ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven by `OrderDraftStore`: every successful add / remove / move coalesces a `submitOrder` call so the engine always mirrors the local draft. Removing the last command sends an empty cmd[] PUT — the engine, repo, and rest model now accept that as a valid "player cleared their draft" state. `hydrateFromServer` is now invoked unconditionally on game boot so a fresh device picks up the player's stored order, and the local cache is overwritten by the server's view (server is the source of truth). Header replaces the static "race ?" + turn counter with a single headline string `<race> @ <game>, turn <n>`, sourced from the engine's Report.race + the lobby's GameSummary.gameName + the live turn number, with a `?` fallback while any piece is loading. Tests: - engine: empty PUT round-trips, repo round-trips empty Commands - order-draft: auto-sync sends full draft on every mutation, rejected response surfaces error sync status, rapid mutations coalesce, server hydration overwrites cache - order-tab: per-row status flips through the auto-sync lifecycle, remove → empty cmd[] PUT, rejected → retry button - inspector overlay: applied + valid + submitting all participate in the optimistic projection - header: live race / game / turn rendering with fall-back Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -84,9 +84,8 @@ const ru: Record<keyof typeof en, string> = {
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"lobby.error.internal_error": "внутренняя ошибка сервера",
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"lobby.error.unknown": "{message}",
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"game.shell.race_placeholder": "раса ?",
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"game.shell.turn_label": "ход",
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"game.shell.turn_unknown": "?",
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"game.shell.unknown": "?",
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"game.shell.headline": "{race} @ {game}, ход {turn}",
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"game.shell.connection.online": "онлайн",
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"game.shell.connection.reconnecting": "переподключение…",
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"game.shell.connection.offline": "офлайн",
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@@ -121,8 +120,11 @@ const ru: Record<keyof typeof en, string> = {
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"game.sidebar.empty.inspector": "выберите объект на карте",
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"game.sidebar.empty.order": "приказ пуст",
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"game.sidebar.order.command_delete": "удалить",
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"game.sidebar.order.submit": "отправить",
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"game.sidebar.order.submit_in_flight": "отправка…",
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"game.sidebar.order.sync.idle": "нет изменений",
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"game.sidebar.order.sync.in_flight": "синхронизация…",
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"game.sidebar.order.sync.synced": "сохранено на сервере",
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"game.sidebar.order.sync.error": "ошибка синхронизации: {message}",
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"game.sidebar.order.sync.retry": "повторить",
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"game.sidebar.order.status.draft": "черновик",
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"game.sidebar.order.status.valid": "готова",
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"game.sidebar.order.status.invalid": "ошибка",
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@@ -131,7 +133,6 @@ const ru: Record<keyof typeof en, string> = {
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"game.sidebar.order.status.rejected": "отклонена",
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"game.sidebar.order.label.placeholder": "{label}",
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"game.sidebar.order.label.planet_rename": "переименовать планету {planet} → {name}",
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"game.sidebar.order.error.batch_failed": "ошибка отправки: {message}",
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"game.bottom_tabs.map": "карта",
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"game.bottom_tabs.calc": "калк",
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"game.bottom_tabs.order": "приказ",
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