ui/phase-25: backend turn-cutoff guard + auto-pause + UI sync protocol

Backend now owns the turn-cutoff and pause guards the order tab
relies on: the scheduler flips runtime_status between
generation_in_progress and running around every engine tick, a
failed tick auto-pauses the game through OnRuntimeSnapshot, and a
new game.paused notification kind fans out alongside
game.turn.ready. The user-games handlers reject submits with
HTTP 409 turn_already_closed or game_paused depending on the
runtime state.

UI delegates auto-sync to a new OrderQueue: offline detection,
single retry on reconnect, conflict / paused classification.
OrderDraftStore surfaces conflictBanner / pausedBanner runes,
clears them on local mutation or on a game.turn.ready push via
resetForNewTurn. The order tab renders the matching banners and
the new conflict per-row badge; i18n bundles cover en + ru.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-11 22:00:16 +02:00
parent bbdcc36e05
commit 2ca47eb4df
35 changed files with 2539 additions and 143 deletions
+30
View File
@@ -291,6 +291,36 @@ describe("EventStream", () => {
eventStream.stop();
});
test("game.paused events dispatch to the matching handler (Phase 25)", async () => {
const handler = vi.fn();
eventStream.on("game.paused", handler);
const payload = new TextEncoder().encode(
JSON.stringify({
game_id: "11111111-2222-3333-4444-555555555555",
turn: 7,
reason: "generation_failed",
}),
);
const event = buildEvent("game.paused", payload);
const client = makeRouter(async function* () {
yield event;
});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(handler).toHaveBeenCalled();
});
expect(handler.mock.calls[0]?.[0].eventType).toBe("game.paused");
eventStream.stop();
});
test("connectionStatus transitions through connecting → connected → idle", async () => {
expect(eventStream.connectionStatus).toBe("idle");
const event = buildEvent(