ui/phase-25: backend turn-cutoff guard + auto-pause + UI sync protocol
Backend now owns the turn-cutoff and pause guards the order tab relies on: the scheduler flips runtime_status between generation_in_progress and running around every engine tick, a failed tick auto-pauses the game through OnRuntimeSnapshot, and a new game.paused notification kind fans out alongside game.turn.ready. The user-games handlers reject submits with HTTP 409 turn_already_closed or game_paused depending on the runtime state. UI delegates auto-sync to a new OrderQueue: offline detection, single retry on reconnect, conflict / paused classification. OrderDraftStore surfaces conflictBanner / pausedBanner runes, clears them on local mutation or on a game.turn.ready push via resetForNewTurn. The order tab renders the matching banners and the new conflict per-row badge; i18n bundles cover en + ru. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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// Phase 25 end-to-end coverage for the sync protocol additions on
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// the order tab: the offline / online flip, the
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// `turn_already_closed` conflict banner, and the `game.paused` push
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// frame. Each test boots an authenticated session, mocks the lobby
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// + report + order routes, drives an order mutation through the
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// inspector, and asserts the matching banner / sync-status DOM.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ByteBuffer } from "flatbuffers";
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import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
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import { UUID } from "../../src/proto/galaxy/fbs/common";
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import {
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UserGamesOrder,
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UserGamesOrderGet,
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} from "../../src/proto/galaxy/fbs/order";
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import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import { forgeGatewayEventFrame } from "./fixtures/sign-event";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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import { buildReportPayload } from "./fixtures/report-fbs";
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import {
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buildOrderGetResponsePayload,
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buildOrderResponsePayload,
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type CommandResultFixture,
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} from "./fixtures/order-fbs";
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const SESSION_ID = "phase-25-order-sync-session";
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const GAME_ID = "25252525-2525-2525-2525-252525252525";
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const WORLD = 4000;
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const CENTRE = WORLD / 2;
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const TURN = 4;
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type SubmitVerdict = "applied" | "rejected" | "turn_already_closed" | "game_paused";
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interface MockOpts {
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/** Initial server-side order returned by `user.games.order.get`. */
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storedOrder?: CommandResultFixture[];
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/** How the first `user.games.order` submit replies. */
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initialSubmitVerdict: SubmitVerdict;
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/**
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* If set, the SubscribeEvents stream emits this frame instead of
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* holding the connection open. Used by the paused-banner test.
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*/
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subscribeFrame?: { eventType: string; payload: Uint8Array };
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}
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interface MockHandle {
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/** Setter the test uses to flip the verdict mid-run. */
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setSubmitVerdict(next: SubmitVerdict): void;
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/** Read-only counter for assertion. */
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get submitCallCount(): number;
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}
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async function mockGateway(page: Page, opts: MockOpts): Promise<MockHandle> {
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const game: GameFixture = {
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gameId: GAME_ID,
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gameName: "Phase 25 Game",
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gameType: "private",
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status: "running",
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
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createdAtMs: BigInt(Date.now() - 86_400_000),
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updatedAtMs: BigInt(Date.now()),
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currentTurn: TURN,
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};
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let storedOrder = (opts.storedOrder ?? []).slice();
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let submitVerdict: SubmitVerdict = opts.initialSubmitVerdict;
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let submitCalls = 0;
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
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async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let resultCode = "ok";
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let payload: Uint8Array;
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let bodyOverride: string | null = null;
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switch (req.messageType) {
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([game]);
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break;
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case "user.games.report": {
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GameReportRequest.getRootAsGameReportRequest(
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new ByteBuffer(req.payloadBytes),
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).gameId(new UUID());
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payload = buildReportPayload({
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turn: TURN,
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mapWidth: WORLD,
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mapHeight: WORLD,
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localPlanets: [
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{
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number: 17,
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name: "Earth",
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x: CENTRE,
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y: CENTRE,
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size: 1000,
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resources: 10,
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capital: 0,
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material: 0,
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population: 850,
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colonists: 25,
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industry: 700,
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production: "drive",
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freeIndustry: 175,
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},
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],
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});
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break;
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}
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case "user.games.order": {
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submitCalls += 1;
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const decoded = UserGamesOrder.getRootAsUserGamesOrder(
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new ByteBuffer(req.payloadBytes),
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);
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const length = decoded.commandsLength();
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const fixtures: CommandResultFixture[] = [];
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for (let i = 0; i < length; i++) {
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const item = decoded.commands(i);
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if (item === null) continue;
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const cmdId = item.cmdId() ?? "";
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const inner = new (await import(
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"../../src/proto/galaxy/fbs/order"
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)).CommandPlanetRename();
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item.payload(inner);
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const submittedName = inner.name() ?? "";
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const applied = submitVerdict === "applied";
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fixtures.push({
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kind: "planetRename",
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cmdId,
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planetNumber: Number(inner.number()),
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name: submittedName,
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applied,
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errorCode: applied ? null : 1,
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});
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}
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if (submitVerdict === "turn_already_closed") {
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resultCode = "turn_already_closed";
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bodyOverride = JSON.stringify({
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code: "turn_already_closed",
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message: "turn closed before submit",
