feat: notification service

This commit is contained in:
Ilia Denisov
2026-04-22 08:49:45 +02:00
committed by GitHub
parent 5b7593e6f6
commit 32dc29359a
135 changed files with 21828 additions and 130 deletions
+390
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@@ -0,0 +1,390 @@
package transcoder
import (
"errors"
"fmt"
notificationfbs "galaxy/schema/fbs/notification"
flatbuffers "github.com/google/flatbuffers/go"
)
// GameTurnReadyEvent is the independent Go representation of
// `notification.GameTurnReadyEvent`.
type GameTurnReadyEvent struct {
GameID string
TurnNumber int64
}
// GameFinishedEvent is the independent Go representation of
// `notification.GameFinishedEvent`.
type GameFinishedEvent struct {
GameID string
FinalTurnNumber int64
}
// LobbyApplicationSubmittedEvent is the independent Go representation of
// `notification.LobbyApplicationSubmittedEvent`.
type LobbyApplicationSubmittedEvent struct {
GameID string
ApplicantUserID string
}
// LobbyMembershipApprovedEvent is the independent Go representation of
// `notification.LobbyMembershipApprovedEvent`.
type LobbyMembershipApprovedEvent struct {
GameID string
}
// LobbyMembershipRejectedEvent is the independent Go representation of
// `notification.LobbyMembershipRejectedEvent`.
type LobbyMembershipRejectedEvent struct {
GameID string
}
// LobbyInviteCreatedEvent is the independent Go representation of
// `notification.LobbyInviteCreatedEvent`.
type LobbyInviteCreatedEvent struct {
GameID string
InviterUserID string
}
// LobbyInviteRedeemedEvent is the independent Go representation of
// `notification.LobbyInviteRedeemedEvent`.
type LobbyInviteRedeemedEvent struct {
GameID string
InviteeUserID string
}
// GameTurnReadyEventToPayload converts GameTurnReadyEvent to FlatBuffers bytes
// suitable for the authenticated gateway push transport.
func GameTurnReadyEventToPayload(event *GameTurnReadyEvent) ([]byte, error) {
if event == nil {
return nil, errors.New("encode game turn ready payload: event is nil")
}
if event.GameID == "" {
return nil, errors.New("encode game turn ready payload: game_id is empty")
}
builder := flatbuffers.NewBuilder(64)
gameID := builder.CreateString(event.GameID)
notificationfbs.GameTurnReadyEventStart(builder)
notificationfbs.GameTurnReadyEventAddGameId(builder, gameID)
notificationfbs.GameTurnReadyEventAddTurnNumber(builder, event.TurnNumber)
offset := notificationfbs.GameTurnReadyEventEnd(builder)
notificationfbs.FinishGameTurnReadyEventBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToGameTurnReadyEvent converts FlatBuffers payload bytes into
// GameTurnReadyEvent.
func PayloadToGameTurnReadyEvent(data []byte) (result *GameTurnReadyEvent, err error) {
if len(data) == 0 {
return nil, errors.New("decode game turn ready payload: data is empty")
}
defer recoverNotificationDecodePanic("decode game turn ready payload", &result, &err)
event := notificationfbs.GetRootAsGameTurnReadyEvent(data, 0)
gameID, err := requiredNotificationString(event.GameId(), "game_id")
if err != nil {
return nil, fmt.Errorf("decode game turn ready payload: %w", err)
}
return &GameTurnReadyEvent{
GameID: gameID,
TurnNumber: event.TurnNumber(),
}, nil
}
// GameFinishedEventToPayload converts GameFinishedEvent to FlatBuffers bytes
// suitable for the authenticated gateway push transport.
func GameFinishedEventToPayload(event *GameFinishedEvent) ([]byte, error) {
if event == nil {
return nil, errors.New("encode game finished payload: event is nil")
}
if event.GameID == "" {
return nil, errors.New("encode game finished payload: game_id is empty")
}
builder := flatbuffers.NewBuilder(64)
gameID := builder.CreateString(event.GameID)
notificationfbs.GameFinishedEventStart(builder)
notificationfbs.GameFinishedEventAddGameId(builder, gameID)
notificationfbs.GameFinishedEventAddFinalTurnNumber(builder, event.FinalTurnNumber)
offset := notificationfbs.GameFinishedEventEnd(builder)
notificationfbs.FinishGameFinishedEventBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToGameFinishedEvent converts FlatBuffers payload bytes into
// GameFinishedEvent.
