ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven by `OrderDraftStore`: every successful add / remove / move coalesces a `submitOrder` call so the engine always mirrors the local draft. Removing the last command sends an empty cmd[] PUT — the engine, repo, and rest model now accept that as a valid "player cleared their draft" state. `hydrateFromServer` is now invoked unconditionally on game boot so a fresh device picks up the player's stored order, and the local cache is overwritten by the server's view (server is the source of truth). Header replaces the static "race ?" + turn counter with a single headline string `<race> @ <game>, turn <n>`, sourced from the engine's Report.race + the lobby's GameSummary.gameName + the live turn number, with a `?` fallback while any piece is loading. Tests: - engine: empty PUT round-trips, repo round-trips empty Commands - order-draft: auto-sync sends full draft on every mutation, rejected response surfaces error sync status, rapid mutations coalesce, server hydration overwrites cache - order-tab: per-row status flips through the auto-sync lifecycle, remove → empty cmd[] PUT, rejected → retry button - inspector overlay: applied + valid + submitting all participate in the optimistic projection - header: live race / game / turn rendering with fall-back Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -60,16 +60,25 @@ func TestOrderRaceQuit(t *testing.T) {
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assert.Equal(t, http.StatusBadRequest, w.Code, w.Body)
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// error: no commands
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// empty cmd[] is a valid PUT — the player cleared their draft;
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// the engine stores the empty batch and answers with the
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// canonical `UserGamesOrder` envelope. ValidateOrder receives a
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// zero-length variadic and the response carries no commands.
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payload = &rest.Command{
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Actor: commandDefaultActor,
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}
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exec := &dummyExecutor{}
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emptyRouter := setupRouterExecutor(exec)
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w = httptest.NewRecorder()
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req, _ = http.NewRequest(apiCommandMethod, apiOrderPath, asBody(payload))
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r.ServeHTTP(w, req)
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emptyRouter.ServeHTTP(w, req)
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assert.Equal(t, http.StatusBadRequest, w.Code, w.Body)
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assert.Equal(t, commandNoErrorsStatus, w.Code, w.Body)
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assert.Equal(t, 0, exec.CommandsExecuted)
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var stored order.UserGamesOrder
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require.NoError(t, json.Unmarshal(w.Body.Bytes(), &stored))
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assert.Empty(t, stored.Commands)
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}
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func TestOrderRaceVote(t *testing.T) {
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