ui/phase-14: auto-sync order draft + always GET on boot + header headline

Replaces the manual Submit button with an auto-sync pipeline driven
by `OrderDraftStore`: every successful add / remove / move
coalesces a `submitOrder` call so the engine always mirrors the
local draft. Removing the last command sends an empty cmd[] PUT —
the engine, repo, and rest model now accept that as a valid
"player cleared their draft" state.

`hydrateFromServer` is now invoked unconditionally on game boot so
a fresh device picks up the player's stored order, and the local
cache is overwritten by the server's view (server is the source of
truth).

Header replaces the static "race ?" + turn counter with a single
headline string `<race> @ <game>, turn <n>`, sourced from the
engine's Report.race + the lobby's GameSummary.gameName + the live
turn number, with a `?` fallback while any piece is loading.

Tests:
- engine: empty PUT round-trips, repo round-trips empty Commands
- order-draft: auto-sync sends full draft on every mutation,
  rejected response surfaces error sync status, rapid mutations
  coalesce, server hydration overwrites cache
- order-tab: per-row status flips through the auto-sync lifecycle,
  remove → empty cmd[] PUT, rejected → retry button
- inspector overlay: applied + valid + submitting all participate
  in the optimistic projection
- header: live race / game / turn rendering with fall-back

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-09 13:34:10 +02:00
parent 68d8607eaa
commit 229c43beb5
26 changed files with 1144 additions and 728 deletions
+15 -2
View File
@@ -40,6 +40,7 @@ function makeReport(planets: ReportPlanet[]): GameReport {
mapHeight: 4000,
planetCount: planets.length,
planets,
race: "",
};
}
@@ -83,7 +84,7 @@ describe("applyOrderOverlay", () => {
expect(out.planets[0]!.name).toBe("Pending");
});
test("skips unsubmitted statuses (draft/valid/invalid/rejected)", () => {
test("skips draft / invalid / rejected statuses", () => {
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
const cmd: OrderCommand = {
kind: "planetRename",
@@ -91,12 +92,24 @@ describe("applyOrderOverlay", () => {
planetNumber: 1,
name: "Tentative",
};
for (const status of ["draft", "valid", "invalid", "rejected"] as const) {
for (const status of ["draft", "invalid", "rejected"] as const) {
const out = applyOrderOverlay(report, [cmd], { "cmd-1": status });
expect(out.planets[0]!.name).toBe("Earth");
}
});
test("applies on `valid` so the player sees their committed intent immediately", () => {
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
const cmd: OrderCommand = {
kind: "planetRename",
id: "cmd-1",
planetNumber: 1,
name: "Pending-Sync",
};
const out = applyOrderOverlay(report, [cmd], { "cmd-1": "valid" });
expect(out.planets[0]!.name).toBe("Pending-Sync");
});
test("ignores rename for missing planet (visibility lost)", () => {
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
const cmd: OrderCommand = {