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});
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} else if (submitVerdict === "game_paused") {
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resultCode = "game_paused";
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bodyOverride = JSON.stringify({
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code: "game_paused",
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message: "game is paused",
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});
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}
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if (submitVerdict === "applied") {
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storedOrder = fixtures;
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}
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payload =
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bodyOverride !== null
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? new TextEncoder().encode(bodyOverride)
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: buildOrderResponsePayload(GAME_ID, fixtures, Date.now());
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break;
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}
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case "user.games.order.get": {
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UserGamesOrderGet.getRootAsUserGamesOrderGet(
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new ByteBuffer(req.payloadBytes),
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);
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payload = buildOrderGetResponsePayload(
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GAME_ID,
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storedOrder,
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Date.now(),
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storedOrder.length > 0,
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);
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break;
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}
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default:
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resultCode = "internal_error";
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payload = new Uint8Array();
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}
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const body = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode,
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body,
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});
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},
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);
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let subscribeServed = false;
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
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async (route) => {
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if (opts.subscribeFrame !== undefined && !subscribeServed) {
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subscribeServed = true;
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const frame = await forgeGatewayEventFrame({
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eventType: opts.subscribeFrame.eventType,
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eventId: "evt-phase25-1",
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timestampMs: BigInt(Date.now()),
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requestId: "req-phase25-1",
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traceId: "trace-phase25-1",
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payloadBytes: opts.subscribeFrame.payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/connect+json",
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body: Buffer.from(frame),
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});
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return;
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}
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await new Promise<void>(() => {});
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},
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);
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return {
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setSubmitVerdict(next) {
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submitVerdict = next;
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},
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get submitCallCount() {
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return submitCalls;
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},
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};
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}
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async function bootSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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await page.evaluate(
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(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
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GAME_ID,
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);
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}
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async function clickPlanetCentre(page: Page): Promise<void> {
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const canvas = page.locator("canvas");
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const box = await canvas.boundingBox();
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expect(box).not.toBeNull();
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if (box === null) throw new Error("canvas has no bounding box");
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await page.mouse.click(box.x + box.width / 2, box.y + box.height / 2);
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}
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async function startRename(page: Page, newName: string): Promise<void> {
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await clickPlanetCentre(page);
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const sidebar = page.getByTestId("sidebar-tool-inspector");
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await sidebar.getByTestId("inspector-planet-rename-action").click();
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const input = sidebar.getByTestId("inspector-planet-rename-input");
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await input.fill(newName);
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await sidebar.getByTestId("inspector-planet-rename-confirm").click();
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}
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test("turn_already_closed surfaces the conflict banner on the order tab", async ({
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page,
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}, testInfo) => {
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test.skip(
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testInfo.project.name.startsWith("chromium-mobile"),
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"phase 25 spec covers desktop layout; mobile inherits the same store",
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);
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await mockGateway(page, { initialSubmitVerdict: "turn_already_closed" });
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await startRename(page, "Conflict-Earth");
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await page.getByTestId("sidebar-tab-order").click();
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const orderTool = page.getByTestId("sidebar-tool-order");
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await expect(orderTool.getByTestId("order-conflict-banner")).toBeVisible({
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timeout: 5_000,
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});
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await expect(orderTool.getByTestId("order-conflict-banner")).toContainText(
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"Edit and resubmit",
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);
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await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
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"conflict",
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);
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await expect(orderTool.getByTestId("order-sync")).toHaveAttribute(
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"data-sync-status",
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"conflict",
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);
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});
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test("game.paused push frame surfaces the paused banner", async ({
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page,
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}, testInfo) => {
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test.skip(
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testInfo.project.name.startsWith("chromium-mobile"),
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"phase 25 spec covers desktop layout; mobile inherits the same store",
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);
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const payload = new TextEncoder().encode(
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JSON.stringify({
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game_id: GAME_ID,
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turn: TURN,
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reason: "generation_failed",
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}),
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);
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await mockGateway(page, {
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initialSubmitVerdict: "applied",
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subscribeFrame: { eventType: "game.paused", payload },
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await page.getByTestId("sidebar-tab-order").click();
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const orderTool = page.getByTestId("sidebar-tool-order");
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await expect(orderTool.getByTestId("order-paused-banner")).toBeVisible({
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timeout: 5_000,
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});
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await expect(orderTool.getByTestId("order-sync")).toHaveAttribute(
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"data-sync-status",
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"paused",
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);
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});
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