cmd: create/delete science
This commit is contained in:
+104
-1
@@ -1,6 +1,9 @@
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package game
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import "github.com/google/uuid"
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import (
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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)
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type Science struct {
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ID uuid.UUID `json:"id"`
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@@ -19,3 +22,103 @@ type ScienceReport struct {
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Shields float64 `json:"shields"`
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Cargo float64 `json:"cargo"`
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}
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func (g Game) Sciences(raceName string) ([]Science, error) {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return nil, err
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}
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return g.sciencesInternal(raceID)
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}
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func (g Game) sciencesInternal(race uuid.UUID) ([]Science, error) {
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for r := range g.Race {
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if g.Race[r].ID == race {
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return g.Race[r].Sciences, nil
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}
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}
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return nil, e.NewGameStateError("Sciences: race %v not found", race)
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}
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func (g Game) DeleteScience(raceName, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.deleteScienceInternal(raceID, typeName)
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}
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func (g Game) deleteScienceInternal(race uuid.UUID, name string) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for sc := range g.Race[r].Sciences {
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if g.Race[r].Sciences[sc].Name == name {
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Production.Production == ResearchScience &&
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g.Map.Planet[pl].Production.SubjectID != nil &&
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*g.Map.Planet[pl].Production.SubjectID == g.Race[r].Sciences[sc].ID {
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return e.NewDeleteSciencePlanetProductionError(g.Map.Planet[pl].Name)
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}
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}
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g.Race[r].Sciences = append(g.Race[r].Sciences[:sc], g.Race[r].Sciences[sc+1:]...)
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return nil
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}
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}
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return e.NewEntityTypeNameNotExistsError("science %w", name)
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}
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}
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return e.NewGameStateError("DeleteScience: race %v not found", race)
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}
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func (g Game) CreateScience(raceName, typeName string, d, w, s, c float64) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.createScienceInternal(raceID, typeName, d, w, s, c)
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}
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func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64) error {
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name, ok := validateTypeName(n)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", name)
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}
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if d < 0 {
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return e.NewDriveValueError(d)
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}
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if w < 0 {
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return e.NewWeaponsValueError(w)
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}
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if s < 0 {
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return e.NewShieldsValueError(s)
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}
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if c < 0 {
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return e.NewCargoValueError(c)
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}
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sum := d + w + s + c
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if sum != 1 {
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return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", d, w, s, c, sum)
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}
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for r := range g.Race {
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if g.Race[r].ID == race {
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for sc := range g.Race[r].Sciences {
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if g.Race[r].Sciences[sc].Name == name {
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return e.NewEntityTypeNameDuplicateError("science %w", g.Race[r].Sciences[sc].Name)
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}
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}
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id := uuid.New()
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g.Race[r].Sciences = append(g.Race[r].Sciences, Science{
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ID: id,
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ScienceReport: ScienceReport{
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Name: name,
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Drive: d,
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Weapons: w,
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Shields: s,
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Cargo: c,
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},
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})
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return nil
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}
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}
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return e.NewGameStateError("CreateScience: race %v not found", race)
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}
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@@ -4,6 +4,7 @@ import (
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"math"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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"github.com/iliadenisov/galaxy/pkg/number"
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)
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@@ -128,3 +129,126 @@ func (fl Fleet) Speed() float64 {
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}
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return result
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}
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func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return nil, err
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}
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return g.shipTypesInternal(raceID)
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}
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func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
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for r := range g.Race {
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if g.Race[r].ID == race {
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return g.Race[r].ShipTypes, nil
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}
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}
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return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
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}
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func (g Game) DeleteShipType(raceName, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.deleteShipTypeInternal(raceID, typeName)
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}
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func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == name {
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for sg := range g.Race[r].ShipGroups {
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if g.Race[r].ShipGroups[sg].TypeID == g.Race[r].ShipTypes[st].ID {
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return e.NewDeleteShipTypeExistingGroupError(g.Race[r].ShipGroups[sg].Number)
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}
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}
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Owner == race &&
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g.Map.Planet[pl].Production.Production == ProductionShip &&
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g.Map.Planet[pl].Production.SubjectID != nil &&
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g.Race[r].ShipTypes[st].ID == *g.Map.Planet[pl].Production.SubjectID {
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return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
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}
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}
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g.Race[r].ShipTypes = append(g.Race[r].ShipTypes[:st], g.Race[r].ShipTypes[st+1:]...)
