cmd: create/delete science
This commit is contained in:
+14
-8
@@ -12,6 +12,7 @@ const (
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ErrDeleteShipTypeExistingGroup = 5000
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ErrDeleteShipTypePlanetProduction = 5001
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ErrDeleteSciencePlanetProduction = 5002
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)
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const (
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@@ -20,13 +21,14 @@ const (
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ErrInputEntityTypeNameInvalid
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ErrInputEntityTypeNameDuplicate
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ErrInputEntityTypeNameNotExists
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ErrInputShipTypeDriveValue
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ErrInputShipTypeWeaponsValue
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ErrInputShipTypeShieldsValue
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ErrInputShipTypeCargoValue
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ErrInputDriveValue
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ErrInputWeaponsValue
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ErrInputShieldsValue
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ErrInputCargoValue
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ErrInputShipTypeArmamentValue
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ErrInputShipTypeWeaponsAndArmamentValue
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ErrInputShipTypeZeroValues
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ErrInputScienceSumValues
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)
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func GenericErrorText(code int) string {
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@@ -47,13 +49,13 @@ func GenericErrorText(code int) string {
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return "Name already exists"
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case ErrInputEntityTypeNameNotExists:
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return "Name not exists"
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case ErrInputShipTypeDriveValue:
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case ErrInputDriveValue:
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return "Invalid Drive value"
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case ErrInputShipTypeWeaponsValue:
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case ErrInputWeaponsValue:
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return "Invalid Weapons value"
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case ErrInputShipTypeShieldsValue:
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case ErrInputShieldsValue:
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return "Invalid Shields value"
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case ErrInputShipTypeCargoValue:
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case ErrInputCargoValue:
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return "Invalid Cargo value"
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case ErrInputShipTypeArmamentValue:
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return "Invalid Armament value"
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@@ -65,6 +67,10 @@ func GenericErrorText(code int) string {
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return "Ship type exists in a Group"
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case ErrDeleteShipTypePlanetProduction:
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return "Ship type in production on the Planet"
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case ErrDeleteSciencePlanetProduction:
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return "Science in production on the Planet"
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case ErrInputScienceSumValues:
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return "Science proportions sum should be equal 1"
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default:
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return fmt.Sprintf("Undescribed error with code %d", code)
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}
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+12
-8
@@ -20,20 +20,20 @@ func NewEntityTypeNameNotExistsError(arg ...any) error {
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return newGenericError(ErrInputEntityTypeNameNotExists, arg...)
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}
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func NewShipTypeDriveValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeDriveValue, arg...)
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func NewDriveValueError(arg ...any) error {
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return newGenericError(ErrInputDriveValue, arg...)
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}
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func NewShipTypeWeaponsValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeWeaponsValue, arg...)
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func NewWeaponsValueError(arg ...any) error {
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return newGenericError(ErrInputWeaponsValue, arg...)
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}
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func NewShipTypeShieldsValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeShieldsValue, arg...)
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func NewShieldsValueError(arg ...any) error {
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return newGenericError(ErrInputShieldsValue, arg...)
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}
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func NewShipTypeCargoValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeCargoValue, arg...)
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func NewCargoValueError(arg ...any) error {
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return newGenericError(ErrInputCargoValue, arg...)
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}
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func NewShipTypeArmamentValueError(arg ...any) error {
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@@ -47,3 +47,7 @@ func NewShipTypeArmamentAndWeaponsValueError(arg ...any) error {
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func NewShipTypeShipTypeZeroValuesError(arg ...any) error {
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return newGenericError(ErrInputShipTypeZeroValues, arg...)
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}
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func NewScienceSumValuesError(arg ...any) error {
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return newGenericError(ErrInputScienceSumValues, arg...)
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}
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@@ -11,3 +11,7 @@ func NewDeleteShipTypeExistingGroupError(arg ...any) error {
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func NewDeleteShipTypePlanetProductionError(arg ...any) error {
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return newGenericError(ErrDeleteShipTypePlanetProduction, arg...)
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}
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func NewDeleteSciencePlanetProductionError(arg ...any) error {
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return newGenericError(ErrDeleteSciencePlanetProduction, arg...)
