ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven by `OrderDraftStore`: every successful add / remove / move coalesces a `submitOrder` call so the engine always mirrors the local draft. Removing the last command sends an empty cmd[] PUT — the engine, repo, and rest model now accept that as a valid "player cleared their draft" state. `hydrateFromServer` is now invoked unconditionally on game boot so a fresh device picks up the player's stored order, and the local cache is overwritten by the server's view (server is the source of truth). Header replaces the static "race ?" + turn counter with a single headline string `<race> @ <game>, turn <n>`, sourced from the engine's Report.race + the lobby's GameSummary.gameName + the live turn number, with a `?` fallback while any piece is loading. Tests: - engine: empty PUT round-trips, repo round-trips empty Commands - order-draft: auto-sync sends full draft on every mutation, rejected response surfaces error sync status, rapid mutations coalesce, server hydration overwrites cache - order-tab: per-row status flips through the auto-sync lifecycle, remove → empty cmd[] PUT, rejected → retry button - inspector overlay: applied + valid + submitting all participate in the optimistic projection - header: live race / game / turn rendering with fall-back Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,19 +1,18 @@
|
||||
<!--
|
||||
Order composer tool. Resolves the per-game `OrderDraftStore`,
|
||||
`GameStateStore`, and `GalaxyClient` from context (all set by
|
||||
`routes/games/[id]/+layout.svelte`) and renders the local draft as
|
||||
a vertical list with per-row status, a delete button, and a Submit
|
||||
button at the bottom.
|
||||
Order composer tool. Resolves the per-game `OrderDraftStore` from
|
||||
context (set by `routes/games/[id]/+layout.svelte`) and renders the
|
||||
local draft as a vertical list with per-row status and a delete
|
||||
button.
|
||||
|
||||
Phase 14 wires the first end-to-end command: clicking Submit calls
|
||||
`submitOrder` for every entry in `valid` status, flips the in-flight
|
||||
rows to `submitting`, then merges the per-command verdict back into
|
||||
the draft once the gateway responds. The optimistic overlay in
|
||||
`renderedReport` continues to show the player's intent while the
|
||||
order is in flight, so the inspector and the map reflect the new
|
||||
name even before the server applies it at turn cutoff.
|
||||
Phase 14 wires the auto-sync pipeline directly into the draft
|
||||
store: every successful `add` / `remove` / `move` triggers a
|
||||
`submitOrder` call so the server always mirrors the local draft.
|
||||
This view shows the resulting per-command status (`valid`,
|
||||
`submitting`, `applied`, `rejected`) and a small status bar at the
|
||||
bottom that surfaces the latest sync result. The earlier explicit
|
||||
Submit button is gone — there is no separate "send" step anymore.
|
||||
|
||||
Tests exercise the skeleton through `__galaxyDebug.seedOrderDraft`
|
||||
Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
|
||||
(Playwright) and via direct store / mocked-client construction
|
||||
(Vitest).
|
||||
-->
|
||||
@@ -24,26 +23,11 @@ Tests exercise the skeleton through `__galaxyDebug.seedOrderDraft`
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
OrderDraftStore,
|
||||
} from "../../sync/order-draft.svelte";
|
||||
import {
|
||||
GAME_STATE_CONTEXT_KEY,
|
||||
type GameStateStore,
|
||||
} from "$lib/game-state.svelte";
|
||||
import {
|
||||
GALAXY_CLIENT_CONTEXT_KEY,
|
||||
type GalaxyClientHandle,
|
||||
} from "$lib/galaxy-client-context.svelte";
|
||||
import type { CommandStatus, OrderCommand } from "../../sync/order-types";
|
||||
import { submitOrder } from "../../sync/submit";
|
||||
|
||||
const draft = getContext<OrderDraftStore | undefined>(
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
);
|
||||
const gameState = getContext<GameStateStore | undefined>(
|
||||
GAME_STATE_CONTEXT_KEY,
|
||||
);
|
||||
const galaxyClient = getContext<GalaxyClientHandle | undefined>(
|
||||
GALAXY_CLIENT_CONTEXT_KEY,
|
||||
);
|
||||
|
||||
const statusKeyMap: Record<CommandStatus, TranslationKey> = {
|
||||
draft: "game.sidebar.order.status.draft",
|
||||
@@ -54,30 +38,6 @@ Tests exercise the skeleton through `__galaxyDebug.seedOrderDraft`
|
||||
rejected: "game.sidebar.order.status.rejected",
|
||||
};
|
||||
|
||||
let submitInFlight = $state(false);
|
||||
let submitError = $state<string | null>(null);
|
||||
|
||||
const submittable = $derived.by(() => {
|
||||
if (draft === undefined) return [] as OrderCommand[];
|
||||
return draft.commands.filter(
|
||||
(cmd) => draft.statuses[cmd.id] === "valid",
|
||||
);
|
||||
});
|
