ui/phase-14: auto-sync order draft + always GET on boot + header headline

Replaces the manual Submit button with an auto-sync pipeline driven
by `OrderDraftStore`: every successful add / remove / move
coalesces a `submitOrder` call so the engine always mirrors the
local draft. Removing the last command sends an empty cmd[] PUT —
the engine, repo, and rest model now accept that as a valid
"player cleared their draft" state.

`hydrateFromServer` is now invoked unconditionally on game boot so
a fresh device picks up the player's stored order, and the local
cache is overwritten by the server's view (server is the source of
truth).

Header replaces the static "race ?" + turn counter with a single
headline string `<race> @ <game>, turn <n>`, sourced from the
engine's Report.race + the lobby's GameSummary.gameName + the live
turn number, with a `?` fallback while any piece is loading.

Tests:
- engine: empty PUT round-trips, repo round-trips empty Commands
- order-draft: auto-sync sends full draft on every mutation,
  rejected response surfaces error sync status, rapid mutations
  coalesce, server hydration overwrites cache
- order-tab: per-row status flips through the auto-sync lifecycle,
  remove → empty cmd[] PUT, rejected → retry button
- inspector overlay: applied + valid + submitting all participate
  in the optimistic projection
- header: live race / game / turn rendering with fall-back

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-09 13:34:10 +02:00
parent 68d8607eaa
commit 229c43beb5
26 changed files with 1144 additions and 728 deletions
+189 -125
View File
@@ -9,6 +9,7 @@
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { waitFor } from "@testing-library/svelte";
import { afterEach, beforeEach, describe, expect, test } from "vitest";
import type { IDBPDatabase } from "idb";
@@ -176,32 +177,6 @@ describe("OrderDraftStore", () => {
reload.dispose();
});
test("absent cache row flips needsServerHydration flag", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
expect(store.needsServerHydration).toBe(true);
store.dispose();
});
test("explicitly empty cache row honours the user's empty draft", async () => {
const seeded = new OrderDraftStore();
await seeded.init({ cache, gameId: GAME_ID });
await seeded.add({
kind: "planetRename",
id: "00000000-0000-0000-0000-000000000001",
planetNumber: 7,
name: "Earth",
});
await seeded.remove("00000000-0000-0000-0000-000000000001");
seeded.dispose();
const reload = new OrderDraftStore();
await reload.init({ cache, gameId: GAME_ID });
expect(reload.needsServerHydration).toBe(false);
expect(reload.commands).toEqual([]);
reload.dispose();
});
test("planetRename validates locally and statuses reflect valid/invalid", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
@@ -222,111 +197,200 @@ describe("OrderDraftStore", () => {
store.dispose();
});
test("markSubmitting / applyResults flip the status map", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
store.markSubmitting(["id-1"]);
expect(store.statuses["id-1"]).toBe("submitting");
store.applyResults({
results: new Map([["id-1", "applied"] as const]),
updatedAt: 99,
});
expect(store.statuses["id-1"]).toBe("applied");
expect(store.updatedAt).toBe(99);
store.dispose();
});
test("markRejected switches submitting entries to rejected", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
store.markSubmitting(["id-1"]);
store.markRejected(["id-1"]);
expect(store.statuses["id-1"]).toBe("rejected");
store.dispose();
});
test("revertSubmittingToValid restores status after a thrown submit", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
store.markSubmitting(["id-1"]);
store.revertSubmittingToValid();
expect(store.statuses["id-1"]).toBe("valid");
store.dispose();
});
test("hydrateFromServer seeds the draft on a fresh cache", async () => {
const fakeClient = {
executeCommand: async () => {
const { Builder } = await import("flatbuffers");
const { UUID } = await import("../src/proto/galaxy/fbs/common");
const order = await import("../src/proto/galaxy/fbs/order");
const builder = new Builder(128);
const cmdId = builder.createString("hydr-1");
const name = builder.createString("Hydrated");
const inner = order.CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(7),
name,
);
order.CommandItem.startCommandItem(builder);
order.CommandItem.addCmdId(builder, cmdId);
order.CommandItem.addPayloadType(
builder,
order.CommandPayload.CommandPlanetRename,
);
order.CommandItem.addPayload(builder, inner);
const item = order.CommandItem.endCommandItem(builder);
const cmds = order.UserGamesOrder.createCommandsVector(builder, [item]);
const [hi, lo] = (await import("../src/api/game-state")).uuidToHiLo(
GAME_ID,
);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
