cmd: create/delete science

This commit is contained in:
Ilia Denisov
2025-10-01 14:30:36 +03:00
parent bcab29a47f
commit 2295840efe
9 changed files with 385 additions and 155 deletions
+124
View File
@@ -4,6 +4,7 @@ import (
"math"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/pkg/error"
"github.com/iliadenisov/galaxy/pkg/number"
)
@@ -128,3 +129,126 @@ func (fl Fleet) Speed() float64 {
}
return result
}
func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return nil, err
}
return g.shipTypesInternal(raceID)
}
func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
for r := range g.Race {
if g.Race[r].ID == race {
return g.Race[r].ShipTypes, nil
}
}
return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
}
func (g Game) DeleteShipType(raceName, typeName string) error {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return err
}
return g.deleteShipTypeInternal(raceID, typeName)
}
func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
for r := range g.Race {
if g.Race[r].ID == race {
for st := range g.Race[r].ShipTypes {
if g.Race[r].ShipTypes[st].Name == name {
for sg := range g.Race[r].ShipGroups {
if g.Race[r].ShipGroups[sg].TypeID == g.Race[r].ShipTypes[st].ID {
return e.NewDeleteShipTypeExistingGroupError(g.Race[r].ShipGroups[sg].Number)
}
}
for pl := range g.Map.Planet {
if g.Map.Planet[pl].Owner == race &&
g.Map.Planet[pl].Production.Production == ProductionShip &&
g.Map.Planet[pl].Production.SubjectID != nil &&
g.Race[r].ShipTypes[st].ID == *g.Map.Planet[pl].Production.SubjectID {
return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
}
}
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes[:st], g.Race[r].ShipTypes[st+1:]...)
return nil
}
}
return e.NewEntityTypeNameNotExistsError("ship type %w", name)
}
}
return e.NewGameStateError("DeleteShipType: race %v not found", race)
}
func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return err
}
return g.createShipTypeInternal(raceID, typeName, d, w, s, c, a)
}
func (g Game) createShipTypeInternal(race uuid.UUID, n string, d, w, s, c float64, a int) error {
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
return err
}
name, ok := validateTypeName(n)
if !ok {
return e.NewEntityTypeNameValidationError("%q", name)
}
for r := range g.Race {
if g.Race[r].ID == race {
for st := range g.Race[r].ShipTypes {
if g.Race[r].ShipTypes[st].Name == name {
return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
}
}
id := uuid.New()
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
ID: id,
ShipTypeReport: ShipTypeReport{
Name: name,
Drive: d,
Weapons: w,
Shields: s,
Cargo: c,
Armament: uint(a),
},
})
return nil
}
}
return e.NewGameStateError("CreateShipType: race %v not found", race)
}
func checkShipTypeValues(d, w, s, c float64, a int) error {
if !checkShipTypeValueDWSC(d) {
return e.NewDriveValueError(d)
}
if !checkShipTypeValueDWSC(w) {
return e.NewWeaponsValueError(w)
}
if !checkShipTypeValueDWSC(s) {
return e.NewShieldsValueError(s)
}
if !checkShipTypeValueDWSC(c) {
return e.NewCargoValueError(s)
}
if a < 0 {
return e.NewShipTypeArmamentValueError(a)
}
if (w == 0 && a > 0) || (a == 0 && w > 0) {
return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
}
if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
return e.NewShipTypeShipTypeZeroValuesError()
}
return nil
}
func checkShipTypeValueDWSC(v float64) bool {
return v == 0 || v >= 1
}