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}
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@@ -0,0 +1,35 @@
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package game
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import "github.com/iliadenisov/galaxy/pkg/model/game"
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func CreateScience(configure func(*Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) {
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control(configure, func(c *ctrl) {
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c.execute(func(r Repo, g game.Game) {
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err = createScience(r, g, race, typeName, drive, weapons, shields, cargo)
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})
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})
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return
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}
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func createScience(r Repo, g game.Game, race, typeName string, d, w, s, c float64) error {
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if err := g.CreateScience(race, typeName, d, w, s, c); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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func DeleteScience(configure func(*Param), race, typeName string) (err error) {
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control(configure, func(c *ctrl) {
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c.execute(func(r Repo, g game.Game) {
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err = deleteScience(r, g, race, typeName)
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})
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})
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return
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}
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func deleteScience(r Repo, g game.Game, race, typeName string) error {
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if err := g.DeleteScience(race, typeName); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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@@ -0,0 +1,83 @@
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package game_test
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import (
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"strconv"
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"testing"
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e "github.com/iliadenisov/galaxy/pkg/error"
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"github.com/iliadenisov/galaxy/pkg/game"
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mg "github.com/iliadenisov/galaxy/pkg/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCreateScience(t *testing.T) {
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race := "race_01"
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typeName := "First Step"
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g(t, func(p func(*game.Param), g func() mg.Game) {
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err := game.DeleteScience(p, race, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameNotExists))
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err = game.CreateScience(p, race, " "+typeName+" ", 1, 0, 0, 0)
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assert.NoError(t, err)
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sc, err := g().Sciences(race)
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assert.NoError(t, err)
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assert.Len(t, sc, 1)
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assert.Equal(t, sc[0].Name, typeName)
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assert.Equal(t, sc[0].Drive, 1.)
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assert.Equal(t, sc[0].Weapons, 0.)
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assert.Equal(t, sc[0].Shields, 0.)
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assert.Equal(t, sc[0].Cargo, 0.)
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// TODO: test with existing ship group
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err = game.DeleteScience(p, race, typeName)
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assert.NoError(t, err)
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sc, err = g().Sciences(race)
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assert.NoError(t, err)
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assert.Len(t, sc, 0)
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})
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}
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func TestCreateScienceValidation(t *testing.T) {
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race := "race_01"
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typeName := "First Step"
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type tc struct {
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name string
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d, w, s, c float64
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err string
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}
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table := []tc{
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// correct values
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{typeName, 1, 0, 0, 0, ""},
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{typeName, 0.5, 0.5, 0, 0, ""},
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{typeName, 0.25, 0.25, 0.25, 0.25, ""},
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{typeName, 0.33, 0.33, 0.34, 0, ""},
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{typeName, 0, 0, 0.99, 0.01, ""},
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// incorrect values...
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{"", 1, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{" ", 1, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{typeName, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputScienceSumValues)},
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// drive
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{typeName, -1, 0, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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{typeName, -1, 2, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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// weapons
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{typeName, 0, -1, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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{typeName, 2, -1, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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// shields
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{typeName, 0, 0, -1, 0, e.GenericErrorText(e.ErrInputShieldsValue)},
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{typeName, 0.5, 0.5, -1, 0.5, e.GenericErrorText(e.ErrInputShieldsValue)},
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// cargo
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{typeName, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputCargoValue)},
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{typeName, 0, 1, 1, -1, e.GenericErrorText(e.ErrInputCargoValue)},
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}
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g(t, func(p func(*game.Param), g func() mg.Game) {
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for i, tc := range table {
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if tc.err == "" {
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err := game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
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assert.NoError(t, err)
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err = game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate))
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} else {
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err := game.CreateScience(p, race, tc.name, tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, tc.err)
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}
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}
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})
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}
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@@ -21,7 +21,7 @@ func TestCreateShipType(t *testing.T) {
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st, err := g().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 1)
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assert.Equal(t, st[0].Name, "Drone")
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assert.Equal(t, st[0].Name, typeName)
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assert.Equal(t, st[0].Drive, 1.)
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assert.Equal(t, st[0].Weapons, 0.)
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assert.Equal(t, st[0].Shields, 0.)
