chore: refactor structure
This commit is contained in:
@@ -0,0 +1,22 @@
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package game
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import (
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func JoinEqualGroups(configure func(*controller.Param), race string) (err error) {
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control(configure, func(c *controller.Ctrl) {
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c.Execute(func(r controller.Repo, g game.Game) {
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err = joinEqualGroups(r, g, race)
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})
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})
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return
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}
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func joinEqualGroups(r controller.Repo, g game.Game, race string) error {
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if err := g.JoinEqualGroups(race); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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@@ -0,0 +1,17 @@
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package game_test
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import (
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"testing"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/game"
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mg "github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestJoinEqualGroups(t *testing.T) {
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g(t, func(p func(*controller.Param), g func() mg.Game) {
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err := game.JoinEqualGroups(p, "race_01")
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assert.NoError(t, err)
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})
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}
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@@ -0,0 +1,22 @@
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package game
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import (
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func RenamePlanet(configure func(*controller.Param), race string, number int, name string) (err error) {
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control(configure, func(c *controller.Ctrl) {
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c.Execute(func(r controller.Repo, g game.Game) {
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err = renamePlanet(r, g, race, number, name)
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})
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})
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return
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}
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func renamePlanet(r controller.Repo, g game.Game, race string, number int, name string) error {
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if err := g.RenamePlanet(race, number, name); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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@@ -0,0 +1,58 @@
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package game_test
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import (
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"slices"
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"testing"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/game"
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mg "github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestRenamePlanet(t *testing.T) {
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g(t, func(p func(*controller.Param), g func() mg.Game) {
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cg := g()
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var number int
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var owner uuid.UUID
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for pl := range cg.Map.Planet {
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if cg.Map.Planet[pl].Owner != uuid.Nil {
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number = int(cg.Map.Planet[pl].Number)
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owner = cg.Map.Planet[pl].Owner
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break
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}
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}
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var race string
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for r := range cg.Race {
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if cg.Race[r].ID == owner {
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race = cg.Race[r].Name
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break
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}
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}
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newName := "Some-New-Name"
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err := game.RenamePlanet(p, race, number, newName)
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assert.NoError(t, err)
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cg = g()
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pi := slices.IndexFunc(cg.Map.Planet, func(pl mg.Planet) bool { return pl.Owner == owner && pl.Number == uint(number) })
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assert.GreaterOrEqual(t, pi, 0)
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assert.Equal(t, "Some-New-Name", cg.Map.Planet[pi].Name)
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ri := slices.IndexFunc(cg.Race, func(r mg.Race) bool { return r.Name != race })
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assert.GreaterOrEqual(t, ri, 0)
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otherRace := cg.Race[ri].Name
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err = game.RenamePlanet(p, unknownRaceName, number, newName) // TODO: test actual rip race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.RenamePlanet(p, race, number, "")
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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err = game.RenamePlanet(p, race, -1, newName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputPlanetNumber))
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err = game.RenamePlanet(p, race, 100500, newName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.RenamePlanet(p, otherRace, number, newName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