func PayloadToGameFinishedEvent(data []byte) (result *GameFinishedEvent, err error) {
if len(data) == 0 {
return nil, errors.New("decode game finished payload: data is empty")
}
defer recoverNotificationDecodePanic("decode game finished payload", &result, &err)
event := notificationfbs.GetRootAsGameFinishedEvent(data, 0)
gameID, err := requiredNotificationString(event.GameId(), "game_id")
if err != nil {
return nil, fmt.Errorf("decode game finished payload: %w", err)
}
return &GameFinishedEvent{
GameID: gameID,
FinalTurnNumber: event.FinalTurnNumber(),
}, nil
}
// LobbyApplicationSubmittedEventToPayload converts
// LobbyApplicationSubmittedEvent to FlatBuffers bytes suitable for the
// authenticated gateway push transport.
func LobbyApplicationSubmittedEventToPayload(event *LobbyApplicationSubmittedEvent) ([]byte, error) {
if event == nil {
return nil, errors.New("encode lobby application submitted payload: event is nil")
}
if event.GameID == "" {
return nil, errors.New("encode lobby application submitted payload: game_id is empty")
}
if event.ApplicantUserID == "" {
return nil, errors.New("encode lobby application submitted payload: applicant_user_id is empty")
}
builder := flatbuffers.NewBuilder(96)
gameID := builder.CreateString(event.GameID)
applicantUserID := builder.CreateString(event.ApplicantUserID)
notificationfbs.LobbyApplicationSubmittedEventStart(builder)
notificationfbs.LobbyApplicationSubmittedEventAddGameId(builder, gameID)
notificationfbs.LobbyApplicationSubmittedEventAddApplicantUserId(builder, applicantUserID)
offset := notificationfbs.LobbyApplicationSubmittedEventEnd(builder)
notificationfbs.FinishLobbyApplicationSubmittedEventBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToLobbyApplicationSubmittedEvent converts FlatBuffers payload bytes
// into LobbyApplicationSubmittedEvent.
func PayloadToLobbyApplicationSubmittedEvent(data []byte) (result *LobbyApplicationSubmittedEvent, err error) {
if len(data) == 0 {
return nil, errors.New("decode lobby application submitted payload: data is empty")
}
defer recoverNotificationDecodePanic("decode lobby application submitted payload", &result, &err)
event := notificationfbs.GetRootAsLobbyApplicationSubmittedEvent(data, 0)
gameID, err := requiredNotificationString(event.GameId(), "game_id")
if err != nil {
return nil, fmt.Errorf("decode lobby application submitted payload: %w", err)
}
applicantUserID, err := requiredNotificationString(event.ApplicantUserId(), "applicant_user_id")
if err != nil {
return nil, fmt.Errorf("decode lobby application submitted payload: %w", err)
}
return &LobbyApplicationSubmittedEvent{
GameID: gameID,
ApplicantUserID: applicantUserID,
}, nil
}
// LobbyMembershipApprovedEventToPayload converts LobbyMembershipApprovedEvent
// to FlatBuffers bytes suitable for the authenticated gateway push transport.
func LobbyMembershipApprovedEventToPayload(event *LobbyMembershipApprovedEvent) ([]byte, error) {
if event == nil {
return nil, errors.New("encode lobby membership approved payload: event is nil")
}
if event.GameID == "" {
return nil, errors.New("encode lobby membership approved payload: game_id is empty")
}
builder := flatbuffers.NewBuilder(48)
gameID := builder.CreateString(event.GameID)
notificationfbs.LobbyMembershipApprovedEventStart(builder)
notificationfbs.LobbyMembershipApprovedEventAddGameId(builder, gameID)
offset := notificationfbs.LobbyMembershipApprovedEventEnd(builder)
notificationfbs.FinishLobbyMembershipApprovedEventBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToLobbyMembershipApprovedEvent converts FlatBuffers payload bytes
// into LobbyMembershipApprovedEvent.