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@@ -57,17 +57,17 @@ func TestCreateShipTypeValidation(t *testing.T) {
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{" ", 1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{typeName, 0, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeZeroValues)},
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// drive
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{typeName, -1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeDriveValue)},
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{typeName, 0.5, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeDriveValue)},
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{typeName, -1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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{typeName, 0.5, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputDriveValue)},
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// weapons
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{typeName, 0, -1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsValue)},
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{typeName, 0, 0.5, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsValue)},
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{typeName, 0, -1, 0, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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{typeName, 0, 0.5, 0, 0, 0, e.GenericErrorText(e.ErrInputWeaponsValue)},
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// shields
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{typeName, 0, 0, -1, 0, 0, e.GenericErrorText(e.ErrInputShipTypeShieldsValue)},
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{typeName, 0, 0, 0.5, 0, 0, e.GenericErrorText(e.ErrInputShipTypeShieldsValue)},
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{typeName, 0, 0, -1, 0, 0, e.GenericErrorText(e.ErrInputShieldsValue)},
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{typeName, 0, 0, 0.5, 0, 0, e.GenericErrorText(e.ErrInputShieldsValue)},
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// cargo
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{typeName, 0, 0, 0, -1, 0, e.GenericErrorText(e.ErrInputShipTypeCargoValue)},
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{typeName, 0, 0, 0, 0.5, 0, e.GenericErrorText(e.ErrInputShipTypeCargoValue)},
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{typeName, 0, 0, 0, -1, 0, e.GenericErrorText(e.ErrInputCargoValue)},
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{typeName, 0, 0, 0, 0.5, 0, e.GenericErrorText(e.ErrInputCargoValue)},
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// armament (and weapons)
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{typeName, 0, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputShipTypeArmamentValue)},
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{typeName, 0, 1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
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+104
-1
@@ -1,6 +1,9 @@
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package game
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import "github.com/google/uuid"
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import (
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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)
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type Science struct {
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ID uuid.UUID `json:"id"`
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@@ -19,3 +22,103 @@ type ScienceReport struct {
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Shields float64 `json:"shields"`
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Cargo float64 `json:"cargo"`
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}
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func (g Game) Sciences(raceName string) ([]Science, error) {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return nil, err
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}
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return g.sciencesInternal(raceID)
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}
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func (g Game) sciencesInternal(race uuid.UUID) ([]Science, error) {
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for r := range g.Race {
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if g.Race[r].ID == race {
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return g.Race[r].Sciences, nil
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}
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}
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return nil, e.NewGameStateError("Sciences: race %v not found", race)
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}
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func (g Game) DeleteScience(raceName, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.deleteScienceInternal(raceID, typeName)
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}
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func (g Game) deleteScienceInternal(race uuid.UUID, name string) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for sc := range g.Race[r].Sciences {
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if g.Race[r].Sciences[sc].Name == name {
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Production.Production == ResearchScience &&
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g.Map.Planet[pl].Production.SubjectID != nil &&
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*g.Map.Planet[pl].Production.SubjectID == g.Race[r].Sciences[sc].ID {
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return e.NewDeleteSciencePlanetProductionError(g.Map.Planet[pl].Name)
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}
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}
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g.Race[r].Sciences = append(g.Race[r].Sciences[:sc], g.Race[r].Sciences[sc+1:]...)
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return nil
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}
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}
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return e.NewEntityTypeNameNotExistsError("science %w", name)
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}
