chore: refactor structure
This commit is contained in:
@@ -0,0 +1,399 @@
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package game_test
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import (
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"iter"
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"math/rand/v2"
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"slices"
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"testing"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCargoCapacity(t *testing.T) {
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test := func(cargoSize float64, expectCapacity float64) {
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ship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 1,
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Armament: 1,
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Weapons: 1,
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Shields: 1,
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Cargo: cargoSize,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.5,
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Weapons: 1.1,
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Shields: 2.0,
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Cargo: 1.0,
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}
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assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship))
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}
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test(1, 1.05)
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test(5, 6.25)
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test(10, 15)
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test(50, 175)
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test(100, 600)
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}
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func TestCarryingAndFullMass(t *testing.T) {
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Freighter := &game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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Drive: 8,
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Armament: 0,
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Weapons: 0,
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Shields: 2,
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Cargo: 10,
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},
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}
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sg := &game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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Load: 0.0,
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}
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em := Freighter.EmptyMass()
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assert.Equal(t, 0.0, sg.CarryingMass())
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assert.Equal(t, em, sg.FullMass(Freighter))
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sg.Load = 10.0
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assert.Equal(t, 10.0, sg.CarryingMass())
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assert.Equal(t, em+10.0, sg.FullMass(Freighter))
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sg.Cargo = 2.5
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assert.Equal(t, 4.0, sg.CarryingMass())
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assert.Equal(t, em+4.0, sg.FullMass(Freighter))
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}
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func TestSpeed(t *testing.T) {
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Freighter := &game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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Drive: 8,
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Armament: 0,
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Weapons: 0,
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Shields: 2,
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Cargo: 10,
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},
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}
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sg := &game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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Load: 0.0,
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}
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assert.Equal(t, 8.0, sg.Speed(Freighter))
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sg.Load = 5.0
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assert.Equal(t, 6.4, sg.Speed(Freighter))
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sg.Drive = 1.5
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assert.Equal(t, 9.6, sg.Speed(Freighter))
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sg.Load = 10
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sg.Cargo = 1.5
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assert.Equal(t, 9.0, sg.Speed(Freighter))
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}
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func TestBombingPower(t *testing.T) {
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Gunship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 60.0,
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Armament: 3,
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Weapons: 30.0,
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Shields: 100.0,
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Cargo: 0.0,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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expectedBombingPower := 139.295
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result := sg.BombingPower(&Gunship)
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assert.Equal(t, expectedBombingPower, result)
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}
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func TestUpgradeCost(t *testing.T) {
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Cruiser := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Cruiser",
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Drive: 15,
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Armament: 1,
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Weapons: 15,
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Shields: 15,
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Cargo: 0,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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upgradeCost := sg.UpgradeDriveCost(&Cruiser, 2.0) +
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sg.UpgradeWeaponsCost(&Cruiser, 2.0) +
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sg.UpgradeShieldsCost(&Cruiser, 2.0) +
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sg.UpgradeCargoCost(&Cruiser, 2.0)
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assert.Equal(t, 225., upgradeCost)
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}
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func TestDriveEffective(t *testing.T) {
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tc := []struct {
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driveShipType float64
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driveTech float64
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expectDriveEffective float64
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}{
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{1, 1, 1},
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{1, 2, 2},
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{2, 1, 2},
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{0, 1, 0},
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{0, 1.5, 0},
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{0, 10, 0},
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{1.5, 1.5, 2.25},
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}
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for i := range tc {
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someShip := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: tc[i].driveShipType,
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Armament: rand.UintN(30) + 1,
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Weapons: rand.Float64()*30 + 1,
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Shields: rand.Float64()*100 + 1,
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Cargo: rand.Float64()*20 + 1,
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},
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}
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sg := game.ShipGroup{
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Number: rand.UintN(4) + 1,
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State: "In_Orbit",
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Drive: tc[i].driveTech,
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Weapons: rand.Float64()*5 + 1,
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Shields: rand.Float64()*5 + 1,
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Cargo: rand.Float64()*5 + 1,
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}
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assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip))
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}
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}
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func TestShipGroupEqual(t *testing.T) {
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fleetId := uuid.New()
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someUUID := uuid.New()
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mat := game.CargoMaterial
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cap := game.CargoCapital
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left := &game.ShipGroup{
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Index: 1,
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Number: 1,
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OwnerID: uuid.New(),
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TypeID: uuid.New(),
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FleetID: &fleetId,
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State: "In_Orbit",
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CargoType: &mat,
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Load: 123.45,