func PayloadToLobbyMembershipApprovedEvent(data []byte) (result *LobbyMembershipApprovedEvent, err error) {
if len(data) == 0 {
return nil, errors.New("decode lobby membership approved payload: data is empty")
}
defer recoverNotificationDecodePanic("decode lobby membership approved payload", &result, &err)
event := notificationfbs.GetRootAsLobbyMembershipApprovedEvent(data, 0)
gameID, err := requiredNotificationString(event.GameId(), "game_id")
if err != nil {
return nil, fmt.Errorf("decode lobby membership approved payload: %w", err)
}
return &LobbyMembershipApprovedEvent{GameID: gameID}, nil
}
// LobbyMembershipRejectedEventToPayload converts LobbyMembershipRejectedEvent
// to FlatBuffers bytes suitable for the authenticated gateway push transport.
func LobbyMembershipRejectedEventToPayload(event *LobbyMembershipRejectedEvent) ([]byte, error) {
if event == nil {
return nil, errors.New("encode lobby membership rejected payload: event is nil")
}
if event.GameID == "" {
return nil, errors.New("encode lobby membership rejected payload: game_id is empty")
}
builder := flatbuffers.NewBuilder(48)
gameID := builder.CreateString(event.GameID)
notificationfbs.LobbyMembershipRejectedEventStart(builder)
notificationfbs.LobbyMembershipRejectedEventAddGameId(builder, gameID)
offset := notificationfbs.LobbyMembershipRejectedEventEnd(builder)
notificationfbs.FinishLobbyMembershipRejectedEventBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToLobbyMembershipRejectedEvent converts FlatBuffers payload bytes
// into LobbyMembershipRejectedEvent.
func PayloadToLobbyMembershipRejectedEvent(data []byte) (result *LobbyMembershipRejectedEvent, err error) {
if len(data) == 0 {
return nil, errors.New("decode lobby membership rejected payload: data is empty")
}
defer recoverNotificationDecodePanic("decode lobby membership rejected payload", &result, &err)
event := notificationfbs.GetRootAsLobbyMembershipRejectedEvent(data, 0)
gameID, err := requiredNotificationString(event.GameId(), "game_id")
if err != nil {
return nil, fmt.Errorf("decode lobby membership rejected payload: %w", err)
}
return &LobbyMembershipRejectedEvent{GameID: gameID}, nil
}
// LobbyInviteCreatedEventToPayload converts LobbyInviteCreatedEvent to
// FlatBuffers bytes suitable for the authenticated gateway push transport.
func LobbyInviteCreatedEventToPayload(event *LobbyInviteCreatedEvent) ([]byte, error) {
if event == nil {
return nil, errors.New("encode lobby invite created payload: event is nil")
}
if event.GameID == "" {
return nil, errors.New("encode lobby invite created payload: game_id is empty")
}
if event.InviterUserID == "" {
return nil, errors.New("encode lobby invite created payload: inviter_user_id is empty")
}
builder := flatbuffers.NewBuilder(96)
gameID := builder.CreateString(event.GameID)
inviterUserID := builder.CreateString(event.InviterUserID)
notificationfbs.LobbyInviteCreatedEventStart(builder)
notificationfbs.LobbyInviteCreatedEventAddGameId(builder, gameID)
notificationfbs.LobbyInviteCreatedEventAddInviterUserId(builder, inviterUserID)
offset := notificationfbs.LobbyInviteCreatedEventEnd(builder)
notificationfbs.FinishLobbyInviteCreatedEventBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToLobbyInviteCreatedEvent converts FlatBuffers payload bytes into
// LobbyInviteCreatedEvent.
func PayloadToLobbyInviteCreatedEvent(data []byte) (result *LobbyInviteCreatedEvent, err error) {
if len(data) == 0 {
return nil, errors.New("decode lobby invite created payload: data is empty")
}
defer recoverNotificationDecodePanic("decode lobby invite created payload", &result, &err)
event := notificationfbs.GetRootAsLobbyInviteCreatedEvent(data, 0)
gameID, err := requiredNotificationString(event.GameId(), "game_id")
if err != nil {
return nil, fmt.Errorf("decode lobby invite created payload: %w", err)
}
inviterUserID, err := requiredNotificationString(event.InviterUserId(), "inviter_user_id")
if err != nil {
return nil, fmt.Errorf("decode lobby invite created payload: %w", err)
}
return &LobbyInviteCreatedEvent{
GameID: gameID,
InviterUserID: inviterUserID,
}, nil
}
// LobbyInviteRedeemedEventToPayload converts LobbyInviteRedeemedEvent to
// FlatBuffers bytes suitable for the authenticated gateway push transport.
