ui/phase-25: backend turn-cutoff guard + auto-pause + UI sync protocol

Backend now owns the turn-cutoff and pause guards the order tab
relies on: the scheduler flips runtime_status between
generation_in_progress and running around every engine tick, a
failed tick auto-pauses the game through OnRuntimeSnapshot, and a
new game.paused notification kind fans out alongside
game.turn.ready. The user-games handlers reject submits with
HTTP 409 turn_already_closed or game_paused depending on the
runtime state.

UI delegates auto-sync to a new OrderQueue: offline detection,
single retry on reconnect, conflict / paused classification.
OrderDraftStore surfaces conflictBanner / pausedBanner runes,
clears them on local mutation or on a game.turn.ready push via
resetForNewTurn. The order tab renders the matching banners and
the new conflict per-row badge; i18n bundles cover en + ru.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-11 22:00:16 +02:00
parent bbdcc36e05
commit 2ca47eb4df
35 changed files with 2539 additions and 143 deletions
+6 -3
View File
@@ -2314,9 +2314,10 @@ components:
type: string
description: |
Stable machine-readable failure marker. The closed set is
`not_implemented`, `invalid_request`, `unauthorized`, `not_found`,
`conflict`, `method_not_allowed`, `internal_error`,
`service_unavailable`.
`not_implemented`, `invalid_request`, `unauthorized`,
`forbidden`, `not_found`, `conflict`, `method_not_allowed`,
`internal_error`, `service_unavailable`,
`turn_already_closed`, `game_paused`.
enum:
- not_implemented
- invalid_request
@@ -2327,6 +2328,8 @@ components:
- method_not_allowed
- internal_error
- service_unavailable
- turn_already_closed
- game_paused
message:
type: string
description: Human-readable client-safe failure description.