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}
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return e.NewGameStateError("DeleteScience: race %v not found", race)
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}
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func (g Game) CreateScience(raceName, typeName string, d, w, s, c float64) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.createScienceInternal(raceID, typeName, d, w, s, c)
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}
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func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64) error {
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name, ok := validateTypeName(n)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", name)
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}
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if d < 0 {
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return e.NewDriveValueError(d)
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}
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if w < 0 {
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return e.NewWeaponsValueError(w)
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}
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if s < 0 {
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return e.NewShieldsValueError(s)
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}
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if c < 0 {
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return e.NewCargoValueError(c)
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}
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sum := d + w + s + c
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if sum != 1 {
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return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", d, w, s, c, sum)
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}
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for r := range g.Race {
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if g.Race[r].ID == race {
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for sc := range g.Race[r].Sciences {
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if g.Race[r].Sciences[sc].Name == name {
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return e.NewEntityTypeNameDuplicateError("science %w", g.Race[r].Sciences[sc].Name)
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}
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}
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id := uuid.New()
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g.Race[r].Sciences = append(g.Race[r].Sciences, Science{
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ID: id,
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ScienceReport: ScienceReport{
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Name: name,
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Drive: d,
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Weapons: w,
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Shields: s,
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Cargo: c,
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},
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})
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return nil
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}
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}
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return e.NewGameStateError("CreateScience: race %v not found", race)
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}
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@@ -4,6 +4,7 @@ import (
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"math"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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"github.com/iliadenisov/galaxy/pkg/number"
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)
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@@ -128,3 +129,126 @@ func (fl Fleet) Speed() float64 {
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}
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return result
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}
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func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return nil, err
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}
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return g.shipTypesInternal(raceID)
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}
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func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
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for r := range g.Race {
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if g.Race[r].ID == race {
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return g.Race[r].ShipTypes, nil
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}
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}
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return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
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}
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func (g Game) DeleteShipType(raceName, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.deleteShipTypeInternal(raceID, typeName)
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}
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func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == name {
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for sg := range g.Race[r].ShipGroups {
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if g.Race[r].ShipGroups[sg].TypeID == g.Race[r].ShipTypes[st].ID {
|
||||
return e.NewDeleteShipTypeExistingGroupError(g.Race[r].ShipGroups[sg].Number)
|
||||
}
|
||||
}
|
||||
for pl := range g.Map.Planet {
|
||||
if g.Map.Planet[pl].Owner == race &&
|
||||
g.Map.Planet[pl].Production.Production == ProductionShip &&
|
||||
g.Map.Planet[pl].Production.SubjectID != nil &&
|
||||
g.Race[r].ShipTypes[st].ID == *g.Map.Planet[pl].Production.SubjectID {
|
||||
return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
|
||||
}
|
||||
}
|
||||
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes[:st], g.Race[r].ShipTypes[st+1:]...)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return e.NewEntityTypeNameNotExistsError("ship type %w", name)