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return nil
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}
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}
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return e.NewEntityTypeNameNotExistsError("ship type %w", name)
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}
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}
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return e.NewGameStateError("DeleteShipType: race %v not found", race)
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}
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func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.createShipTypeInternal(raceID, typeName, d, w, s, c, a)
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}
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func (g Game) createShipTypeInternal(race uuid.UUID, n string, d, w, s, c float64, a int) error {
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if err := checkShipTypeValues(d, w, s, c, a); err != nil {
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return err
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}
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name, ok := validateTypeName(n)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", name)
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}
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for r := range g.Race {
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if g.Race[r].ID == race {
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == name {
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return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
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}
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}
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id := uuid.New()
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g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
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ID: id,
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ShipTypeReport: ShipTypeReport{
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Name: name,
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Drive: d,
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Weapons: w,
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Shields: s,
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Cargo: c,
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Armament: uint(a),
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},
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})
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return nil
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}
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}
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return e.NewGameStateError("CreateShipType: race %v not found", race)
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}
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func checkShipTypeValues(d, w, s, c float64, a int) error {
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if !checkShipTypeValueDWSC(d) {
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return e.NewDriveValueError(d)
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}
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if !checkShipTypeValueDWSC(w) {
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return e.NewWeaponsValueError(w)
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}
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if !checkShipTypeValueDWSC(s) {
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return e.NewShieldsValueError(s)
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}
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if !checkShipTypeValueDWSC(c) {
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return e.NewCargoValueError(s)
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}
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if a < 0 {
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return e.NewShipTypeArmamentValueError(a)
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}
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if (w == 0 && a > 0) || (a == 0 && w > 0) {
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return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
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}
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if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
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return e.NewShipTypeShipTypeZeroValuesError()
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}
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return nil
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}
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func checkShipTypeValueDWSC(v float64) bool {
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return v == 0 || v >= 1
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}
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@@ -1,129 +0,0 @@
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package game
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import (
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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)
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func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return nil, err
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}
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return g.shipTypesInternal(raceID)
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}
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func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
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for r := range g.Race {
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if g.Race[r].ID == race {
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return g.Race[r].ShipTypes, nil
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}
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}
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return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
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}
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func (g Game) DeleteShipType(raceName, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.deleteShipTypeInternal(raceID, typeName)
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}
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func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == name {
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for sg := range g.Race[r].ShipGroups {
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if g.Race[r].ShipGroups[sg].TypeID == g.Race[r].ShipTypes[st].ID {
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return e.NewDeleteShipTypeExistingGroupError(g.Race[r].ShipGroups[sg].Number)
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}
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}
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Owner == race &&
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g.Map.Planet[pl].Production.Production == ProductionShip &&
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g.Map.Planet[pl].Production.SubjectID != nil &&
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g.Race[r].ShipTypes[st].ID == *g.Map.Planet[pl].Production.SubjectID {
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return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
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}
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}
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g.Race[r].ShipTypes = append(g.Race[r].ShipTypes[:st], g.Race[r].ShipTypes[st+1:]...)
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return nil
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}
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}
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return e.NewEntityTypeNameNotExistsError("ship type %w", name)
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}
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}
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return e.NewGameStateError("DeleteShipType: race %v not found", race)
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}
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func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
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if err := checkShipTypeValues(d, w, s, c, a); err != nil {
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return err
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}
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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tn, ok := validateTypeName(typeName)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", tn)
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}
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return g.createShipTypeInternal(raceID, tn, d, w, s, c, a)
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}
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func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c float64, a int) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == name {
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return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
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}
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}
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id := uuid.New()
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g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
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ID: id,
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ShipTypeReport: ShipTypeReport{
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Name: name,
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Drive: d,
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Weapons: w,
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Shields: s,
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Cargo: c,
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Armament: uint(a),
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},
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})
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return nil
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}
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}
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return e.NewGameStateError("CreateShipType: race %v not found", race)
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}
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func checkShipTypeValues(d, w, s, c float64, a int) error {
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if !checkShipTypeValueDWSC(d) {
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return e.NewShipTypeDriveValueError(d)
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}
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if !checkShipTypeValueDWSC(w) {
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return e.NewShipTypeWeaponsValueError(w)
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}
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if !checkShipTypeValueDWSC(s) {
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return e.NewShipTypeShieldsValueError(s)
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}
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if !checkShipTypeValueDWSC(c) {
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return e.NewShipTypeCargoValueError(s)
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}
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if a < 0 {
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return e.NewShipTypeArmamentValueError(a)
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}
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if (w == 0 && a > 0) || (a == 0 && w > 0) {
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return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
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}
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if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
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return e.NewShipTypeShipTypeZeroValuesError()
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}
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return nil
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}
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func checkShipTypeValueDWSC(v float64) bool {
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return v == 0 || v >= 1
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}
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Reference in New Issue
Block a user