func LobbyInviteRedeemedEventToPayload(event *LobbyInviteRedeemedEvent) ([]byte, error) {
if event == nil {
return nil, errors.New("encode lobby invite redeemed payload: event is nil")
}
if event.GameID == "" {
return nil, errors.New("encode lobby invite redeemed payload: game_id is empty")
}
if event.InviteeUserID == "" {
return nil, errors.New("encode lobby invite redeemed payload: invitee_user_id is empty")
}
builder := flatbuffers.NewBuilder(96)
gameID := builder.CreateString(event.GameID)
inviteeUserID := builder.CreateString(event.InviteeUserID)
notificationfbs.LobbyInviteRedeemedEventStart(builder)
notificationfbs.LobbyInviteRedeemedEventAddGameId(builder, gameID)
notificationfbs.LobbyInviteRedeemedEventAddInviteeUserId(builder, inviteeUserID)
offset := notificationfbs.LobbyInviteRedeemedEventEnd(builder)
notificationfbs.FinishLobbyInviteRedeemedEventBuffer(builder, offset)
return builder.FinishedBytes(), nil
}
// PayloadToLobbyInviteRedeemedEvent converts FlatBuffers payload bytes into
// LobbyInviteRedeemedEvent.
func PayloadToLobbyInviteRedeemedEvent(data []byte) (result *LobbyInviteRedeemedEvent, err error) {
if len(data) == 0 {
return nil, errors.New("decode lobby invite redeemed payload: data is empty")
}
defer recoverNotificationDecodePanic("decode lobby invite redeemed payload", &result, &err)
event := notificationfbs.GetRootAsLobbyInviteRedeemedEvent(data, 0)
gameID, err := requiredNotificationString(event.GameId(), "game_id")
if err != nil {
return nil, fmt.Errorf("decode lobby invite redeemed payload: %w", err)
}
inviteeUserID, err := requiredNotificationString(event.InviteeUserId(), "invitee_user_id")
if err != nil {
return nil, fmt.Errorf("decode lobby invite redeemed payload: %w", err)
}
return &LobbyInviteRedeemedEvent{
GameID: gameID,
InviteeUserID: inviteeUserID,
}, nil
}
func requiredNotificationString(value []byte, field string) (string, error) {
if len(value) == 0 {
return "", fmt.Errorf("%s is missing", field)
}
return string(value), nil
}
func recoverNotificationDecodePanic[T any](message string, result **T, err *error) {
if recovered := recover(); recovered != nil {
*result = nil
*err = fmt.Errorf("%s: panic recovered: %v", message, recovered)
}
}
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package transcoder
import (
"reflect"
"strings"
"testing"
notificationfbs "galaxy/schema/fbs/notification"
flatbuffers "github.com/google/flatbuffers/go"
)
func TestNotificationPayloadRoundTrips(t *testing.T) {
t.Parallel()
tests := []struct {
name string
source any
encode func(any) ([]byte, error)
decode func([]byte) (any, error)
}{
{
name: "game turn ready",
source: &GameTurnReadyEvent{GameID: "game-1", TurnNumber: 54},
encode: func(value any) ([]byte, error) { return GameTurnReadyEventToPayload(value.(*GameTurnReadyEvent)) },
decode: func(data []byte) (any, error) { return PayloadToGameTurnReadyEvent(data) },
},
{
name: "game finished",
source: &GameFinishedEvent{GameID: "game-2", FinalTurnNumber: 99},
encode: func(value any) ([]byte, error) { return GameFinishedEventToPayload(value.(*GameFinishedEvent)) },
decode: func(data []byte) (any, error) { return PayloadToGameFinishedEvent(data) },
},
{
name: "lobby application submitted",
source: &LobbyApplicationSubmittedEvent{GameID: "game-3", ApplicantUserID: "user-7"},
encode: func(value any) ([]byte, error) {
return LobbyApplicationSubmittedEventToPayload(value.(*LobbyApplicationSubmittedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyApplicationSubmittedEvent(data) },
},
{
name: "lobby membership approved",
source: &LobbyMembershipApprovedEvent{GameID: "game-4"},
encode: func(value any) ([]byte, error) {
