chore: refactor structure
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@@ -0,0 +1,90 @@
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package game_test
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import (
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"strconv"
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"testing"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/game"
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mg "github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCreateScience(t *testing.T) {
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race := "race_01"
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typeName := "First Step"
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g(t, func(p func(*controller.Param), g func() mg.Game) {
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err := game.DeleteScience(p, race, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.CreateScience(p, race, " "+typeName+" ", 1, 0, 0, 0)
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assert.NoError(t, err)
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sc, err := g().Sciences(race)
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assert.NoError(t, err)
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assert.Len(t, sc, 1)
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assert.Equal(t, sc[0].Name, typeName)
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assert.Equal(t, sc[0].Drive, 1.)
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assert.Equal(t, sc[0].Weapons, 0.)
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assert.Equal(t, sc[0].Shields, 0.)
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assert.Equal(t, sc[0].Cargo, 0.)
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// TODO: test delete with existing ship group
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// TODO: test delete with planet production busy with science
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err = game.DeleteScience(p, unknownRaceName, typeName) // TODO: test with actial rip race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.DeleteScience(p, race, typeName)
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assert.NoError(t, err)
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sc, err = g().Sciences(race)
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assert.NoError(t, err)
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assert.Len(t, sc, 0)
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})
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}
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func TestCreateScienceValidation(t *testing.T) {
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race := "race_01"
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typeName := "First Step"
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type tc struct {
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name string
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d, w, s, c float64
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err string
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}
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table := []tc{
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// correct values
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{typeName, 1, 0, 0, 0, ""},
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{typeName, 0.5, 0.5, 0, 0, ""},
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{typeName, 0.25, 0.25, 0.25, 0.25, ""},
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{typeName, 0.33, 0.33, 0.34, 0, ""},
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{typeName, 0, 0, 0.99, 0.01, ""},
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// incorrect values...
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{"", 1, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{" ", 1, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{typeName, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputScienceSumValues)},
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// drive
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{typeName, -1, 0, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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{typeName, -1, 2, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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// weapons
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{typeName, 0, -1, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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{typeName, 2, -1, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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// shields
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{typeName, 0, 0, -1, 0, e.GenericErrorText(e.ErrInputShieldsValue)},
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{typeName, 0.5, 0.5, -1, 0.5, e.GenericErrorText(e.ErrInputShieldsValue)},
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// cargo
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{typeName, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputCargoValue)},
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{typeName, 0, 1, 1, -1, e.GenericErrorText(e.ErrInputCargoValue)},
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}
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g(t, func(p func(*controller.Param), g func() mg.Game) {
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for i, tc := range table {
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if tc.err == "" {
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err := game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
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assert.NoError(t, err)
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err = game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate))
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} else {
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err := game.CreateScience(p, race, tc.name, tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, tc.err)
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}
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}
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})
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}
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