mail UI: dedupe broadcast fan-out and drop in-game admin compose
Two issues surfaced once the long-lived dev environment finally
reached the diplomail view:
1. `/sent` returns one row per recipient for broadcast and admin
fan-outs (so the admin tooling can render the materialised
audience). The list pane fed all rows into the stand-alone
bucket, so the `{#each entries as e (entryKey(e))}` key in
`thread-list.svelte` collapsed to the same `standalone:${id}`
for every recipient and Svelte 5 aborted the render with
`each_key_duplicate`. Dedupe stand-alones by `message_id` in
`buildEntries`.
2. The compose dialog exposed an `admin` kind toggle gated on
"owner of game". That was a Phase 28 plan decision, but admin
compose is an operator tool (server admin), not an in-game
action — every game owner should not be able to broadcast
admin notifications. Drop the admin option, the audience
sub-toggles, and the admin path through `submit`. The
`MailStore.composeAdmin` wrapper and the backend RPC stay so
the future admin UI can call them.
Vitest covers the fan-out dedup with three rows sharing one
`message_id` collapsing to a single stand-alone entry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,8 +1,10 @@
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<!--
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Phase 28 — compose dialog for diplomatic mail. The recipient picker
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reads `gameState.report.races[]` (Phase 22), the kind toggle exposes
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personal / broadcast / admin; broadcast and admin sends are gated
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server-side, the UI surfaces the resulting 403 inline.
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reads `gameState.report.races[]` (Phase 22); the kind toggle exposes
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personal / broadcast. The admin compose path lives in the
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server-side admin tooling, not in the in-game UI, so it is not
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surfaced here. Broadcast sends are gated server-side; the UI
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surfaces the resulting 403 inline.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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@@ -14,8 +16,7 @@ server-side, the UI surfaces the resulting 403 inline.
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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type ComposeKind = "personal" | "broadcast" | "admin";
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type AdminAudience = "active" | "active_and_removed" | "all_members";
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type ComposeKind = "personal" | "broadcast";
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let {
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onClose,
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@@ -39,8 +40,6 @@ server-side, the UI surfaces the resulting 403 inline.
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let kind = $state<ComposeKind>("personal");
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let raceName = $state("");
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let adminTarget = $state<"user" | "all">("user");
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let adminAudience = $state<AdminAudience>("active");
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let subject = $state("");
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let body = $state("");
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let error = $state<string | null>(null);
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@@ -60,8 +59,7 @@ server-side, the UI surfaces the resulting 403 inline.
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error = i18n.t("game.mail.body_required");
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return;
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}
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const needsRecipient = kind === "personal" || (kind === "admin" && adminTarget === "user");
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if (needsRecipient && raceName === "") {
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if (kind === "personal" && raceName === "") {
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error = i18n.t("game.mail.recipient_required");
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return;
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}
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@@ -76,19 +74,8 @@ server-side, the UI surfaces the resulting 403 inline.
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onSent(raceName);
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return;
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}
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if (kind === "broadcast") {
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await mailStore.composeBroadcast({ subject, body: bodyText });
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onSent(null);
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return;
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}
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await mailStore.composeAdmin({
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target: adminTarget,
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raceName: adminTarget === "user" ? raceName : undefined,
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recipients: adminTarget === "all" ? adminAudience : undefined,
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subject,
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body: bodyText,
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});
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onSent(null);
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} catch (err) {
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error = err instanceof Error ? err.message : String(err);
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} finally {
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@@ -109,31 +96,10 @@ server-side, the UI surfaces the resulting 403 inline.
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<select bind:value={kind} data-testid="mail-compose-kind">
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<option value="personal">{i18n.t("game.mail.compose.target_personal")}</option>
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<option value="broadcast">{i18n.t("game.mail.compose.target_broadcast")}</option>
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<option value="admin">{i18n.t("game.mail.compose.target_admin")}</option>
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</select>
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</label>
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{#if kind === "admin"}
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<label>
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{i18n.t("game.mail.compose.recipients_label")}
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<select bind:value={adminTarget} data-testid="mail-compose-admin-target">
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<option value="user">{i18n.t("game.mail.compose.target_personal")}</option>
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<option value="all">{i18n.t("game.mail.compose.target_broadcast")}</option>
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</select>
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</label>
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{#if adminTarget === "all"}
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<label>
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{i18n.t("game.mail.compose.recipients_label")}
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<select bind:value={adminAudience} data-testid="mail-compose-admin-audience">
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<option value="active">{i18n.t("game.mail.compose.recipients_active")}</option>
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<option value="active_and_removed">{i18n.t("game.mail.compose.recipients_active_and_removed")}</option>
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<option value="all_members">{i18n.t("game.mail.compose.recipients_all_members")}</option>
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</select>
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</label>
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{/if}
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{/if}
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{#if kind === "personal" || (kind === "admin" && adminTarget === "user")}
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{#if kind === "personal"}
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<label>
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{i18n.t("game.mail.recipient_label")}
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<select bind:value={raceName} data-testid="mail-compose-recipient">
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@@ -317,9 +317,24 @@ function buildEntries(inbox: MailMessage[], sent: MailMessage[]): MailListEntry[
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thread.latestAt = last.createdAt;
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}
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// Broadcast and admin fan-outs return one row per recipient from
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// the `/sent` endpoint (so the admin UI sees the materialised
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// audience). The in-game list pane collapses them by `message_id`
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// — without this dedupe the {#each} key in `thread-list.svelte`
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// repeats and Svelte 5 aborts the render with `each_key_duplicate`.
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const seen = new Set<string>();
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const dedupedStandalones: MailStandalone[] = [];
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for (const s of standalones) {
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if (seen.has(s.message.messageId)) {
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continue;
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}
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seen.add(s.message.messageId);
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dedupedStandalones.push(s);
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}
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const entries: MailListEntry[] = [
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...Array.from(threadsByRace.values()),
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...standalones,
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...dedupedStandalones,
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];
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entries.sort((a, b) => b.latestAt.getTime() - a.latestAt.getTime());
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return entries;
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@@ -113,6 +113,33 @@ describe("MailStore.entries", () => {
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expect(entries[0].kind).toBe("standalone");
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});
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it("collapses fan-out rows for the same broadcast message_id", () => {
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// `/sent` returns one row per recipient for broadcast and admin
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// sends so the admin tooling can render the materialised
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// audience. The list pane must collapse the duplicates by
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// message_id, otherwise the {#each} key in `thread-list.svelte`
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// repeats and Svelte 5 surfaces `each_key_duplicate`.
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const store = new MailStore();
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const base = {
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messageId: "br-shared",
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senderKind: "player" as const,
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senderRaceName: "Self",
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broadcastScope: "game_broadcast" as const,
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createdAt: new Date("2026-05-15T14:00:00Z"),
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};
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store.sent = [
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makeMessage({ ...base, recipientRaceName: "Greys" }),
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makeMessage({ ...base, recipientRaceName: "Bajori" }),
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makeMessage({ ...base, recipientRaceName: "Romulans" }),
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];
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const entries = store.entries;
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expect(entries.length).toBe(1);
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expect(entries[0].kind).toBe("standalone");
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const standalone = entries[0] as MailStandalone;
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expect(standalone.message.messageId).toBe("br-shared");
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});
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it("counts unread incoming messages in unreadCount", () => {
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const store = new MailStore();
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store.inbox = [
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