitee_user_id")
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if err != nil {
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return nil, fmt.Errorf("decode lobby invite redeemed payload: %w", err)
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}
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return &LobbyInviteRedeemedEvent{
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GameID: gameID,
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InviteeUserID: inviteeUserID,
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}, nil
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}
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func requiredNotificationString(value []byte, field string) (string, error) {
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if len(value) == 0 {
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return "", fmt.Errorf("%s is missing", field)
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}
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return string(value), nil
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}
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func recoverNotificationDecodePanic[T any](message string, result **T, err *error) {
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if recovered := recover(); recovered != nil {
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*result = nil
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*err = fmt.Errorf("%s: panic recovered: %v", message, recovered)
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}
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}
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Reference in New Issue
Block a user