chore: refactor structure

This commit is contained in:
Ilia Denisov
2025-11-21 21:40:15 +03:00
parent 126f381b04
commit 269de2184c
72 changed files with 512 additions and 393 deletions
+74
View File
@@ -0,0 +1,74 @@
package plotter
import (
"errors"
"fmt"
"math"
"math/rand"
"github.com/iliadenisov/galaxy/internal/bitmap"
)
type Plotter struct {
factor float64
clearFn func()
circleFn func(x, y int, r float64)
freeCountFn func() int
freeNumberToCoordFn func(int) (int, int, error)
}
func NewPlotter(width, height uint32, factor float64) (Plotter, error) {
return NewBitmapPlotter(NewBitmap(width, height, factor), factor)
}
func NewBitmap(width, height uint32, factor float64) bitmap.Bitmap {
return bitmap.NewBitmap(AsPlotterSize(width, height, factor))
}
func NewBitmapPlotter(bm bitmap.Bitmap, factor float64) (Plotter, error) {
if factor > 1 || factor <= 0 {
return Plotter{}, fmt.Errorf("factor should be: 0 > F <= 1")
}
return Plotter{
factor: factor,
clearFn: bm.Clear,
circleFn: func(x, y int, r float64) { bm.Circle(x, y, r, true) },
freeCountFn: bm.FreeCount,
freeNumberToCoordFn: bm.GetFreeN,
}, nil
}
func (p Plotter) RandomFreePoint(deadZoneRaduis float64) (float64, float64, error) {
fsCount := p.freeCountFn()
if fsCount == 0 {
return 0, 0, errors.New("RandomFreePoint: no free space left")
}
next := rand.Intn(fsCount)
x, y, err := p.freeNumberToCoordFn(next)
if err != nil {
return 0, 0, fmt.Errorf("RandomFreePoint: freeNumberToCoordFn: %s", err)
}
if deadZoneRaduis > 0 {
p.plotDeadZone(x, y, deadZoneRaduis)
}
planetX := float64(x)*p.factor + rand.Float64()*p.factor
planetY := float64(y)*p.factor + rand.Float64()*p.factor
return planetX, planetY, nil
}
func (p Plotter) MarkDeadZone(x, y float64, radius float64) {
p.plotDeadZone(int(x/p.factor), int(y/p.factor), radius)
}
func (p Plotter) plotDeadZone(x, y int, radius float64) {
p.circleFn(x, y, radius/p.factor)
}
func (p Plotter) Clear() { p.clearFn() }
func AsPlotterSize(width, height uint32, factor float64) (uint32, uint32) {
if factor > 1 || factor <= 0 {
return width, height
}
return uint32(math.Ceil(float64(width) / float64(factor))), uint32(math.Ceil(float64(height) / float64(factor)))
}