feat: notification service

This commit is contained in:
Ilia Denisov
2026-04-22 08:49:45 +02:00
committed by GitHub
parent 5b7593e6f6
commit 32dc29359a
135 changed files with 21828 additions and 130 deletions
@@ -0,0 +1,71 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package notification
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type LobbyApplicationSubmittedEvent struct {
_tab flatbuffers.Table
}
func GetRootAsLobbyApplicationSubmittedEvent(buf []byte, offset flatbuffers.UOffsetT) *LobbyApplicationSubmittedEvent {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &LobbyApplicationSubmittedEvent{}
x.Init(buf, n+offset)
return x
}
func FinishLobbyApplicationSubmittedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsLobbyApplicationSubmittedEvent(buf []byte, offset flatbuffers.UOffsetT) *LobbyApplicationSubmittedEvent {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &LobbyApplicationSubmittedEvent{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedLobbyApplicationSubmittedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *LobbyApplicationSubmittedEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *LobbyApplicationSubmittedEvent) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *LobbyApplicationSubmittedEvent) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *LobbyApplicationSubmittedEvent) ApplicantUserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func LobbyApplicationSubmittedEventStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func LobbyApplicationSubmittedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func LobbyApplicationSubmittedEventAddApplicantUserId(builder *flatbuffers.Builder, applicantUserId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(applicantUserId), 0)
}
func LobbyApplicationSubmittedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}