ui/phase-25: backend turn-cutoff guard + auto-pause + UI sync protocol

Backend now owns the turn-cutoff and pause guards the order tab
relies on: the scheduler flips runtime_status between
generation_in_progress and running around every engine tick, a
failed tick auto-pauses the game through OnRuntimeSnapshot, and a
new game.paused notification kind fans out alongside
game.turn.ready. The user-games handlers reject submits with
HTTP 409 turn_already_closed or game_paused depending on the
runtime state.

UI delegates auto-sync to a new OrderQueue: offline detection,
single retry on reconnect, conflict / paused classification.
OrderDraftStore surfaces conflictBanner / pausedBanner runes,
clears them on local mutation or on a game.turn.ready push via
resetForNewTurn. The order tab renders the matching banners and
the new conflict per-row badge; i18n bundles cover en + ru.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-11 22:00:16 +02:00
parent bbdcc36e05
commit 2ca47eb4df
35 changed files with 2539 additions and 143 deletions
+5
View File
@@ -18,6 +18,7 @@ const (
KindRuntimeContainerStartFailed = "runtime.container_start_failed"
KindRuntimeStartConfigInvalid = "runtime.start_config_invalid"
KindGameTurnReady = "game.turn.ready"
KindGamePaused = "game.paused"
)
// CatalogEntry describes the per-kind delivery policy: which channels
@@ -99,6 +100,9 @@ var catalog = map[string]CatalogEntry{
KindGameTurnReady: {
Channels: []string{ChannelPush},
},
KindGamePaused: {
Channels: []string{ChannelPush},
},
}
// LookupCatalog returns the per-kind policy and a boolean reporting
@@ -128,5 +132,6 @@ func SupportedKinds() []string {
KindRuntimeContainerStartFailed,
KindRuntimeStartConfigInvalid,
KindGameTurnReady,
KindGamePaused,
}
}