||||
|
||||
const hasInvalid = $derived.by(() => {
|
||||
if (draft === undefined) return false;
|
||||
return draft.commands.some((cmd) => draft.statuses[cmd.id] === "invalid");
|
||||
});
|
||||
|
||||
const submitDisabled = $derived(
|
||||
draft === undefined ||
|
||||
galaxyClient === undefined ||
|
||||
galaxyClient.client === null ||
|
||||
submitInFlight ||
|
||||
submittable.length === 0 ||
|
||||
hasInvalid,
|
||||
);
|
||||
|
||||
function describe(cmd: OrderCommand): string {
|
||||
switch (cmd.kind) {
|
||||
case "placeholder":
|
||||
@@ -95,50 +55,6 @@ Tests exercise the skeleton through `__galaxyDebug.seedOrderDraft`
|
||||
function statusOf(cmd: OrderCommand): CommandStatus {
|
||||
return draft?.statuses[cmd.id] ?? "draft";
|
||||
}
|
||||
|
||||
async function submit(): Promise<void> {
|
||||
if (
|
||||
draft === undefined ||
|
||||
galaxyClient === undefined ||
|
||||
galaxyClient.client === null ||
|
||||
gameState === undefined
|
||||
)
|
||||
return;
|
||||
if (submittable.length === 0 || hasInvalid) return;
|
||||
const ids = submittable.map((cmd) => cmd.id);
|
||||
const snapshot = submittable.slice();
|
||||
submitInFlight = true;
|
||||
submitError = null;
|
||||
draft.markSubmitting(ids);
|
||||
try {
|
||||
const result = await submitOrder(
|
||||
galaxyClient.client,
|
||||
gameState.gameId,
|
||||
snapshot,
|
||||
{ updatedAt: draft.updatedAt },
|
||||
);
|
||||
if (result.ok) {
|
||||
draft.applyResults({
|
||||
results: result.results,
|
||||
updatedAt: result.updatedAt,
|
||||
});
|
||||
if (gameState !== undefined) {
|
||||
await gameState.refresh();
|
||||
}
|
||||
} else {
|
||||
draft.markRejected(ids);
|
||||
submitError = i18n.t("game.sidebar.order.error.batch_failed", {
|
||||
message: result.message,
|
||||
});
|
||||
}
|
||||
} catch (err) {
|
||||
draft.revertSubmittingToValid();
|
||||
submitError =
|
||||
err instanceof Error ? err.message : "submit failed";
|
||||
} finally {
|
||||
submitInFlight = false;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<section class="tool" data-testid="sidebar-tool-order">
|
||||
@@ -177,20 +93,37 @@ Tests exercise the skeleton through `__galaxyDebug.seedOrderDraft`
|
||||
</li>
|
||||
{/each}
|
||||
</ol>
|
||||
<button
|
||||
type="button"
|
||||
class="submit"
|
||||
data-testid="order-submit"
|
||||
disabled={submitDisabled}
|
||||
onclick={() => void submit()}
|
||||
{/if}
|
||||
{#if draft !== undefined}
|
||||
<div
|
||||
class="sync sync-{draft.syncStatus}"
|
||||
data-testid="order-sync"
|
||||
data-sync-status={draft.syncStatus}
|
||||
>
|
||||
{submitInFlight
|
||||
? i18n.t("game.sidebar.order.submit_in_flight")
|
||||
: i18n.t("game.sidebar.order.submit")}
|
||||
</button>
|
||||
{#if submitError !== null}
|
||||
<p class="error" data-testid="order-submit-error">{submitError}</p>
|
||||
{/if}
|
||||
<span class="sync-label">
|
||||
{#if draft.syncStatus === "syncing"}
|
||||
{i18n.t("game.sidebar.order.sync.in_flight")}
|
||||
{:else if draft.syncStatus === "synced"}
|
||||
{i18n.t("game.sidebar.order.sync.synced")}
|
||||
{:else if draft.syncStatus === "error"}
|
||||
{i18n.t("game.sidebar.order.sync.error", {
|
||||
message: draft.syncError ?? "",
|
||||
})}
|
||||
{:else}
|
||||
{i18n.t("game.sidebar.order.sync.idle")}
|
||||
{/if}
|
||||
</span>
|
||||
{#if draft.syncStatus === "error"}
|
||||
<button
|
||||
type="button"
|
||||
class="sync-retry"
|
||||
data-testid="order-sync-retry"
|
||||
onclick={() => draft.forceSync()}
|
||||
>
|
||||
{i18n.t("game.sidebar.order.sync.retry")}
|
||||
</button>
|
||||
{/if}
|
||||
</div>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
@@ -274,26 +207,35 @@ Tests exercise the skeleton through `__galaxyDebug.seedOrderDraft`
|
||||
color: #e8eaf6;
|
||||
border-color: #6d8cff;
|
||||
}
|
||||
.submit {
|
||||
.sync {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 0.5rem;
|
||||
font-size: 0.8rem;
|
||||
color: #aab;
|
||||
}
|
||||
.sync-error {
|
||||
color: #d97a7a;
|
||||
}
|
||||
.sync-synced {
|
||||
color: #8be9a3;
|
||||
}
|
||||
.sync-syncing {
|
||||
color: #6d8cff;
|
||||
}
|
||||
.sync-retry {
|
||||
font: inherit;
|
||||
font-size: 0.9rem;
|
||||
padding: 0.4rem 1rem;
|
||||
background: #1d2440;
|
||||
color: #e8eaf6;
|
||||
font-size: 0.8rem;
|
||||
padding: 0.15rem 0.5rem;
|
||||
background: transparent;
|
||||
color: #aab;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.submit:not(:disabled):hover {
|
||||
.sync-retry:hover {
|
||||
color: #e8eaf6;
|
||||
border-color: #6d8cff;
|
||||
}
|
||||
.submit:disabled {
|
||||
cursor: not-allowed;
|
||||
opacity: 0.6;
|
||||
}
|
||||
.error {
|
||||
margin: 0.5rem 0 0;
|
||||
color: #d97a7a;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user