order.UserGamesOrder.startUserGamesOrder(builder);
order.UserGamesOrder.addGameId(builder, gameIdOffset);
order.UserGamesOrder.addUpdatedAt(builder, BigInt(7));
order.UserGamesOrder.addCommands(builder, cmds);
const orderOffset = order.UserGamesOrder.endUserGamesOrder(builder);
order.UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
order.UserGamesOrderGetResponse.addFound(builder, true);
order.UserGamesOrderGetResponse.addOrder(builder, orderOffset);
const offset =
order.UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
builder.finish(offset);
return {
resultCode: "ok",
payloadBytes: builder.asUint8Array(),
};
test("hydrateFromServer overwrites the local cache with the server snapshot", async () => {
const { fakeFetchClient } = await import("./helpers/fake-order-client");
const { client } = fakeFetchClient(GAME_ID, [
{
kind: "planetRename",
id: "hydr-1",
planetNumber: 7,
name: "Hydrated",
},
};
], 7);
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
expect(store.needsServerHydration).toBe(true);
await store.hydrateFromServer({
client: fakeClient as never,
turn: 5,
});
await store.hydrateFromServer({ client, turn: 5 });
expect(store.commands).toHaveLength(1);
expect(store.commands[0]!.id).toBe("hydr-1");
expect(store.updatedAt).toBe(7);
expect(store.needsServerHydration).toBe(false);
expect(store.statuses["hydr-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("hydrate empties the local cache when server returns found=false", async () => {
// First seed a local draft.
const seeded = new OrderDraftStore();
await seeded.init({ cache, gameId: GAME_ID });
await seeded.add({
kind: "planetRename",
id: "stale",
planetNumber: 1,
name: "Stale",
});
seeded.dispose();
const { fakeFetchClient } = await import("./helpers/fake-order-client");
const { client } = fakeFetchClient(GAME_ID, [], 0, false);
const reload = new OrderDraftStore();
await reload.init({ cache, gameId: GAME_ID });
// Local cache shows the stale entry until the server speaks up.
expect(reload.commands).toHaveLength(1);
await reload.hydrateFromServer({ client, turn: 5 });
expect(reload.commands).toEqual([]);
expect(reload.syncStatus).toBe("synced");
reload.dispose();
});
});
describe("OrderDraftStore auto-sync", () => {
test("add triggers submitOrder with the full draft", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(handle.calls).toHaveLength(1);
expect(handle.calls[0]!.commandIds).toEqual(["id-1"]);
expect(store.statuses["id-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("remove of last command sends an empty cmd[] to the server", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
await store.remove("id-1");
await handle.waitForCalls(2);
expect(handle.calls[1]!.commandIds).toEqual([]);
expect(store.commands).toEqual([]);
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("rapid mutations coalesce into the latest draft", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok", { delayMs: 10 });
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await store.add({
kind: "planetRename",
id: "id-2",
planetNumber: 2,
name: "Mars",
});
await store.remove("id-1");
// Wait until the store reaches a steady "synced" state. The
// in-flight first call carries [id-1], the coalesced retry
// reflects the post-remove draft.
await waitFor(() => {
expect(store.syncStatus).toBe("synced");
expect(store.statuses["id-2"]).toBe("applied");
});
expect(handle.calls.length).toBeGreaterThanOrEqual(2);
const last = handle.calls[handle.calls.length - 1]!;
expect(last.commandIds).toEqual(["id-2"]);
expect(store.statuses["id-1"]).toBeUndefined();
store.dispose();
});
test("non-ok response marks every in-flight command as rejected", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "rejected");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.statuses["id-1"]).toBe("rejected");
expect(store.syncStatus).toBe("error");
store.dispose();
});
test("forceSync re-runs the pipeline after a previous failure", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "rejected");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.syncStatus).toBe("error");
handle.setOutcome("ok");
store.forceSync();
await handle.waitForCalls(2);
expect(store.statuses["id-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("mutations made before bindClient still sync once client is bound", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
// Mutation lands before the client is wired — the layout
// can't always sequence init → bindClient → mutate, e.g.
// when bind happens after a slow `Promise.all`.
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
expect(handle.calls).toHaveLength(0);
store.bindClient(handle.client);
store.forceSync();
await handle.waitForCalls(1);
expect(store.statuses["id-1"]).toBe("applied");
store.dispose();
});
});