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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// essential properties
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right := *left
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assert.True(t, left.Equal(right))
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left.OwnerID = someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.TypeID = someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.FleetID = &someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.FleetID = nil
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assert.False(t, left.Equal(right))
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right = *left
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left.State = "In_Space"
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assert.False(t, left.Equal(right))
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right = *left
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left.CargoType = &cap
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assert.False(t, left.Equal(right))
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right = *left
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left.CargoType = nil
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assert.False(t, left.Equal(right))
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right = *left
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left.Load = 45.123
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assert.False(t, left.Equal(right))
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right = *left
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left.Drive = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Weapons = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Shields = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Cargo = 1.1
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assert.False(t, left.Equal(right))
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// non-essential properties
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right = *left
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left.Index = 2
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assert.True(t, left.Equal(right))
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left.Number = 5
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assert.True(t, left.Equal(right))
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}
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func TestJoinEqualGroups(t *testing.T) {
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g := &game.Game{
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Race: make([]game.Race, 2),
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}
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raceIdx := 0
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g.Race[raceIdx] = game.Race{
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ID: uuid.New(),
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Name: "Race_0",
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Drive: 1.1,
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Weapons: 1.2,
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Shields: 1.3,
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Cargo: 1.4,
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}
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g.Race[1] = game.Race{
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ID: uuid.New(),
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Name: "Race_1",
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Drive: 2.1,
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Weapons: 2.2,
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Shields: 2.3,
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Cargo: 2.4,
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}
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g.Map = game.Map{
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Width: 10,
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Height: 10,
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Planet: make([]game.Planet, 3),
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}
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g.Map.Planet[0] = controller.NewPlanet(0, "Planet_0", g.Race[0].ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
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g.Map.Planet[1] = controller.NewPlanet(1, "Planet_1", g.Race[1].ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
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g.Map.Planet[2] = controller.NewPlanet(1, "Planet_2", g.Race[0].ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
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err := g.CreateShipType("Race_0", "R0_Gunship", 60, 30, 100, 0, 3)
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assert.NoError(t, err)
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err = g.CreateShipType("Race_0", "R0_Freighter", 8, 0, 2, 10, 0)
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assert.NoError(t, err)
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err = g.CreateShipType("Race_1", "R1_Gunship", 60, 30, 100, 0, 3)
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assert.NoError(t, err)
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err = g.CreateShipType("Race_1", "R1_Freighter", 8, 0, 2, 10, 0)
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assert.NoError(t, err)
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err = g.CreateShips(raceIdx, "Freighter", 0, 2)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = g.CreateShips(raceIdx, "R0_Gunship", 1, 2)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
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err = g.CreateShips(raceIdx, "R0_Freighter", 0, 1) // 1 -> 2
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 1)
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err = g.CreateShips(1, "R1_Freighter", 1, 1)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 1)
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err = g.CreateShips(raceIdx, "R0_Freighter", 0, 6) // (2)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 2)
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err = g.CreateShips(raceIdx, "R0_Gunship", 0, 2) // (3)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 3)
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err = g.CreateShips(1, "R1_Gunship", 1, 1)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 2)
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g.Race[raceIdx].Drive = 1.5
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err = g.CreateShips(raceIdx, "R0_Gunship", 0, 9) // 4 -> 6
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4)
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err = g.CreateShips(raceIdx, "R0_Freighter", 0, 7) // 5 -> 7
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 5)
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err = g.CreateShips(raceIdx, "R0_Gunship", 0, 4) // (6)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 6)
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err = g.CreateShips(raceIdx, "R0_Freighter", 0, 4) // (7)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 7)
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g.Race[1].Shields = 2.0
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err = g.CreateShips(1, "R1_Freighter", 1, 1)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 3)
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err = g.JoinEqualGroups("Race_0")
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 3)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4)
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shipTypeID := func(ri int, name string) uuid.UUID {
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
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if st < 0 {
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t.Fatalf("ShipType not found: %s", name)
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return uuid.Nil
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}
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return g.Race[ri].ShipTypes[st].ID
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}
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for _, sg := range g.ListShipGroups(raceIdx) {
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switch {
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case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.1:
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assert.Equal(t, uint(7), sg.Number)
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assert.Equal(t, uint(2), sg.Index)
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case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.5:
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assert.Equal(t, uint(11), sg.Number)
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assert.Equal(t, uint(7), sg.Index)
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case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.1:
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assert.Equal(t, uint(2), sg.Number)
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assert.Equal(t, uint(3), sg.Index)
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case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.5:
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assert.Equal(t, uint(13), sg.Number)
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assert.Equal(t, uint(6), sg.Index)
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default:
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t.Error("not all ship groups covered")
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}
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}
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}
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func collectGroups(i iter.Seq2[int, game.ShipGroup]) []game.ShipGroup {
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result := make([]game.ShipGroup, 0)
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for _, sg := range i {
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result = append(result, sg)
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}
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return result
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}
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