return LobbyMembershipApprovedEventToPayload(value.(*LobbyMembershipApprovedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyMembershipApprovedEvent(data) },
},
{
name: "lobby membership rejected",
source: &LobbyMembershipRejectedEvent{GameID: "game-5"},
encode: func(value any) ([]byte, error) {
return LobbyMembershipRejectedEventToPayload(value.(*LobbyMembershipRejectedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyMembershipRejectedEvent(data) },
},
{
name: "lobby invite created",
source: &LobbyInviteCreatedEvent{GameID: "game-6", InviterUserID: "user-8"},
encode: func(value any) ([]byte, error) {
return LobbyInviteCreatedEventToPayload(value.(*LobbyInviteCreatedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyInviteCreatedEvent(data) },
},
{
name: "lobby invite redeemed",
source: &LobbyInviteRedeemedEvent{GameID: "game-7", InviteeUserID: "user-9"},
encode: func(value any) ([]byte, error) {
return LobbyInviteRedeemedEventToPayload(value.(*LobbyInviteRedeemedEvent))
},
decode: func(data []byte) (any, error) { return PayloadToLobbyInviteRedeemedEvent(data) },
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
payload, err := tt.encode(tt.source)
if err != nil {
t.Fatalf("encode payload: %v", err)
}
decoded, err := tt.decode(payload)
if err != nil {
t.Fatalf("decode payload: %v", err)
}
if !reflect.DeepEqual(tt.source, decoded) {
t.Fatalf("round-trip mismatch\nsource: %#v\ndecoded:%#v", tt.source, decoded)
}
})
}
}
func TestNotificationPayloadEncodersRejectNilInputs(t *testing.T) {
t.Parallel()
tests := []struct {
name string
call func() error
}{
{
name: "game turn ready",
call: func() error {
_, err := GameTurnReadyEventToPayload(nil)
return err
},
},
{
name: "game finished",
call: func() error {
_, err := GameFinishedEventToPayload(nil)
return err
},
},
{
name: "lobby application submitted",
call: func() error {
_, err := LobbyApplicationSubmittedEventToPayload(nil)
return err
},
},
{
name: "lobby membership approved",
call: func() error {
_, err := LobbyMembershipApprovedEventToPayload(nil)
return err
},
},
{
name: "lobby membership rejected",
call: func() error {
_, err := LobbyMembershipRejectedEventToPayload(nil)
return err
},
},
{
name: "lobby invite created",
call: func() error {
_, err := LobbyInviteCreatedEventToPayload(nil)
return err
},
},
{
name: "lobby invite redeemed",
call: func() error {
_, err := LobbyInviteRedeemedEventToPayload(nil)
return err
},
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
if err := tt.call(); err == nil {
t.Fatal("expected error")
}
})
}
}
func TestNotificationPayloadDecodersRejectEmptyPayloads(t *testing.T) {
t.Parallel()
tests := []struct {
name string
call func() error
}{
{
name: "game turn ready",
call: func() error {
_, err := PayloadToGameTurnReadyEvent(nil)
return err
},
},
{
name: "game finished",
call: func() error {
_, err := PayloadToGameFinishedEvent(nil)
return err
},
},
{
name: "lobby application submitted",
call: func() error {
_, err := PayloadToLobbyApplicationSubmittedEvent(nil)
return err
},
},
{
name: "lobby membership approved",
call: func() error {
_, err := PayloadToLobbyMembershipApprovedEvent(nil)
return err
},
},
{
name: "lobby membership rejected",
call: func() error {
_, err := PayloadToLobbyMembershipRejectedEvent(nil)
return err
},
},
{
name: "lobby invite created",
call: func() error {
_, err := PayloadToLobbyInviteCreatedEvent(nil)
return err
},
},
{
name: "lobby invite redeemed",
call: func() error {
_, err := PayloadToLobbyInviteRedeemedEvent(nil)
return err
},
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
if err := tt.call(); err == nil {
t.Fatal("expected error")
}
})
}
}