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})
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}
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@@ -0,0 +1,22 @@
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package game
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import (
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func PlanetProduction(configure func(*controller.Param), race string, planetNumber int, prodType, subject string) (err error) {
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control(configure, func(c *controller.Ctrl) {
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c.Execute(func(r controller.Repo, g game.Game) {
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err = planetProduction(r, g, race, planetNumber, prodType, subject)
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})
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})
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return
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}
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func planetProduction(r controller.Repo, g game.Game, race string, planetNumber int, prodType, subject string) error {
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if err := g.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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@@ -0,0 +1,38 @@
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package game
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import (
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func CreateScience(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) {
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control(configure, func(c *controller.Ctrl) {
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c.Execute(func(r controller.Repo, g game.Game) {
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err = createScience(r, g, race, typeName, drive, weapons, shields, cargo)
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})
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})
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return
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}
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func createScience(r controller.Repo, g game.Game, race, typeName string, d, w, s, c float64) error {
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if err := g.CreateScience(race, typeName, d, w, s, c); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) {
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control(configure, func(c *controller.Ctrl) {
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c.Execute(func(r controller.Repo, g game.Game) {
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err = deleteScience(r, g, race, typeName)
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})
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})
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return
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}
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func deleteScience(r controller.Repo, g game.Game, race, typeName string) error {
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if err := g.DeleteScience(race, typeName); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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@@ -0,0 +1,90 @@
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package game_test
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import (
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"strconv"
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"testing"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/game"
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mg "github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCreateScience(t *testing.T) {
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race := "race_01"
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typeName := "First Step"
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g(t, func(p func(*controller.Param), g func() mg.Game) {
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err := game.DeleteScience(p, race, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.CreateScience(p, race, " "+typeName+" ", 1, 0, 0, 0)
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assert.NoError(t, err)
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sc, err := g().Sciences(race)
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assert.NoError(t, err)
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assert.Len(t, sc, 1)
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assert.Equal(t, sc[0].Name, typeName)
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assert.Equal(t, sc[0].Drive, 1.)
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assert.Equal(t, sc[0].Weapons, 0.)
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assert.Equal(t, sc[0].Shields, 0.)
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assert.Equal(t, sc[0].Cargo, 0.)
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// TODO: test delete with existing ship group
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// TODO: test delete with planet production busy with science
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err = game.DeleteScience(p, unknownRaceName, typeName) // TODO: test with actial rip race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.DeleteScience(p, race, typeName)
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assert.NoError(t, err)
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sc, err = g().Sciences(race)
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assert.NoError(t, err)
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assert.Len(t, sc, 0)
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})
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}
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func TestCreateScienceValidation(t *testing.T) {
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race := "race_01"
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typeName := "First Step"
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type tc struct {
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name string
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d, w, s, c float64
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err string
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}
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table := []tc{
