ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven by `OrderDraftStore`: every successful add / remove / move coalesces a `submitOrder` call so the engine always mirrors the local draft. Removing the last command sends an empty cmd[] PUT — the engine, repo, and rest model now accept that as a valid "player cleared their draft" state. `hydrateFromServer` is now invoked unconditionally on game boot so a fresh device picks up the player's stored order, and the local cache is overwritten by the server's view (server is the source of truth). Header replaces the static "race ?" + turn counter with a single headline string `<race> @ <game>, turn <n>`, sourced from the engine's Report.race + the lobby's GameSummary.gameName + the live turn number, with a `?` fallback while any piece is loading. Tests: - engine: empty PUT round-trips, repo round-trips empty Commands - order-draft: auto-sync sends full draft on every mutation, rejected response surfaces error sync status, rapid mutations coalesce, server hydration overwrites cache - order-tab: per-row status flips through the auto-sync lifecycle, remove → empty cmd[] PUT, rejected → retry button - inspector overlay: applied + valid + submitting all participate in the optimistic projection - header: live race / game / turn rendering with fall-back Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -40,6 +40,7 @@ function makeReport(planets: ReportPlanet[]): GameReport {
|
||||
mapHeight: 4000,
|
||||
planetCount: planets.length,
|
||||
planets,
|
||||
race: "",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -83,7 +84,7 @@ describe("applyOrderOverlay", () => {
|
||||
expect(out.planets[0]!.name).toBe("Pending");
|
||||
});
|
||||
|
||||
test("skips unsubmitted statuses (draft/valid/invalid/rejected)", () => {
|
||||
test("skips draft / invalid / rejected statuses", () => {
|
||||
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
|
||||
const cmd: OrderCommand = {
|
||||
kind: "planetRename",
|
||||
@@ -91,12 +92,24 @@ describe("applyOrderOverlay", () => {
|
||||
planetNumber: 1,
|
||||
name: "Tentative",
|
||||
};
|
||||
for (const status of ["draft", "valid", "invalid", "rejected"] as const) {
|
||||
for (const status of ["draft", "invalid", "rejected"] as const) {
|
||||
const out = applyOrderOverlay(report, [cmd], { "cmd-1": status });
|
||||
expect(out.planets[0]!.name).toBe("Earth");
|
||||
}
|
||||
});
|
||||
|
||||
test("applies on `valid` so the player sees their committed intent immediately", () => {
|
||||
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
|
||||
const cmd: OrderCommand = {
|
||||
kind: "planetRename",
|
||||
id: "cmd-1",
|
||||
planetNumber: 1,
|
||||
name: "Pending-Sync",
|
||||
};
|
||||
const out = applyOrderOverlay(report, [cmd], { "cmd-1": "valid" });
|
||||
expect(out.planets[0]!.name).toBe("Pending-Sync");
|
||||
});
|
||||
|
||||
test("ignores rename for missing planet (visibility lost)", () => {
|
||||
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
|
||||
const cmd: OrderCommand = {
|
||||
|
||||
Reference in New Issue
Block a user