ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven by `OrderDraftStore`: every successful add / remove / move coalesces a `submitOrder` call so the engine always mirrors the local draft. Removing the last command sends an empty cmd[] PUT — the engine, repo, and rest model now accept that as a valid "player cleared their draft" state. `hydrateFromServer` is now invoked unconditionally on game boot so a fresh device picks up the player's stored order, and the local cache is overwritten by the server's view (server is the source of truth). Header replaces the static "race ?" + turn counter with a single headline string `<race> @ <game>, turn <n>`, sourced from the engine's Report.race + the lobby's GameSummary.gameName + the live turn number, with a `?` fallback while any piece is loading. Tests: - engine: empty PUT round-trips, repo round-trips empty Commands - order-draft: auto-sync sends full draft on every mutation, rejected response surfaces error sync status, rapid mutations coalesce, server hydration overwrites cache - order-tab: per-row status flips through the auto-sync lifecycle, remove → empty cmd[] PUT, rejected → retry button - inspector overlay: applied + valid + submitting all participate in the optimistic projection - header: live race / game / turn rendering with fall-back Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -83,9 +83,8 @@ const en = {
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"lobby.error.internal_error": "internal server error",
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"lobby.error.unknown": "{message}",
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"game.shell.race_placeholder": "race ?",
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"game.shell.turn_label": "turn",
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"game.shell.turn_unknown": "?",
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"game.shell.unknown": "?",
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"game.shell.headline": "{race} @ {game}, turn {turn}",
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"game.shell.connection.online": "online",
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"game.shell.connection.reconnecting": "reconnecting…",
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"game.shell.connection.offline": "offline",
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@@ -120,8 +119,11 @@ const en = {
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"game.sidebar.empty.inspector": "select an object on the map",
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"game.sidebar.empty.order": "order is empty",
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"game.sidebar.order.command_delete": "delete",
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"game.sidebar.order.submit": "submit",
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"game.sidebar.order.submit_in_flight": "submitting…",
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"game.sidebar.order.sync.idle": "no changes yet",
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"game.sidebar.order.sync.in_flight": "syncing…",
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"game.sidebar.order.sync.synced": "synced with server",
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"game.sidebar.order.sync.error": "sync failed: {message}",
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"game.sidebar.order.sync.retry": "retry",
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"game.sidebar.order.status.draft": "draft",
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"game.sidebar.order.status.valid": "valid",
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"game.sidebar.order.status.invalid": "invalid",
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@@ -130,7 +132,6 @@ const en = {
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"game.sidebar.order.status.rejected": "rejected",
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"game.sidebar.order.label.placeholder": "{label}",
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"game.sidebar.order.label.planet_rename": "rename planet {planet} → {name}",
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"game.sidebar.order.error.batch_failed": "submit failed: {message}",
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"game.bottom_tabs.map": "map",
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"game.bottom_tabs.calc": "calc",
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"game.bottom_tabs.order": "order",
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