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// correct values
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{typeName, 1, 0, 0, 0, ""},
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{typeName, 0.5, 0.5, 0, 0, ""},
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{typeName, 0.25, 0.25, 0.25, 0.25, ""},
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{typeName, 0.33, 0.33, 0.34, 0, ""},
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{typeName, 0, 0, 0.99, 0.01, ""},
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// incorrect values...
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{"", 1, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{" ", 1, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{typeName, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputScienceSumValues)},
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// drive
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{typeName, -1, 0, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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{typeName, -1, 2, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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// weapons
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{typeName, 0, -1, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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{typeName, 2, -1, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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// shields
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{typeName, 0, 0, -1, 0, e.GenericErrorText(e.ErrInputShieldsValue)},
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{typeName, 0.5, 0.5, -1, 0.5, e.GenericErrorText(e.ErrInputShieldsValue)},
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// cargo
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{typeName, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputCargoValue)},
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{typeName, 0, 1, 1, -1, e.GenericErrorText(e.ErrInputCargoValue)},
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}
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g(t, func(p func(*controller.Param), g func() mg.Game) {
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for i, tc := range table {
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if tc.err == "" {
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err := game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
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assert.NoError(t, err)
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err = game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate))
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} else {
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err := game.CreateScience(p, race, tc.name, tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, tc.err)
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}
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}
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})
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}
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@@ -0,0 +1,54 @@
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package game
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import (
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func CreateShipType(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64, armament int) (err error) {
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control(configure, func(c *controller.Ctrl) {
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c.Execute(func(r controller.Repo, g game.Game) {
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err = createShipType(r, g, race, typeName, drive, weapons, shields, cargo, armament)
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})
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})
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return
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}
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func createShipType(r controller.Repo, g game.Game, race, typeName string, d, w, s, c float64, a int) error {
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if err := g.CreateShipType(race, typeName, d, w, s, c, a); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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func MergeShipType(configure func(*controller.Param), race, source, target string) (err error) {
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control(configure, func(c *controller.Ctrl) {
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c.Execute(func(r controller.Repo, g game.Game) {
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err = mergeShipType(r, g, race, source, target)
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})
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})
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return
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}
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func mergeShipType(r controller.Repo, g game.Game, race, source, target string) error {
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if err := g.MergeShipType(race, source, target); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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func DeleteShipType(configure func(*controller.Param), race, typeName string) (err error) {
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control(configure, func(c *controller.Ctrl) {
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c.Execute(func(r controller.Repo, g game.Game) {
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err = deleteShipType(r, g, race, typeName)
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})
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})
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return
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}
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func deleteShipType(r controller.Repo, g game.Game, race, typeName string) error {
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if err := g.DeleteShipType(race, typeName); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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@@ -0,0 +1,119 @@
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package game_test
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import (
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"strconv"
