chore: refactor structure

This commit is contained in:
Ilia Denisov
2025-11-21 21:40:15 +03:00
parent 126f381b04
commit 269de2184c
72 changed files with 512 additions and 393 deletions
+399
View File
@@ -0,0 +1,399 @@
package game_test
import (
"iter"
"math/rand/v2"
"slices"
"testing"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/controller"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
)
func TestCargoCapacity(t *testing.T) {
test := func(cargoSize float64, expectCapacity float64) {
ship := game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Drive: 1,
Armament: 1,
Weapons: 1,
Shields: 1,
Cargo: cargoSize,
},
}
sg := game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.5,
Weapons: 1.1,
Shields: 2.0,
Cargo: 1.0,
}
assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship))
}
test(1, 1.05)
test(5, 6.25)
test(10, 15)
test(50, 175)
test(100, 600)
}
func TestCarryingAndFullMass(t *testing.T) {
Freighter := &game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Freighter",
Drive: 8,
Armament: 0,
Weapons: 0,
Shields: 2,
Cargo: 10,
},
}
sg := &game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
Load: 0.0,
}
em := Freighter.EmptyMass()
assert.Equal(t, 0.0, sg.CarryingMass())
assert.Equal(t, em, sg.FullMass(Freighter))
sg.Load = 10.0
assert.Equal(t, 10.0, sg.CarryingMass())
assert.Equal(t, em+10.0, sg.FullMass(Freighter))
sg.Cargo = 2.5
assert.Equal(t, 4.0, sg.CarryingMass())
assert.Equal(t, em+4.0, sg.FullMass(Freighter))
}
func TestSpeed(t *testing.T) {
Freighter := &game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Freighter",
Drive: 8,
Armament: 0,
Weapons: 0,
Shields: 2,
Cargo: 10,
},
}
sg := &game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
Load: 0.0,
}
assert.Equal(t, 8.0, sg.Speed(Freighter))
sg.Load = 5.0
assert.Equal(t, 6.4, sg.Speed(Freighter))
sg.Drive = 1.5
assert.Equal(t, 9.6, sg.Speed(Freighter))
sg.Load = 10
sg.Cargo = 1.5
assert.Equal(t, 9.0, sg.Speed(Freighter))
}
func TestBombingPower(t *testing.T) {
Gunship := game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Drive: 60.0,
Armament: 3,
Weapons: 30.0,
Shields: 100.0,
Cargo: 0.0,
},
}
sg := game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
}
expectedBombingPower := 139.295
result := sg.BombingPower(&Gunship)
assert.Equal(t, expectedBombingPower, result)
}
func TestUpgradeCost(t *testing.T) {
Cruiser := game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Cruiser",
Drive: 15,
Armament: 1,
Weapons: 15,
Shields: 15,
Cargo: 0,
},
}
sg := game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
}
upgradeCost := sg.UpgradeDriveCost(&Cruiser, 2.0) +
sg.UpgradeWeaponsCost(&Cruiser, 2.0) +
sg.UpgradeShieldsCost(&Cruiser, 2.0) +
sg.UpgradeCargoCost(&Cruiser, 2.0)
assert.Equal(t, 225., upgradeCost)
}
func TestDriveEffective(t *testing.T) {
tc := []struct {
driveShipType float64
driveTech float64
expectDriveEffective float64
}{
{1, 1, 1},
{1, 2, 2},
{2, 1, 2},
{0, 1, 0},
{0, 1.5, 0},
{0, 10, 0},
{1.5, 1.5, 2.25},
}
for i := range tc {
someShip := game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Drive: tc[i].driveShipType,
Armament: rand.UintN(30) + 1,
Weapons: rand.Float64()*30 + 1,
Shields: rand.Float64()*100 + 1,
Cargo: rand.Float64()*20 + 1,
},
}
sg := game.ShipGroup{
Number: rand.UintN(4) + 1,
State: "In_Orbit",
Drive: tc[i].driveTech,
Weapons: rand.Float64()*5 + 1,
Shields: rand.Float64()*5 + 1,
Cargo: rand.Float64()*5 + 1,
}
assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip))
}
}
func TestShipGroupEqual(t *testing.T) {
fleetId := uuid.New()
someUUID := uuid.New()
mat := game.CargoMaterial
cap := game.CargoCapital
left := &game.ShipGroup{
Index: 1,
Number: 1,
OwnerID: uuid.New(),
TypeID: uuid.New(),
FleetID: &fleetId,
State: "In_Orbit",
CargoType: &mat,
Load: 123.45,
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
}
// essential properties
right := *left
assert.True(t, left.Equal(right))
left.OwnerID = someUUID
assert.False(t, left.Equal(right))
right = *left
left.TypeID = someUUID
assert.False(t, left.Equal(right))
right = *left
left.FleetID = &someUUID
assert.False(t, left.Equal(right))
right = *left
left.FleetID = nil
assert.False(t, left.Equal(right))
right = *left
left.State = "In_Space"
assert.False(t, left.Equal(right))
right = *left