|
||||
}
|
||||
}
|
||||
return e.NewGameStateError("DeleteShipType: race %v not found", race)
|
||||
}
|
||||
|
||||
func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
|
||||
raceID, err := g.hostRaceID(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return g.createShipTypeInternal(raceID, typeName, d, w, s, c, a)
|
||||
}
|
||||
|
||||
func (g Game) createShipTypeInternal(race uuid.UUID, n string, d, w, s, c float64, a int) error {
|
||||
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
|
||||
return err
|
||||
}
|
||||
name, ok := validateTypeName(n)
|
||||
if !ok {
|
||||
return e.NewEntityTypeNameValidationError("%q", name)
|
||||
}
|
||||
for r := range g.Race {
|
||||
if g.Race[r].ID == race {
|
||||
for st := range g.Race[r].ShipTypes {
|
||||
if g.Race[r].ShipTypes[st].Name == name {
|
||||
return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
|
||||
}
|
||||
}
|
||||
id := uuid.New()
|
||||
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
|
||||
ID: id,
|
||||
ShipTypeReport: ShipTypeReport{
|
||||
Name: name,
|
||||
Drive: d,
|
||||
Weapons: w,
|
||||
Shields: s,
|
||||
Cargo: c,
|
||||
Armament: uint(a),
|
||||
},
|
||||
})
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return e.NewGameStateError("CreateShipType: race %v not found", race)
|
||||
}
|
||||
|
||||
func checkShipTypeValues(d, w, s, c float64, a int) error {
|
||||
if !checkShipTypeValueDWSC(d) {
|
||||
return e.NewDriveValueError(d)
|
||||
}
|
||||
if !checkShipTypeValueDWSC(w) {
|
||||
return e.NewWeaponsValueError(w)
|
||||
}
|
||||
if !checkShipTypeValueDWSC(s) {
|
||||
return e.NewShieldsValueError(s)
|
||||
}
|
||||
if !checkShipTypeValueDWSC(c) {
|
||||
return e.NewCargoValueError(s)
|
||||
}
|
||||
if a < 0 {
|
||||
return e.NewShipTypeArmamentValueError(a)
|
||||
}
|
||||
if (w == 0 && a > 0) || (a == 0 && w > 0) {
|
||||
return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
|
||||
}
|
||||
if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
|
||||
return e.NewShipTypeShipTypeZeroValuesError()
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func checkShipTypeValueDWSC(v float64) bool {
|
||||
return v == 0 || v >= 1
|
||||
}
|
||||
|
||||
@@ -1,129 +0,0 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"github.com/google/uuid"
|
||||
e "github.com/iliadenisov/galaxy/pkg/error"
|
||||
)
|
||||
|
||||
func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
|
||||
raceID, err := g.hostRaceID(raceName)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return g.shipTypesInternal(raceID)
|
||||
}
|
||||
|
||||
func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
|
||||
for r := range g.Race {
|
||||
if g.Race[r].ID == race {
|
||||
return g.Race[r].ShipTypes, nil
|
||||
}
|
||||
}
|
||||
return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
|
||||
}
|
||||
|
||||
func (g Game) DeleteShipType(raceName, typeName string) error {
|
||||
raceID, err := g.hostRaceID(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return g.deleteShipTypeInternal(raceID, typeName)
|
||||
}
|
||||
|
||||
func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
|
||||
for r := range g.Race {
|
||||
if g.Race[r].ID == race {
|
||||
for st := range g.Race[r].ShipTypes {
|
||||
if g.Race[r].ShipTypes[st].Name == name {
|
||||
for sg := range g.Race[r].ShipGroups {
|
||||
if g.Race[r].ShipGroups[sg].TypeID == g.Race[r].ShipTypes[st].ID {
|
||||
return e.NewDeleteShipTypeExistingGroupError(g.Race[r].ShipGroups[sg].Number)
|
||||
}
|
||||
}
|
||||
for pl := range g.Map.Planet {
|
||||
if g.Map.Planet[pl].Owner == race &&
|
||||
g.Map.Planet[pl].Production.Production == ProductionShip &&
|
||||
g.Map.Planet[pl].Production.SubjectID != nil &&
|
||||
g.Race[r].ShipTypes[st].ID == *g.Map.Planet[pl].Production.SubjectID {
|
||||
return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
|
||||
}
|
||||
}
|
||||
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes[:st], g.Race[r].ShipTypes[st+1:]...)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return e.NewEntityTypeNameNotExistsError("ship type %w", name)
|
||||
}
|
||||
}
|
||||
return e.NewGameStateError("DeleteShipType: race %v not found", race)
|
||||
}
|
||||
|
||||
func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
|
||||
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
|
||||
return err
|
||||
}
|
||||
raceID, err := g.hostRaceID(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
tn, ok := validateTypeName(typeName)
|
||||
if !ok {
|
||||
return e.NewEntityTypeNameValidationError("%q", tn)
|
||||
}
|
||||
return g.createShipTypeInternal(raceID, tn, d, w, s, c, a)
|
||||
}
|
||||
|
||||
func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c float64, a int) error {
|
||||
for r := range g.Race {
|
||||
if g.Race[r].ID == race {
|
||||
for st := range g.Race[r].ShipTypes {
|
||||
if g.Race[r].ShipTypes[st].Name == name {
|
||||
return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
|
||||
}
|
||||
}
|
||||
id := uuid.New()
|
||||
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
|
||||
ID: id,
|
||||
ShipTypeReport: ShipTypeReport{
|
||||
Name: name,
|
||||
Drive: d,
|
||||
Weapons: w,
|
||||
Shields: s,
|
||||
Cargo: c,
|
||||
Armament: uint(a),
|
||||
},
|
||||
})
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return e.NewGameStateError("CreateShipType: race %v not found", race)
|
||||
}
|
||||
|
||||
func checkShipTypeValues(d, w, s, c float64, a int) error {
|
||||
if !checkShipTypeValueDWSC(d) {
|
||||
return e.NewShipTypeDriveValueError(d)
|
||||
}
|
||||
if !checkShipTypeValueDWSC(w) {
|
||||
return e.NewShipTypeWeaponsValueError(w)
|
||||
}
|
||||
if !checkShipTypeValueDWSC(s) {
|
||||
return e.NewShipTypeShieldsValueError(s)
|
||||
}
|
||||
if !checkShipTypeValueDWSC(c) {
|
||||
return e.NewShipTypeCargoValueError(s)
|
||||
}
|
||||
if a < 0 {
|
||||
return e.NewShipTypeArmamentValueError(a)
|
||||
}
|
||||
if (w == 0 && a > 0) || (a == 0 && w > 0) {
|
||||
return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
|
||||
}
|
||||
if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
|
||||
return e.NewShipTypeShipTypeZeroValuesError()
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func checkShipTypeValueDWSC(v float64) bool {
|
||||
return v == 0 || v >= 1
|
||||
}
|
||||
Reference in New Issue
Block a user