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"testing"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/game"
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mg "github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCreateShipType(t *testing.T) {
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race := "race_01"
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typeName := "Drone"
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g(t, func(p func(*controller.Param), g func() mg.Game) {
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err := game.DeleteShipType(p, race, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.CreateShipType(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0, 0) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.CreateShipType(p, race, " "+typeName+" ", 1, 0, 0, 0, 0)
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assert.NoError(t, err)
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st, err := g().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 1)
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assert.Equal(t, st[0].Name, typeName)
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assert.Equal(t, st[0].Drive, 1.)
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assert.Equal(t, st[0].Weapons, 0.)
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assert.Equal(t, st[0].Shields, 0.)
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assert.Equal(t, st[0].Cargo, 0.)
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assert.Equal(t, st[0].Armament, uint(0))
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// TODO: test with existing ship group
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err = game.DeleteShipType(p, unknownRaceName, typeName) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.DeleteShipType(p, race, typeName)
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assert.NoError(t, err)
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st, err = g().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 0)
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})
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}
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func TestCreateShipTypeValidation(t *testing.T) {
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race := "race_01"
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typeName := "Drone"
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type tc struct {
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name string
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d, w, s, c float64
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a int
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err string
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}
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table := []tc{
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// correct values
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{typeName, 1, 0, 0, 0, 0, ""},
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{typeName, 1.1, 0, 0, 0, 0, ""},
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{typeName, 1, 1.2, 0, 0, 1, ""},
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{typeName, 1, 1.2, 2.5, 0, 1, ""},
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{typeName, 1, 0, 2.5, 7.7, 0, ""},
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// incorrect values...
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{"", 1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{" ", 1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{typeName, 0, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeZeroValues)},
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// drive
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{typeName, -1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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{typeName, 0.5, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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// weapons
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{typeName, 0, -1, 0, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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{typeName, 0, 0.5, 0, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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// shields
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{typeName, 0, 0, -1, 0, 0, e.GenericErrorText(e.ErrInputShieldsValue)},
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{typeName, 0, 0, 0.5, 0, 0, e.GenericErrorText(e.ErrInputShieldsValue)},
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// cargo
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{typeName, 0, 0, 0, -1, 0, e.GenericErrorText(e.ErrInputCargoValue)},
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{typeName, 0, 0, 0, 0.5, 0, e.GenericErrorText(e.ErrInputCargoValue)},
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// armament (and weapons)
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{typeName, 0, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputShipTypeArmamentValue)},
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{typeName, 0, 1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
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{typeName, 0, 0, 0, 0, 1, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
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}
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||||
g(t, func(p func(*controller.Param), g func() mg.Game) {
|
||||
for i, tc := range table {
|
||||
if tc.err == "" {
|
||||
err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
|
||||
assert.NoError(t, err)
|
||||
err = game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
|
||||
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate))
|
||||
} else {
|
||||
err := game.CreateShipType(p, race, tc.name, tc.d, tc.w, tc.s, tc.c, tc.a)
|
||||
assert.ErrorContains(t, err, tc.err)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func TestMergeShipType(t *testing.T) {
|
||||
race := "race_01"
|
||||
g(t, func(p func(*controller.Param), g func() mg.Game) {
|
||||
err := game.CreateShipType(p, race, "Drone", 1, 0, 0, 0, 0)
|
||||
assert.NoError(t, err)
|
||||
err = game.CreateShipType(p, race, "Spy", 1, 0, 0, 0, 0)
|
||||
assert.NoError(t, err)
|
||||
err = game.CreateShipType(p, race, "Cruiser", 15, 15, 15, 0, 1)
|
||||
assert.NoError(t, err)
|
||||
err = game.MergeShipType(p, race, "Sky", "Drone")
|
||||
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
err = game.MergeShipType(p, race, "Spy", "Freighter")
