ui/phase-25: backend turn-cutoff guard + auto-pause + UI sync protocol

Backend now owns the turn-cutoff and pause guards the order tab
relies on: the scheduler flips runtime_status between
generation_in_progress and running around every engine tick, a
failed tick auto-pauses the game through OnRuntimeSnapshot, and a
new game.paused notification kind fans out alongside
game.turn.ready. The user-games handlers reject submits with
HTTP 409 turn_already_closed or game_paused depending on the
runtime state.

UI delegates auto-sync to a new OrderQueue: offline detection,
single retry on reconnect, conflict / paused classification.
OrderDraftStore surfaces conflictBanner / pausedBanner runes,
clears them on local mutation or on a game.turn.ready push via
resetForNewTurn. The order tab renders the matching banners and
the new conflict per-row badge; i18n bundles cover en + ru.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-11 22:00:16 +02:00
parent bbdcc36e05
commit 2ca47eb4df
35 changed files with 2539 additions and 143 deletions
@@ -23,6 +23,22 @@ const (
CodeMethodNotAllowed = "method_not_allowed"
CodeInternalError = "internal_error"
CodeServiceUnavailable = "service_unavailable"
// CodeTurnAlreadyClosed marks a user-games command or order rejection
// caused by the backend's turn-cutoff guard: the request arrived
// after the active turn started generating (runtime status
// `generation_in_progress` / `generation_failed` / `engine_unreachable`)
// and the engine no longer accepts writes for the closing turn. The
// caller is expected to wait for the next `game.turn.ready` push and
// resubmit against the new turn.
CodeTurnAlreadyClosed = "turn_already_closed"
// CodeGamePaused marks a user-games command or order rejection caused
// by the lobby-side game lifecycle: the game is in `paused`,
// `finished`, or any other status that does not accept writes. The
// caller is expected to wait for the game to resume before
// resubmitting.
CodeGamePaused = "game_paused"
)
// Body stores the inner `error` object of the standard envelope.