func TestNotificationPayloadEncodersRejectMissingRequiredStrings(t *testing.T) {
t.Parallel()
tests := []struct {
name string
call func() error
want string
}{
{
name: "game turn ready",
call: func() error {
_, err := GameTurnReadyEventToPayload(&GameTurnReadyEvent{})
return err
},
want: "game_id is empty",
},
{
name: "lobby application submitted",
call: func() error {
_, err := LobbyApplicationSubmittedEventToPayload(&LobbyApplicationSubmittedEvent{GameID: "game-1"})
return err
},
want: "applicant_user_id is empty",
},
{
name: "lobby invite created",
call: func() error {
_, err := LobbyInviteCreatedEventToPayload(&LobbyInviteCreatedEvent{GameID: "game-1"})
return err
},
want: "inviter_user_id is empty",
},
{
name: "lobby invite redeemed",
call: func() error {
_, err := LobbyInviteRedeemedEventToPayload(&LobbyInviteRedeemedEvent{GameID: "game-1"})
return err
},
want: "invitee_user_id is empty",
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
err := tt.call()
if err == nil {
t.Fatal("expected error")
}
if !strings.Contains(err.Error(), tt.want) {
t.Fatalf("unexpected error: %v", err)
}
})
}
}
func TestNotificationPayloadDecodersRejectMissingRequiredStrings(t *testing.T) {
t.Parallel()
tests := []struct {
name string
payload func() []byte
decode func([]byte) error
want string
}{
{
name: "game turn ready",
payload: func() []byte {
builder := flatbuffers.NewBuilder(32)
notificationfbs.GameTurnReadyEventStart(builder)
offset := notificationfbs.GameTurnReadyEventEnd(builder)
notificationfbs.FinishGameTurnReadyEventBuffer(builder, offset)
return builder.FinishedBytes()
},
decode: func(data []byte) error {
_, err := PayloadToGameTurnReadyEvent(data)
return err
},
want: "game_id is missing",
},
{
name: "lobby application submitted",
payload: func() []byte {
builder := flatbuffers.NewBuilder(32)
gameID := builder.CreateString("game-1")
notificationfbs.LobbyApplicationSubmittedEventStart(builder)
notificationfbs.LobbyApplicationSubmittedEventAddGameId(builder, gameID)
offset := notificationfbs.LobbyApplicationSubmittedEventEnd(builder)
notificationfbs.FinishLobbyApplicationSubmittedEventBuffer(builder, offset)
return builder.FinishedBytes()
},
decode: func(data []byte) error {
_, err := PayloadToLobbyApplicationSubmittedEvent(data)
return err
},
want: "applicant_user_id is missing",
},
{
name: "lobby invite created",
payload: func() []byte {
builder := flatbuffers.NewBuilder(32)
gameID := builder.CreateString("game-1")
notificationfbs.LobbyInviteCreatedEventStart(builder)
notificationfbs.LobbyInviteCreatedEventAddGameId(builder, gameID)
offset := notificationfbs.LobbyInviteCreatedEventEnd(builder)
notificationfbs.FinishLobbyInviteCreatedEventBuffer(builder, offset)
return builder.FinishedBytes()
},
decode: func(data []byte) error {
_, err := PayloadToLobbyInviteCreatedEvent(data)
return err
},
want: "inviter_user_id is missing",
},
{
name: "lobby invite redeemed",
payload: func() []byte {
builder := flatbuffers.NewBuilder(32)
gameID := builder.CreateString("game-1")
notificationfbs.LobbyInviteRedeemedEventStart(builder)
notificationfbs.LobbyInviteRedeemedEventAddGameId(builder, gameID)
offset := notificationfbs.LobbyInviteRedeemedEventEnd(builder)
notificationfbs.FinishLobbyInviteRedeemedEventBuffer(builder, offset)
return builder.FinishedBytes()
},
decode: func(data []byte) error {
_, err := PayloadToLobbyInviteRedeemedEvent(data)
return err
},
want: "invitee_user_id is missing",
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
err := tt.decode(tt.payload())
if err == nil {
t.Fatal("expected error")
}
if !strings.Contains(err.Error(), tt.want) {
t.Fatalf("unexpected error: %v", err)
}
})
}
}