feat(ui): Phase 29 map visibility toggles
Adds the gear-icon popover on the map view with per-game persistence of every category toggle plus the wrap-mode radio. Hide-by-id and visibility-fog facilities land on the renderer so every flip applies within one frame without a Pixi remount; the wrap-mode toggle keeps its existing remount + camera-preserve path. A new server-side turn force-resets every flag to defaults so a hidden category never makes the player miss the next turn's news. Also fixes the FligthDistance → FlightDistance typo in pkg/calc/race.go (plus the single Go caller); the TS side keeps duplicating the formula until a race-level WASM bridge lands. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -269,25 +269,79 @@ resolver that translates `sourcePlanetNumber` to the underlying
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current report). Inspector subsections call `service.pick(...)`
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and react to the resolved id.
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## Hidden primitives
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`RendererHandle.setHiddenPrimitiveIds(ids)` replaces the current
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hide-by-id set. Every primitive whose id sits in `ids` has its
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per-copy `Graphics.visible` flipped to `false` and is skipped by
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`hitAt`, so a click on its former area falls through to the next
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visible primitive. An empty set restores everything. Repeated
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calls are diff-free idempotent — `g.visible` assignments are
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cheap.
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The hide set is propagated to `hitTest` through a new optional
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`hiddenIds` parameter so internal hit-test sites (pointer-move,
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clicked dispatcher) stay in lock-step with the visible scene.
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After `setExtraPrimitives` the hide set is re-applied so a
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freshly-pushed extras layer (cargo-route overlay, pending-Send
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tracks) does not silently un-hide a primitive whose id is in the
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current set.
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The Phase 29 map view (`src/lib/active-view/map.svelte`) computes
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the set from the per-game `MapToggles` rune + the planet-cascade
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rule and pushes it on every effect run; toggling a checkbox
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flips visibility within one frame without a Pixi remount.
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## Visibility fog
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`RendererHandle.setVisibilityFog(circles)` draws (or removes) the
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Phase 29 fog overlay. Each entry describes a circle around a
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LOCAL planet where the player has scanner / visibility coverage:
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- An empty list destroys the existing fog Graphics.
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- A non-empty list creates one fog `Graphics` per torus copy.
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Each fills the world rectangle with `FOG_COLOR` (two shades
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lighter than the dark theme background) and "cuts" every
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circle out of it via Pixi v8's `Graphics.cut()` path operator,
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so overlapping circles compose into a union hole (no
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even-odd-fill quirks). The fog is inserted at the bottom of
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each copy's z-order so primitives paint on top.
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- The fog never participates in hit-test. Planet glyphs sit on
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top of fog, so clicks on visible planets work unchanged.
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- Wrap mode is honoured for free — `applyMode` hides every
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non-origin copy in `no-wrap`, so the fog inherits the same
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behaviour because the fog Graphics is a child of each copy.
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The map view recomputes the fog input only when the report or the
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fog toggle changes — per-frame cost stays at zero.
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## Debug surface
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The DEV-only `__galaxyDebug` object (defined in
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`routes/__debug/store/+page.svelte`) exposes
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`getMapPrimitives()` and `getMapPickState()` so e2e specs can
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assert the renderer's current state without scraping pixels:
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`getMapPrimitives()`, `getMapPickState()`, `getMapCamera()`, and
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`getMapFog()` so e2e specs can assert the renderer's current
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state without scraping pixels:
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- `getMapPrimitives()` returns a snapshot of every primitive in
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the active world: id, kind, priority, current alpha
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(post-overlay), and the explicit fill / stroke colour from its
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`Style` (no theme fallback). Tests use this to count cargo
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arrows or to verify dim state during pick mode.
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(post-overlay), the explicit fill / stroke colour from its
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`Style` (no theme fallback), and the Phase 29 `visible` flag
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mirroring the renderer's hide set.
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- `getMapPickState()` returns `{ active, sourcePlanetNumber,
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reachableIds, hoveredId }` — the renderer's view of the
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current pick session.
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- `getMapCamera()` returns the current camera + viewport +
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canvas-origin snapshot, used by Phase 29 e2e specs to assert
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camera preservation across wrap-mode flips.
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- `getMapFog()` returns the most recent visibility-fog input
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(the list of circles last passed to `setVisibilityFog`).
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Empty when the fog toggle is off.
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The active map view registers providers on mount via
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`registerMapPrimitivesProvider` / `registerMapPickStateProvider`
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in `src/lib/debug-surface.svelte.ts`, deregisters on dispose, and
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/ `registerMapCameraProvider` / `registerMapFogProvider` in
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`src/lib/debug-surface.svelte.ts`, deregisters on dispose, and
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the surface invokes them lazily on every read.
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## Tests
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