chore: refactor structure

This commit is contained in:
Ilia Denisov
2025-11-21 21:40:15 +03:00
parent 126f381b04
commit 269de2184c
72 changed files with 512 additions and 393 deletions
+78
View File
@@ -0,0 +1,78 @@
package repo
/*
/state.json
/000/state.json
/000/race/{UUID}/order/001.json
/000/race/{UUID}/report.json
/000/battle/{planet_UUID}
*/
import (
"fmt"
"github.com/iliadenisov/galaxy/internal/model/game"
)
const (
statePath = "state.json"
)
func (r *repo) SaveTurn(t uint, g game.Game) error {
return saveTurn(r.s, t, g)
}
func saveTurn(s Storage, t uint, g game.Game) error {
path := fmt.Sprintf("%03d/state.json", t)
exist, err := s.Exists(path)
if err != nil {
return NewStorageError(err)
}
if exist {
return NewStateError(fmt.Sprintf("state for turn %d already saved", t))
}
if err := s.Write(path, g); err != nil {
return NewStorageError(err)
}
// TODO: save reports
for i := range g.Race {
saveRace(s, g, i)
}
// TODO: save battles
return saveState(s, g) // FIXME: either save it here, or in tre repo controller
}
func saveRace(s Storage, g game.Game, i int) {
}
func (r *repo) SaveState(g game.Game) error {
return saveState(r.s, g)
}
func saveState(s Storage, g game.Game) error {
if err := s.Write(statePath, g); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadState() (game.Game, error) {
return loadState(r.s)
}
func loadState(s Storage) (game.Game, error) {
var g game.Game
path := statePath
exist, err := s.Exists(path)
if err != nil {
return g, NewStorageError(err)
}
if !exist {
return g, NewStateError("latest state was never stored")
}
if err := s.Read(path, &g); err != nil {
return g, NewStorageError(err)
}
return g, nil
}