left.CargoType = &cap
assert.False(t, left.Equal(right))
right = *left
left.CargoType = nil
assert.False(t, left.Equal(right))
right = *left
left.Load = 45.123
assert.False(t, left.Equal(right))
right = *left
left.Drive = 1.1
assert.False(t, left.Equal(right))
right = *left
left.Weapons = 1.1
assert.False(t, left.Equal(right))
right = *left
left.Shields = 1.1
assert.False(t, left.Equal(right))
right = *left
left.Cargo = 1.1
assert.False(t, left.Equal(right))
// non-essential properties
right = *left
left.Index = 2
assert.True(t, left.Equal(right))
left.Number = 5
assert.True(t, left.Equal(right))
}
func TestJoinEqualGroups(t *testing.T) {
g := &game.Game{
Race: make([]game.Race, 2),
}
raceIdx := 0
g.Race[raceIdx] = game.Race{
ID: uuid.New(),
Name: "Race_0",
Drive: 1.1,
Weapons: 1.2,
Shields: 1.3,
Cargo: 1.4,
}
g.Race[1] = game.Race{
ID: uuid.New(),
Name: "Race_1",
Drive: 2.1,
Weapons: 2.2,
Shields: 2.3,
Cargo: 2.4,
}
g.Map = game.Map{
Width: 10,
Height: 10,
Planet: make([]game.Planet, 3),
}
g.Map.Planet[0] = controller.NewPlanet(0, "Planet_0", g.Race[0].ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
g.Map.Planet[1] = controller.NewPlanet(1, "Planet_1", g.Race[1].ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
g.Map.Planet[2] = controller.NewPlanet(1, "Planet_2", g.Race[0].ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
err := g.CreateShipType("Race_0", "R0_Gunship", 60, 30, 100, 0, 3)
assert.NoError(t, err)
err = g.CreateShipType("Race_0", "R0_Freighter", 8, 0, 2, 10, 0)
assert.NoError(t, err)
err = g.CreateShipType("Race_1", "R1_Gunship", 60, 30, 100, 0, 3)
assert.NoError(t, err)
err = g.CreateShipType("Race_1", "R1_Freighter", 8, 0, 2, 10, 0)
assert.NoError(t, err)
err = g.CreateShips(raceIdx, "Freighter", 0, 2)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = g.CreateShips(raceIdx, "R0_Gunship", 1, 2)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 1) // 1 -> 2
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 1)
err = g.CreateShips(1, "R1_Freighter", 1, 1)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(1)), 1)
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 6) // (2)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 2)
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 2) // (3)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 3)
err = g.CreateShips(1, "R1_Gunship", 1, 1)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(1)), 2)
g.Race[raceIdx].Drive = 1.5
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 9) // 4 -> 6
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4)
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 7) // 5 -> 7
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 5)
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 4) // (6)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 6)
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 4) // (7)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 7)
g.Race[1].Shields = 2.0
err = g.CreateShips(1, "R1_Freighter", 1, 1)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(1)), 3)
err = g.JoinEqualGroups("Race_0")
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(1)), 3)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4)
shipTypeID := func(ri int, name string) uuid.UUID {
st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
if st < 0 {
t.Fatalf("ShipType not found: %s", name)
return uuid.Nil
}
return g.Race[ri].ShipTypes[st].ID
}
for _, sg := range g.ListShipGroups(raceIdx) {
switch {
case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.1:
assert.Equal(t, uint(7), sg.Number)
assert.Equal(t, uint(2), sg.Index)
case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.5:
assert.Equal(t, uint(11), sg.Number)
assert.Equal(t, uint(7), sg.Index)
case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.1:
assert.Equal(t, uint(2), sg.Number)
assert.Equal(t, uint(3), sg.Index)
case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.5:
assert.Equal(t, uint(13), sg.Number)
assert.Equal(t, uint(6), sg.Index)
default:
t.Error("not all ship groups covered")
}
}
}
func collectGroups(i iter.Seq2[int, game.ShipGroup]) []game.ShipGroup {
result := make([]game.ShipGroup, 0)
for _, sg := range i {
result = append(result, sg)
}
return result
}