|
||||
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
err = game.MergeShipType(p, race, "Spy", "Drone")
|
||||
assert.NoError(t, err)
|
||||
st, err := g().ShipTypes(race)
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, st, 2)
|
||||
err = game.MergeShipType(p, race, "Drone", "Cruiser")
|
||||
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrMergeShipTypeNotEqual))
|
||||
// TODO: test group/production changed
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"github.com/iliadenisov/galaxy/internal/controller"
|
||||
"github.com/iliadenisov/galaxy/internal/model/game"
|
||||
)
|
||||
|
||||
func DeclareWar(configure func(*controller.Param), from, to string) (err error) {
|
||||
control(configure, func(c *controller.Ctrl) {
|
||||
c.Execute(func(r controller.Repo, g game.Game) { err = updateRelation(r, g, from, to, game.RelationWar) })
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func DeclarePeace(configure func(*controller.Param), from, to string) (err error) {
|
||||
control(configure, func(c *controller.Ctrl) {
|
||||
c.Execute(func(r controller.Repo, g game.Game) { err = updateRelation(r, g, from, to, game.RelationPeace) })
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func updateRelation(r controller.Repo, g game.Game, hostRace, opponentRace string, rel game.Relation) error {
|
||||
if err := g.UpdateRelation(hostRace, opponentRace, rel); err != nil {
|
||||
return err
|
||||
}
|
||||
return r.SaveState(g)
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
package game_test
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/iliadenisov/galaxy/internal/controller"
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
|
||||
"github.com/iliadenisov/galaxy/internal/game"
|
||||
mg "github.com/iliadenisov/galaxy/internal/model/game"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestDeclarePeaceAndWarSingle(t *testing.T) {
|
||||
g(t, func(f func(*controller.Param), g func() mg.Game) {
|
||||
hostRace := "race_05"
|
||||
opponentRace := "race_01"
|
||||
|
||||
r, err := g().Relation(hostRace, opponentRace)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, mg.RelationWar, r.Relation)
|
||||
|
||||
r, err = g().Relation(unknownRaceName, opponentRace) // TODO: test on dead race
|
||||
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
r, err = g().Relation(hostRace, unknownRaceName) // TODO: test on dead race
|
||||
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
|
||||
assert.NoError(t, game.DeclarePeace(f, hostRace, opponentRace))
|
||||
r, err = g().Relation(hostRace, opponentRace)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, mg.RelationPeace, r.Relation)
|
||||
|
||||
assert.NoError(t, game.DeclareWar(f, hostRace, opponentRace))
|
||||
r, err = g().Relation(hostRace, opponentRace)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, mg.RelationWar, r.Relation)
|
||||
})
|
||||
}
|
||||
|
||||
func TestDeclarePeaceAndWarAll(t *testing.T) {
|
||||
g(t, func(f func(*controller.Param), g func() mg.Game) {
|
||||
hostRace := "race_07"
|
||||
|
||||
for i := range testRaceCount {
|
||||
opponentRace := raceNum(i)
|
||||
if opponentRace == hostRace {
|
||||
continue
|
||||
}
|
||||
r, err := g().Relation(hostRace, opponentRace)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, mg.RelationWar, r.Relation)
|
||||
}
|
||||
|
||||
assert.NoError(t, game.DeclarePeace(f, hostRace, hostRace))
|
||||
|
||||
for i := range testRaceCount {
|
||||
opponentRace := raceNum(i)
|
||||
if opponentRace == hostRace {
|
||||
continue
|
||||
}
|
||||
r, err := g().Relation(hostRace, opponentRace)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, mg.RelationPeace, r.Relation)
|
||||
}
|
||||
|
||||
assert.NoError(t, game.DeclareWar(f, hostRace, hostRace))
|
||||
|
||||
for i := range testRaceCount {
|
||||
opponentRace := raceNum(i)
|
||||
if opponentRace == hostRace {
|
||||
continue
|
||||
}
|
||||
r, err := g().Relation(hostRace, opponentRace)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, mg.RelationWar, r.Relation)
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
"github.com/iliadenisov/galaxy/internal/controller"
|
||||
"github.com/iliadenisov/galaxy/internal/model/game"
|
||||
)
|
||||
|
||||
func LoadState(configure func(*controller.Param)) (g game.Game, err error) {
|
||||
control(configure, func(c *controller.Ctrl) { c.ExecuteInit(func(r controller.Repo) { g, err = c.Repo.LoadState() }) })
|
||||
return
|
||||
}
|
||||
|
||||
func GenerateGame(configure func(*controller.Param), races []string) (gameID uuid.UUID, err error) {
|
||||
control(configure, func(c *controller.Ctrl) {
|
||||
c.ExecuteInit(func(r controller.Repo) { gameID, err = controller.NewGame(r, races) })
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func control(configure func(*controller.Param), consumer func(*controller.Ctrl)) error {
|
||||
c, err := controller.NewController(configure)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
consumer(c)
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package game_test
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"testing"
|
||||
|
||||
"github.com/iliadenisov/galaxy/internal/controller"
|
||||
|
||||
"github.com/iliadenisov/galaxy/internal/game"
|
||||
mg "github.com/iliadenisov/galaxy/internal/model/game"
|
||||
"github.com/iliadenisov/galaxy/internal/util"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
const (
|
||||
testRaceCount = 20
|
||||
unknownRaceName = "Race_RIP"
|
||||
)
|
||||
|
||||
func raceNum(i int) string {
|
||||
return fmt.Sprintf("race_%02d", i)
|
||||
}
|
||||
|
||||
func TestComposeGame(t *testing.T) {
|
||||
g(t, func(p func(*controller.Param), g func() mg.Game) {
|
||||
_, err := game.GenerateGame(p, []string{"r1", "r2"})
|
||||
assert.Error(t, err)
|
||||
assert.ErrorContains(t, err, "state for turn 0 already saved")
|
||||
})
|
||||
}
|
||||
|
||||
func g(t *testing.T, f func(p func(*controller.Param), g func() mg.Game)) {
|
||||
root, cleanup := util.CreateWorkDir(t)
|
||||
defer cleanup()
|
||||
races := make([]string, testRaceCount)
|
||||
for i := range testRaceCount {
|
||||
races[i] = raceNum(i)
|
||||
}
|
||||
p := func(p *controller.Param) { p.StoragePath = root }
|
||||
_, err := game.GenerateGame(p, races)
|
||||
if err != nil {
|
||||
assert.FailNow(t, "g: ComposeGame", err)
|
||||
return
|
||||
}
|
||||
g := func() mg.Game {
|
||||
g, err := game.LoadState(p)
|
||||
if err != nil {
|
||||
assert.FailNow(t, "g: LoadState", err)
|
||||
return mg.Game{}
|
||||
}
|
||||
return g
|
||||
}
|
||||
f(p, g)
|
||||
}
|
||||
Reference in New Issue
Block a user